Its been said before but I will be saying it again cause I think its important to stick to what made Eve a unique and interesting game.
I’ve roamed around regions of small, medium & big alliances, and have found that Rorquals have become to main source of income / production etc. ship in the game. This is not a bad thing, CCP buffed the ship & made it stand out as a ship you could almost afk while making money in droves.
Since then they have nerfed its isk making capability by reducing drone speed, mining amount & so on. (this is not a rant about Rorquals needing to get buffed)
However it seems CCP has missed a key factor in “nerfing” the Rorqual. Its unique capability of fitting a P.A.N.I.C module. This module is one of its kind, & introduced the playerbase to a “I can’t die no matter what you do to me or how prepared you were to kill me or how many people you are” Button.
Initially the module was used for combat purposes, since it made the Rorqual with its 7 mid slots a perfect ship for jumping long range & holding down enemy supers & titans while being invulnerable for 7.5 minutes (assuming max skills). This obviously got nerfed as it was a broken mechanic, but since then CCP has not looked at it since then.
It was even revealed that a CCP dev supposedly had been monitoring the situation of Rorquals dying etc. to make sure the ship was not too OP in defending itself untill help could arrive and supposedly concluded that enough Rorquals were dying and the situation was “fair”.
The problem about monitoring quantity of Rorquals dying is that if its noted where said ships are dying a pattern will instantly emerge. The obvious result is that Rorquals die in droves outside the reach of the major alliances / coalitions space, while inside very few die.
The reason for this is obvious and I am therefore not going to dive into why this is the case.
However. I feel the Rorquals panic module needs to be nerfed so that it balances the scales both for mid / small groups and for the massive Rorqual blobs of regions like Esoteria, Deklein, Branch & Delve.
It was proposed in other posts both on reddit & here on the forums to reduces the invulnerability time for the module, which would make response fleets have to emerge faster.
Another option was to make the panic module not function if a Cyno was already activated & vice versa.
Third option was for the module to consume / lock the given rock the Rorqual has targetd to activate the module thereby making it more risky to mine with 20 Rorquals or the like, while not affecting smaller groups at all.
Other options were of course a mix of the above options.
I hope we can have a constructive discussion regarding this issue (imo), and hopefully CCP wish to join in on the coversation