Blizzard is a lot richer and bigger than CCP, and has a much wider reaching product and a bigger product portfolio and monitization model. They also have lush bright vivid landscapes and creatures.
Microsoft own Blizzard now, they don’t own CCP.
CCP couldn’t even get fangs, fur and cats ears right to get World of Darkness out the door. You can’t go wrong with that kind of game, CCP did.
I’ve seen better and more potential games get wrecked by the owners, Eve is not that kind of game with a “potential” outside of monitization milking. It’s a limited genre and format, even new comers like ED are space game niche and have to try to expand into lush landscapes (lol?) on planetary landings, and they’re first person games, not grid games.
Eve might as well be called Grid Game of Darkness/Nothingness.
Players stay docked up a lot (according to Fanfest), that says, it’s more fun to stay docked, people don’t play on the grid in space as much, either there’s nothing there, or it’s boring repetitive.
You would make a hell of a perfect little CCP soldier, a volunteer 200% invested in defending their cause at all costs…
You have the answer to everything. You are constantly blowing hot and cold on all the topics that are open on this forum. So you are by no means a disinterested gambler. In this case. So do as you see fit! But don’t come crying once the game has become completely ignored by the players…
You have been warned…
Ully Loom
ps: you know, stacking and censorship in 2022, these are authoritarian methods, but in no way methods aspiring to the defense of freedom of expression…
The gap between old and new players can be bridged. 5 years ago I was a newbie, unable to bridge the gap. While I’m still not flying Titans and such, I have pretty much bridged most of the gap and am having fun flying a lot of ships in my alliance. And if I continue playing a few more years, I assume I’ve ‘bridged’ even more of that gap.
While the gap between old and new players cannot be closed instantly, it can be bridged if given time. That may be something that some new players do not see or are not willing to give it, but it can be bridged.
Stagnated null sec?
Second point, ‘the giant power blocks that led to stagnation of the supposedly dynamic universe of New Eden’ - I don’t know in which part of the game you live, but my live in null sec over especially the past 3 years has been very dynamic, fighting various enemies in different regions.
First, we were Brave living in Catch (and Impass) as we had done for since I joined the group, then a big war started where everyone banded together against the Imperium and we pushed deep into their territories in the direction of Delve. My alliance moved home to Querious which we took over from the Imperium. An amazing time I’ve had dropping blops fleets and flying in daily other fleets while Goons were pushed back into their last constellation. A sudden retreat when certain alliances pulled back, leading to us having to give up Querious and retreat all our assets. We gathered alliance after the retreat at our temporary new home in Geminate and fought for that space with some locals there by the name of Tishu. When we had regained our group we then broke apart from the coalitions and continued on our own into Pure Blind where we had to fight new locals for space.
Long story short, my experience in null sec about regions and groups has certainly been dynamic. So tell me what it is that you don’t find dynamic? The fact that it takes time for big coalitions to grow or to die? They can die, TEST for example is showing that it is possible for a once-big coalition to grow a lot smaller.
Just like the previous point about ‘bridging the gap between new and old players’, the dynamics of null sec coalitions are dynamic, just perhaps not at the apparently short time scale you’re expecting.
Overcrowding of citadels?
Next point: overcrowding of citadels. CCP is aware and has added multiple patches over the years to reduce overcrowded citadels. We’ve had the forsaken fortress patch that added the ‘abandoned state’ making citadels that aren’t maintained much easier to kill, we’ve had the patch that required cores for citadels to function which make citadels much easier to kill when not defended while setting it up, as well as making it more profitable to kill them, and more recently we’ve had the Siege Green update that made all medium structures lose a timer and all structures lose the shield damage cap, which means they’re all easier to kill.
Are citadels still overcrowded in some situations? Probably, but if it’s problematic I can see CCP adding yet another way to clean it up as they’ve done multiple times in multiple scenarios before.
And if you think citadels are overcrowding, each of those updates managed to make it harder for people out there to keep their citadels alive and make some players angry.
Is there a way to make it that big groups cannot spam citadels without making it proportionally harder for small groups to keep the same citadels alive? No there isn’t, so any change further into this direction that you seem to wish to go for ‘less citadels’ is really harsh for the smaller groups.
Keepstar TTT in Perimeter
Can be taken down by game mechanics, just not if players do not band together. But if it weren’t a keepstar it could just as well have been a faction fort or something of similar survivability. You would be happy that it ‘isn’t a keepstar’, yet the situation would be pretty much the same as it is now.
The list is indeed long, and I don’t feel like addressing more of them. But there’s always another side to the story and you’ve not been entirely correct about the first few, at least as far as an opinion can be incorrect. Maybe things aren’t as bad as they seem?
And then maybe after one year they can start their second job, perhaps even trash half their ore down so they can only earn relative to that time, and even travel to stations to get their skill books.
Nah. 2003 EVE is not better than the current version EVE.
We got a lot of improvements over the years (as well as some silly mistakes and unnecessary nerfs). No going back.
Why go through all that trouble without addressing the absolute worst problem in the game. If we’d have to start all over again, the game would at the very least be a space MMO that does NOT contain any mining whatsoever, else it’s a no-go.
Even if the servers were reset the people who have the know how and mindset to succeed would figure out things pretty quickly and people who complain when facing challenges would do the same nevertheless thus the end result would be the exact same as now.
I reckon the game would dead on arrival. You can’t sell the old ■■■■ anymore. Back in the day before Discord, MMOs also served as community platforms as well. Without that aspect every newbie is going to look very critically at the gameplay. The grind only intensifies when everybody is back at square one.