A return to the captains lounge or what ever it was called

It may serve no actual benefit to your game, but there are a whole lot of people playing (and will start playing) who will find great benefit from having character based gameplay added to the game.

That’s the problem with the terminally entitled. They think their opinion reflects that of the majority.

Mr Epeen :sunglasses:

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No, no they won’t, see the thing is they think walking around in stations doing everything so much slower is what they want, except they actually don’t, especially not once they realise it doesn’t actually add anything meaningful to the game, people love asking for it but forget how much more painful it made doing literally anything in your hangar

Cute how the minority think they are the majority, do i need to go link the stats of how few people used it again? :stuck_out_tongue:

Go ahead. Link to a rarely used captain’s cabin. Rarely used because CCP didn’t bother to finish what they started.

What you are being willfully ignorant about is that PA have the skills to seamlessly insert a fully integrated character based mechanic. One that will attract a huge number of players and make them a fortune off of cosmetics.

It’s not a concept, Cypherous. Not a thought experiment.

It’s an inevitability.

Mr Epeen :sunglasses:

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Rarely used because of numerous reasons, the people who loved the feature would have carried on using it, the thing is, they didn’t, and regardless of how you feel about that minority the simple fact is it was a worse way to interact with EVE, it was functionally worse and that isn’t even an opinion its a straight up fact, literally everything took longer to do in CQ than it did in the normal hangar view, and this was never going to change

You can claim there were loads of you who wanted it, but given the stats i’m going to have to disagree about there being enough players that deeply interested to keep using it even though it would objectively be the worst way to play the game, and thats before you get to the obscene resource use by comparison and people multiboxing, which is a lot of EVE

No they don’t, because there isn’t a character based mechanic that actually makes any sense to waste time with, sure they could bolt on some random crappy 3rd parson space to wander around in, but thats all you’ll be doing, nothing of any consequence would happen, hence the reason they haven’t bothered

I’ve yet to see anyone actually suggest any kind of meaningful content that would add anything to the game, all they want is pointless spaces so they can act out their space barbie fantasies, and while some people might look at those spaces once or twice, the overwhelming vast majority won’t want to keep it on once its shallowness is actually noticed so you’ll be left supporting the tech for tiny percentage of players, which isn’t worth it

Yeah, its never happening, i’m quite happy to bet you ISK, issue is i wouldn’t get paid until the games cancellation is announced and you would never get paid :stuck_out_tongue:

For players who enjoy character based gameplay in a futuristic space setting there are other games on the market that have ‘character based gameplay’ as their core.

EVEs character based gamrplay will never come even close to what those other games can offer, unless EVE starts spending all development budget that currently is used to improve our core spaceship game on an interactive universe for a walking character. Which sounds like a terrible idea to me as people play EVE for spaceships and if I wanted to have character based gameplay I would play one of the other games on the market that specialises in that kind of thing.

I recommend Warframe.

I like playing Warframe. I like playing EVE. And I would not like to see the development of EVEs core gameplay halted to add something that Warframe already offers with much more depth as the core gameplay of that game actually revolves around character based gameplay.

It makes as much sense to add character based gameplay to EVE as it is to add character based gameplay to tetris.

I mean, it can be done, but it won’t be more than a shallow gimmick if you don’t want to change your core gameplay.

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I’m amazed at how anti-avatar players are so vehemently opposed to turning this game into a virtual sci-fi reality, especially when CCP stated that was their original goal. If CCP incorporated Avatar gameplay into Eve, it would attract Avatar RPG based players which would increase income for CCP. Doing that wouldn’t affect the anti-avatar players gameplay, unless some of those RPG Avatar players decided to do spaceship gameplay, thus creating more PvP content in space.

I see that as a win-win for both players and CCP.

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Because it doesn’t serve to add anything to the game, if you can come up with a reason to spend development time on it by finding some actual meaningful reason for it to exist then sure go for it, the issue is it doesn’t actually add anything and that tiny bit of immersion isn’t worth the extra costs involved, especially when the vast majority of the playerbase will not interact with it

If you only have limited resources to spend, why would you ever pick something that doesn’t benefit the game and that most people will ignore entirely?

It would only attract people who also enjoy the spaceship part of the game as that is and always will be the core, people aren’t going to pay a subscription just to walk around a station interacting with a handful of players, the people who are likely to sub to the spaceship content already don’t care about the pointless walking, there isn’t any meaningful content they could actually add for avatar experiences as they can’t lock anything behind a wall people might not be able to run, especially when it only affects such a small part of the gameplay experience

Personally I don’t care if you like it or not, all your reasons for not having Avatar gameplay in-game is pure speculation on your part. There were various mega-threads posted with lots of ideas for viable meaningful content, do a google search.

Limited resources to spend? You’re not a CCP employee with access to that info so that’s just more conjecture from you. Content that players will ignore? If there’s viable gameplay content then it won’t be ignored.

As for only affecting a small part of the game experience, a majority of the current in-game content has little to no effect on the overall game experience so that excuse is irrelevant.

The only thing you’re proving here with your reply is that you have some sort of phobia associated with Avatar gameplay.

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Oh?

My reasons for not having it are it makes things slower, which is a fact not speculation, that most players don’t want it, which has been proven by the lack of people who left CQ enabled, the fact that avatar gameplay is not and never will be core to EVE, meaning that most people aren’t even going to spend much time using it even if they keep it enabled

These are not cases of speculation this is just the nature of things, i mean you’re free to disagree but thats like saying the sky is brown and the earth is shaped like a donut

Does CCP have infinite staff? no? then they have limited resources, there is a limit to how many things they can do at once, thats literally basic math

I mean its not irrelevant, but that doesn’t help your argument for wasting time, money and resources adding this :stuck_out_tongue:

Yes, a phobia about pointless content that literally serves no purpose and would be a literal waste of time, money and manpower to add back in to the game because the RoI is basically negative at this point

lol, what a bunch of huff-puff bologna with more speculation. Everybody knows the reason CQ wasn’t used very much back when it was active is because CCP didn’t add any viable gameplay content with it. You keep ignoring the fact that PA is now the owner of CCP and they have the resources as well as the right to implement viable Avatar gameplay in Eve.

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There wasn’t any viable gameplay content they could add, this is the part the CQ’ers seem to forget massively

Everything about CQ was slower, and always would have been slower, they couldn’t lock any meaningful gameplay behind it meaning at the very best its a social space for you to circle jerk while spamming emotes or stroking your roleplay ego’s, nothing of actual benefit to the actual core gameplay loop, i mean you can claim its speculation all you want but at the end of the day, the core of EVE is the spaceship content, CQ would never be anything more than graphical padding that a minority would even use in the long run because of it lacking anything actually meaningful

No they can’t, because there isn’t any viable avatar gameplay, as i’ve said above the absolute best it could be would be a very poor social space nobody worth anything would actually bother using on account of it making everything else so much slower to do, simple facts

By all means keep clinging to the hopes and dreams of what you think CQ could have been, but then realise it would never actually have been that and move on to games that actually have what you want lol

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All of the above can be already found in Star Citizen.

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Plus getting offed while out of pod is terminally problematic lore wise.
Sure we could explore workarounds but there are plenty of issues to address and mysteries to solve already.

Yeah station combat was never on the cards anyway so that was a non-issue :stuck_out_tongue:

Considering how much time I spend docked and not in space, that statement is laughable.

Never is a strong word. There was a time when CCP wasn’t so limited in their thinking and actually had a vision for a grander experience than just titilagfests in space in unresponsive clients. There was a vision about one EVE in many places and the EVE Forever trailer hinted at a future that could have been and that frankly should have been if EVE was developed and managed by a better company.

It is not clinging to unfulfillable hopes. It is hoping for a better future without these incompetent fools in iceland.

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Not terminally problematic, merely temporarily problematic. Maybe if an EVE themed avatar based game were developed, you’d lose some skill training time.

“Ah, ah, ah! Don’t bother, I synchronized an hour ago. You though, well you swapped from your court cover without a body change, evidently. So I have to think you’re about a week out of synch. Which suits me very well.” Sjakhuni scooped up the die and rolled it again. It landed with the ideogram for ‘mercenary’ showing. “Ah, perhaps another omen, hm? Well, it’s time we went our separate ways. Quite literally.”

DUST war clones solved that problem with a better consciousness transfer implant already. Hence, this whole argument is also just laughable. :joy:

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Doesn’t really matter in this context, just because you don’t undock doesn’t change that the core gameplay loop involves spaceships

Its also the one that applies here, even CCP have realised there was no point in CQ, you might want to catch up

So it is clinging to unfulfillable hopes i see

You mean the implants we couldn’t replicate so hard a limited supply and had to harvest them each time :stuck_out_tongue:

CCP never said there was no point in the CQ. They only axed it because they didn’t know how to develop it properly from the start because they had no plan beyond catering half-heartedly to some fad and then they let it sit undeveloped and catching dust for years. Typical CCP approach and only proof that they are incompetent as usual.

Who can say…

Technology evolves. I mean, in the past only titans could bridge you around space to specific locations (cynos). Now we can just yolo with weird filaments.

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