Hmmm. Extremely detrimental to the game. Requires very little actual work. Looks like a lazy cashgrab.
I’d wager this could actually happen in not-so-distant future!
Hell yeah looking forward to it, can’t hurt games going that way anyway imo.
Bringing up examples of bad design and then calling it out as bad design is tight.
3% bla-bla. Less than 3% of people hunt NPC mining fleets, FOBs and Sotiyos. Less than 3% run T5-6 Abyssals. Less than 3% run C5-6s. Less than 3% hunt officers and NPC dreads. Lets cut it all out, right?
From 0:30:10 to 0:36:20 if timestamp doesn’t work.
Character team has been looking to expanding the toolbox of the character system with the long term goal making character more present in the game.
So, you were saying? Wasting development time? It turns out they do devote time to expanding character system in the future and consider it valuable.
They were looking, that doesnt mean they will do anything. Like they showed the first imicus redesign concepts already more than 5 years ago.
They are particularly good at “exploring the possibilities”. When it comes to realization tho… not so much.
Difference is, those systems don’t require constant updating and maintenance, they don’t require an entirely separate engine to run, it generally doesn’t require much work outside of occasional bugfixes, so yeah, if a feature has 3% interaction but isn’t costing them anything in terms of resources it won’t really be removed, however, something that actually does require a lot of resources then you’re a candidate for removal
Sure, they can consider it as valuable as they want, however, if players don’t consider it valuable they won’t use it
All your arguments are based on ifs. At this point of the thread all you’re showing is that you’re too stubborn to even realize that your support for a lazy greedy company only proves you are a shill.
I wonder how much CCP is paying you to shill so badly for them because you suck so hard on that tit you could start a leaf blower.
You’ve noticed I’ve stopped arguing with you I’m sure. Ain’t wasting my time with someone who endlessly posts just to post the same BS arguments over and over again.
I’m glad they only got half of what they were supposed to get from P.A. All that money wouldn’t have gone into improvement and content for EVE anyway ( except for stuff that would cost players money of course ). P.A has realized that CCP is a crappy company. Good for them. I wonder how long it’ll be before they drop the dead weight.
CCP, the Skins company.
CCP has literally 1 game to maintain and they even fail at improving that game with new and good content. FOB and Sotiyos required tons of tinkering in the beginning because they were so bug ridden, and now people have solved the Sotioys to a degree that the entire activity is monopolized by literally a handful of people. Abyss has been solved so much and so successfully that you can rake in ISK amounts that were never imaginable in K-space and the tools to produce even 50% of that income cost 20 times as much and took weeks to recover in case of loss. And all that despite CCP saying that Abyss space should be dangerous and unpredictable and hard to farm, yet people farm it so much harder than null sec anoms with much less risk that a fraction of the people can generate as much ISK as entire regions full of ratting bots. Plus, they even get special treatment by having special rules against harassment that were never a thing for k-space ISK generation activities.
You are again talking out of back and try to justify crappy developer behavior and development quality for no good reason.
Red dot anyone?
As long as Brisc likes it, a thing stays.
Though that could be vice versa too
Hey, look, Cyphy-boy, CCP has to put in more effort and dev time into a feature that no one uses and likes and that takes away player agency and interaction and tasks that are meant to be player-v-player interactions:
Missions & NPCs:
- Roaming Triglavian fleets will now be less aggressive with their choice of target locations within known space systems.
Sure, if you say so, you’re entitled to your opinion i guess
Sounds like you’re just not willing to accept anything that doesn’t agree with your line of thinking despite evidence that backs it up, thankfully that isn’t something i have to deal with on a daily basis, thats on you
Name a game that hasn’t had bugs
You mean like literally every single form of PvE content in pretty much every single game ever?
All PvE gets “solved” its impossible for them to create anything balanced that isn’t solvable
And it is more dangerous than most other forms of PvE, still solvable just like literally every PvE content in every game
No, i’m explaining why a feature was removed due to not enough people using it to actually make it worthwhile wasting resources on it, you don’t have to like that fact but that doesn’t stop that being the case, companies aren’t here to support stuff nobody uses just because it makes a tiny percentage of players happy
And how many players went in to their settings and turned the red dot back on?
Lazy people don’t like it i agree, difference again being the development time and resources actually required, i appreciate that people seem unable to tell the difference between making a change in an already existing game engine and creating an entire new engine to simulate avatars and create gameplay around that which also results in having to license new software and deal with 3rd party libraries that might not get supported, all the while trying to make it play nice with a codebase 20 years old
I mean, if you think you can manage that without incurring costs then be my guest
At this point you’re nothing but a troll.
Don’t feed the troll, guys.
I mean you brought up the red dot, which again, a very small change that didn’t really require any extra resources
It was work so they removed it.
There was no way to itemize and make money off that section of the game so when they did an update a while back they stripped out the entire character system.
Cause you know in 2021 its really hard to make a third person character controller in a 3d environment.
But yeah, lets go with “no one used it” to make the forum experts happy.
But development of Incarna was not going smoothly. “As little as a few weeks out from launch, the lead designers were still trying to add features to the Captain’s Quarters,” says Blood. “But without the time or resources to properly do so, many things were left half-delivered, to be iterated upon later – which never happened. CCP has an extensive track record of promising to return to features and never doing so. There was little discipline to the process.”
Worst of all, according to Blood, the entire point of the expansion (walking around space stations) was let down by the Reykjavic office’s art team; it took them nearly the entire development time to create one faction’s Captains Quarters. Yet again, the WoD team was asked to cross over in order to bail out an Eve expansion.
Our sources say it took them a fraction of the time to create the one room station interiors for the other three factions. Blood recalls the friction between the teams on this point. “While it certainly vindicated the WoD artists in terms of work ethic, I remember it was a sore point between the offices that the much vaunted Icelandic crew had been so demonstrably shown up.”
I dont think much changed in Iceland, only now the WoD team is no more.
Because selling items and furniture for player housing is widely known to be extremely unprofitable to the point of no mmorpg in existence ever recorded doing that.
Pool’s Closed? Not a great example but they’ve been around at least as long as Eve and that’s exactly how they make money.
That was a sarcasm, but yeah. Most MMOs from ffxiv to teso aren’t exactly shy of stuffing their stores with various paraphernalia. And people spending $$ for cool mugs and tables for their houses (as i assume) was the primary reason for having those quarters.
What amuses me - CCP did almost all the work but instead of monetizing it and getting their returns they just… scrapped it. Such a waste.
ESO does the same thing.