Click bait aside, I really wanted to make this ship work. I fell in love with the concept at first sight when I saw it on the Eve University wiki. It’s just so…flawed.
I’ll work my way down the listed bonuses and point out where almost each and every one fails miserably.
+50% drone HP/Damage - One of the few good things about the ship. It’s no Dominix Navy, but it’s a solid bonus for a 125 bandwidth droneboat.
20% armor resistance - Due to the unique undermassed nature of the ship, mass increases provide an overly strong malus to maneuverability.
The Nestor can fit into C1 WHs, but only if it has no armor plates onlined. This can make keeping up with a fleet of smaller ships into a tedious mess of offlining and re-onlining any armor plates you might have equipped.
You can work around this by relying on active armor repair, but it does leave you with a very small armor pool.
+50% laser range - On paper, this looks like a good bonus. Sadly, there are two key issues that turn this into a sour lemon.
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The Nestor is a drone boat. Adding more range to the already long optimal reach of laser weaponry makes it difficult to stay within drone control range. Especially if you’re using Scorch ammo.
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The Nestor has a freakishly undersized power grid. Less than T1 battleships even. Attempting to use the stronger Mega Pulse Lasers will easily devour 88% of your entire power grid even at max skills.
+50% probe scan strength - No cloak bonuses means you’re out in the open while scanning. A very good way of getting dropped on. Especially in wormholes. Fitting a normal cloak will utterly destory your scan res.
Hacking - Absolutely not. The Nestor is far too slow, and handles like a drunken cow skating on ice with any kind of large sized prop mod on.
Remote Armor repair - Absolutely pathetic. Low speed and low remote repair reach means the Nestor struggles to actually repair anyone in the thick of battle that isn’t parked within 30km-ish range of you.
Especially when you then factor in that this is a range bonused laser/drone boat who wants to be 50~60km away from the action.
In general - I’ve already mentioned the abnormally weak power grid, but I do need to hammer home just how restrictive it is. Even at max skills the Nestor’s power grid barely clears 14000, and remeber. This is a laser/armor ship. Both of which are very power grid heavy.
The slots - This is an armor ship. Why does it have 6 mid slots and 6 lows? Move one of those mids down to low, please. Especially since
The Nestor is very fragile - Brutal acceleration times (22+ seconds to 75% speed with 100/500 props) makes it very difficult to maneuver and kite attackers. In addition, the 6 low slots makes it very difficult to fit a reliable amount of tank onto the ship.
So at the end of the day you have a ship that is:
Slow.
Difficult to fit.
Has weak dps and weak remote support.
Is fragile.
Highly niche.
And last of all, but certainly not least, expensive. This ship’s hull is only slightly under the cost of a marauder’s while bringing significantly less to the table.
Thank you for your time.