A significant update to Industry

What double standards? I already said that this is one of the few instances in the game where the defense is reactive in nature.

You want to know what a double standard is? You not arguing for the addition of instant local to wormholes, if you find an issue with players becoming vulnerable if and only if they choose to make themselves vulnerable.

You should put questions to the separate Q&A thread for the stream.

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Was this actually said like this or is it out of context?

It’s slightly out of context and also pretty old now.
It was said fairly like that, but it was in response to someone asking about ‘Do CCP care about the rage quit threads’ or something like that, not a total disregard for all customers.

No you are an idiot, Plex has value because it HAS value.

Please just make EVE free to play, so I don’t have to waste a monthly sub, to turn around and have to Plex or grind monotonously to get stuff done. Because one thing no one talks about is that, Unless you control the complete supply chain, you are at the mercy of someone else. At the moment, the only entities that can and will control the complete supply chain are large coalitions. Complexity doesn’t create niche markets it creates loss for those that don’t control the complete production chain. (Nothing against large coalitions, they have the organizational chops to do it, small or solo groups will suffer or operate at a loss)

Lastly, who the heck has been asking to make industry more complex?

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You’ve missed the point here, your statement above is recursive.
Something has to be giving PLEX that value, and in nearly all cases that value is the ability to exchange PLEX on the market for ISK.
However if everyone has less ISK, then it is harder to exchange PLEX for ISK on the market.
This is why it is silly to claim that this sort of change is about CCP trying to sell PLEX. And also why PLEX is not P2W or anything else of the sort.

So once again, people who prefer to play in Highsec are going to be driven into low/null/WH to promote the pvp side of things again?

This is terrible. It was bad enough when you removed Isogen and Nocxium from highsec entirely, thus making it a nightmare to manufacture even frigates! But this drive to force us into lowsec where we’ll be ganked, and I quote, “Just because”, isn’t fun.

You’re also hamstringing solo players once again. Forcing reactions into ship production? How many solo players do you think are mining moons to fund these reactions?

And don’t even get me started on gas sites. Haven’t seen a gas site in highsec for ages.

Tl;Dr Stop forcing solo highsec players into lowsec. We don’t care about your pvp ambitions, we don’t care about the toxicity or time commitments to joining these established lowsec corps. The game was better years back when you could easily produce things in highsec, to fit the various playstyles.

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the gap between the old players and the new ones is huge. Goones have 1000 titans, papi have 1000 titans. New corporations that come to the new Eden will always have 0 Titans. Thank you CCP

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Like in RL,. they called Power Blocks for a reason …

If you lose one titan its a tragedy…
If you lose one thousend its a statistik…

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When old players build titan without ESS and with tritanium on belt. with a 50-60b isk hull price. And new players build with ESS and a price of 150-200b isk hull price. Is this the patch for new players? CCP plays this game? Forgive me for my English

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No silly, I mean the material requirements to make those. The Serpentis capitals need a ton more stuff to make them than the other faction ones.

Nuff Said

only in real life not in pixels. in rl you NEED the resources for surviving so you fight for it or you die. in pixels if

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Tbh this sounds great for solo opportunists.

Sure, one man factories will be flooded with tears from their owners, but tbh, supplying Widgets because they are now a thing Blingmobile 823914 needs in its flux capacitor across the universe sounds pretty good for us low impact bottom feeders.

+1

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Why do you change the mineral composition?
The compositon was initially a reflection of the values of the ship. High shield equals high isogen use high armor equals more tritanium and pyrite use. It was a set this way to create a differance.
With this change you pretty much destroy a lot of work of your devs do create a diverse production.
You already did this with modules and it is sad.
Adding more complexity by adding PI Materials and Monnminerals is resonable but destroying the entire mineral values for no good reason is just lazy.
Put at least as much effort in it as the initial 15 game designers.
Setting ressource values based on the base values of the ship was a very genious game design decision.
After 15 years of balancing ships and modules it is reasonble to adapt to the production values to these changes but please do not change it to one set of values.
I guess the inital design values in 2001 was probaly done with a script. You only have to find it add some new ressouces and values to balance it on.

I think CCP should be better then this because you were better then this.

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I don’t do Industry so I couldn’t care less but thank you for the heads-up.

Tiericide a few years back helped that along too. Used to be a fun, cheap throwaway ship. Till tiericide hit.

Oh lets redo the constuction and lose this tier stuff. Since clealry it being a mere t1 was why it was not popular in pve or pvp. Tier gone…looks its better.

No…it still sucks at pve versus raven and unless fleet doctrines changed in the 4 years I have been away when FC calls primary rokh insta hits along side the apocs so that is why it was the go to caldari fleet boat.

DId not like that change. I saw some dude write on how he used these to fit ecm pulses and warp in, pulse, leave. warp back in…repeat till dead or his bios killed the fleet. I tried that a few times. Fun times. at its price break now…hell no.

This ain’t gonna want me to relive the old days for sure lol.

When speaking in military/political terms, it’s ‘blocs’, no ‘k’. Comes into English from French.

A) I’m pretty sure we were producing titans hulls for 35-40b for a while there (though the rest of nullsec wasn’t).

B) There’s no change they could make that larger, more organized groups can’t take advantage of better than small groups or solo players. Even if the optimal solution is solo play, the large groups can go do things solo… and coordinate information, strategies, protect one another, all at the same time.

They’re doing it to standardize production, so that industrial players don’t get screwed when the meta shifts and suddenly the cruiser they’d been building is worthless, and this new cruiser needs to get built, but they don’t have the right materials. It’s CCP attempting to make things simpler for people.

And then, as you point out, they go and add PI requirements and new components with new skill requirements that they intend as new ways for people to get into/make money on manufacturing… but really just comes down to additional complexity in unengaging ways. More tedium you ‘have to’ deal with, instead of more opportunities you ‘get to’ do.

Basically, CCP continues to have no idea how to add good complexity that provides options and opportunities, and can only add bad complexity that inflicts tedious obligations.

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I think new players are not intended to build battleships but adding a requirement for PI may help them make some more money doing PI