What double standards? I already said that this is one of the few instances in the game where the defense is reactive in nature.
You want to know what a double standard is? You not arguing for the addition of instant local to wormholes, if you find an issue with players becoming vulnerable if and only if they choose to make themselves vulnerable.
Itâs slightly out of context and also pretty old now.
It was said fairly like that, but it was in response to someone asking about âDo CCP care about the rage quit threadsâ or something like that, not a total disregard for all customers.
Please just make EVE free to play, so I donât have to waste a monthly sub, to turn around and have to Plex or grind monotonously to get stuff done. Because one thing no one talks about is that, Unless you control the complete supply chain, you are at the mercy of someone else. At the moment, the only entities that can and will control the complete supply chain are large coalitions. Complexity doesnât create niche markets it creates loss for those that donât control the complete production chain. (Nothing against large coalitions, they have the organizational chops to do it, small or solo groups will suffer or operate at a loss)
Lastly, who the heck has been asking to make industry more complex?
Youâve missed the point here, your statement above is recursive.
Something has to be giving PLEX that value, and in nearly all cases that value is the ability to exchange PLEX on the market for ISK.
However if everyone has less ISK, then it is harder to exchange PLEX for ISK on the market.
This is why it is silly to claim that this sort of change is about CCP trying to sell PLEX. And also why PLEX is not P2W or anything else of the sort.
So once again, people who prefer to play in Highsec are going to be driven into low/null/WH to promote the pvp side of things again?
This is terrible. It was bad enough when you removed Isogen and Nocxium from highsec entirely, thus making it a nightmare to manufacture even frigates! But this drive to force us into lowsec where weâll be ganked, and I quote, âJust becauseâ, isnât fun.
Youâre also hamstringing solo players once again. Forcing reactions into ship production? How many solo players do you think are mining moons to fund these reactions?
And donât even get me started on gas sites. Havenât seen a gas site in highsec for ages.
Tl;Dr Stop forcing solo highsec players into lowsec. We donât care about your pvp ambitions, we donât care about the toxicity or time commitments to joining these established lowsec corps. The game was better years back when you could easily produce things in highsec, to fit the various playstyles.
the gap between the old players and the new ones is huge. Goones have 1000 titans, papi have 1000 titans. New corporations that come to the new Eden will always have 0 Titans. Thank you CCP
When old players build titan without ESS and with tritanium on belt. with a 50-60b isk hull price. And new players build with ESS and a price of 150-200b isk hull price. Is this the patch for new players? CCP plays this game? Forgive me for my English
Sure, one man factories will be flooded with tears from their owners, but tbh, supplying Widgets because they are now a thing Blingmobile 823914 needs in its flux capacitor across the universe sounds pretty good for us low impact bottom feeders.
Why do you change the mineral composition?
The compositon was initially a reflection of the values of the ship. High shield equals high isogen use high armor equals more tritanium and pyrite use. It was a set this way to create a differance.
With this change you pretty much destroy a lot of work of your devs do create a diverse production.
You already did this with modules and it is sad.
Adding more complexity by adding PI Materials and Monnminerals is resonable but destroying the entire mineral values for no good reason is just lazy.
Put at least as much effort in it as the initial 15 game designers.
Setting ressource values based on the base values of the ship was a very genious game design decision.
After 15 years of balancing ships and modules it is reasonble to adapt to the production values to these changes but please do not change it to one set of values.
I guess the inital design values in 2001 was probaly done with a script. You only have to find it add some new ressouces and values to balance it on.
I think CCP should be better then this because you were better then this.
Tiericide a few years back helped that along too. Used to be a fun, cheap throwaway ship. Till tiericide hit.
Oh lets redo the constuction and lose this tier stuff. Since clealry it being a mere t1 was why it was not popular in pve or pvp. Tier goneâŚlooks its better.
NoâŚit still sucks at pve versus raven and unless fleet doctrines changed in the 4 years I have been away when FC calls primary rokh insta hits along side the apocs so that is why it was the go to caldari fleet boat.
DId not like that change. I saw some dude write on how he used these to fit ecm pulses and warp in, pulse, leave. warp back inâŚrepeat till dead or his bios killed the fleet. I tried that a few times. Fun times. at its price break nowâŚhell no.
This ainât gonna want me to relive the old days for sure lol.
When speaking in military/political terms, itâs âblocsâ, no âkâ. Comes into English from French.
A) Iâm pretty sure we were producing titans hulls for 35-40b for a while there (though the rest of nullsec wasnât).
B) Thereâs no change they could make that larger, more organized groups canât take advantage of better than small groups or solo players. Even if the optimal solution is solo play, the large groups can go do things solo⌠and coordinate information, strategies, protect one another, all at the same time.
Theyâre doing it to standardize production, so that industrial players donât get screwed when the meta shifts and suddenly the cruiser theyâd been building is worthless, and this new cruiser needs to get built, but they donât have the right materials. Itâs CCP attempting to make things simpler for people.
And then, as you point out, they go and add PI requirements and new components with new skill requirements that they intend as new ways for people to get into/make money on manufacturing⌠but really just comes down to additional complexity in unengaging ways. More tedium you âhave toâ deal with, instead of more opportunities you âget toâ do.
Basically, CCP continues to have no idea how to add good complexity that provides options and opportunities, and can only add bad complexity that inflicts tedious obligations.