CSM, CCP Devs, CCP balance team, CCP Eco team and for damn sure @CCP_Rattati you are ruining the game!
Now I am going to tell you why I am not happy with you all.
You nerfed moons but removed no risk.
You nerfed asteroid belts but did not remove any risk or even npc miners!
You killed group mining fleets because of reduced ore volumes.
You made high sec the sole the supplier of Tritanium. Then put Tri into null sec and low sec. You also reduced the volume of Tri for all ship building. See how you screwed over high sec?
You guys have added reaction to ALL freighters and Orcas! While not reducing any of the component counts to build them. NO REACTIONS can done in high sec.
I am seeing CCP and CCP dev like a domestic abusive spouse. They nerf/beat you but keep telling you it will get better to only nerf/beat you again.
If I wanted to play in null sec or low sec I would have done it years ago, If you donât want miners, indy or market players in the game, JUST TELL US! I hope this hurt your bottom line and you see how bad you are making the game for anyone not Pvp or PKers!
You can restrict yourself to playing in one region of the game, but you may have to interact with players from other regions on the market in that case, to obtain inputs for your industry.
Yes. No one force you to do end product. With this changes there is multiple new opportunities. Focus on one chain that leads to end product. There is no need to do everything, from start to end yourself. This change incentive trade and cooperation.
Maybe itâs not CCPs intention to restrict or kill your gameplay, but is it their intention to encourage more trade and hauling between regions with region-specific materials. And if as a side effect your self-imposed restrictions kill your gameplay, so be it.
I had tons of trading before the moon mining got added and did not have Bloodraider FoBs or Trigs or NPC miners. It is not me imposing my will, it is CCP trashing mining, manufacturing and market game since then. I understand CCP and players donât care about miners or manufacturer or market players. You all will care when less targets are in space, when ships are more expensive, when CCP loses money and players like me leave.
Show me one other play style that could be nerfed into the ground for 1 1/2 years + what is coming and still be enjoyable or rewarding for the risk?
Kinda shot themselves in the foot to get more people to use marauders only to push the price of them even higher.
The battleship prices have increases substantially already because of the redistribution of trit only to HS space. This will only push BS ships out of reach of new players and smaller groups of players.
No Iâm not. Itâs perfectly fair that things be negative if you do them âwrongâ, however, the whole reasoning CCP gave for these changes were to make it more accessible for newbies - except the stuff they âsimplifiedâ is not the stuff theyâd do, and hasnât been made profitable either.
tldr, theyâve made it more difficult for new industrialists, and helped bigger groups. gg.
Regarding the xxx FTL-Interlink Communicator blueprints.
Those are Advanced Capital Components blueprints so they should get the bonus from the Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency rig.
But testing on Sisi (view in Industry) the bonus is not applied. Overseen? SoonTM? Not yet on Sisi?
Opportunity Cost - What, in your area of Eve, can you do that makes the most ISK for your time? If youâre not doing that then what ever you are doing costs the difference.
Now, if you are doing what you want because it is more fun than the other thing, then go have fun and do what you enjoy. All costs are subjective, and if being happy doing what you are doing is the most important thing, then by all means do that thing and ignore the ISK.
Prices gonna be rising thatâs for certain, seems to me CCP wants players to only fly sub-caps BCâs and lower. Never thought Iâd see null players being priced out of the market, those big groups have that â â â â sorted. But the curveball has been thrown by CCP and people are going to struggle. 200,000,000,000. + for a Titan damn. Thatâs gotta hurt especially in the middle of the war. New players are seriously going to struggle, getting into a battleship will actually mean something once again. Still pissed at CCP for making changes, the rage is strong with this one. Xd
Wormholers, going to be huffing gas like no oneâs business. More than those buggers in high-sec who cannot get access to materials needed to build measly tech1 battleships. CCP may have missed the boat on that one, pirate faction, and naval issues I could sort of understand, but normal T1âs Nah thatâs a step too far IMO.