Nope, in HS.
awww, those tiny things are so adorable. They think theyâre ice belts.
Sounds like you are making even more difficult for new players to get into industry, but weâll see how it works out in reality. I for one did not think T1 production needed any changes but what do i know eh?
Wait⌠There are belts in null?
lets talk about inventory management. given the dozens of new materials it will take to build higher end ships AND they all have to be in the same hangar or container. how about introducing either Industry Containers which hold more than 1500 types of parts. OR allow industry materials source to be more than one container?
just allow 10k items in any location already.
I am so excited for these changes. I have been stockpiling material for a while now.
Now all I have to do is recruit 100+ brave and bold newbies and feed them free ships.
This is a good update.
When I started with industry I never understood why T2 was so complex but making a titan was literally just more minerals and time. It never made sense.
The biggest ships in game should also be the most complex to make. A T2 frigate is harder to manufacture than a titan, that should tell you that it was a flawed design from the beginning.
What they need to do however is add industry jobs notifications and better UI to manage your blueprints. I have to use out of game tools to do it.
yea good update⌠if you are hoarder or market speculator or nullsec power block owner. bad for any others left. why? because they nerfing economy under sugar coating namesâŚ
I canât understand how splitting one way to make isk into seven is nerfing economy but whateverâŚ
Because most people want to âdo it all myselfâ. They choose to go vertical instead of horizontal. There are not many ways for players to improve their profits horizontally, except more alts.
Players that want to increase profit margins donât have a lot of choices. The margins building more complex things are not that much better than building simpler things. The best way to increase the margin is via vertical models.
This impulse is made stronger with the high NPC Taxes and Fees. Why pay the VAT at each stage of production where value is added if you donât have to? Makes perfect sense to avoid it. If CCP were to lower NPC taxes and Broker fees (although I do have to applaud them on the market ticks and âchange order costâ) then perhaps the behavior would be lessened. There will still be the âmiddle man markupâ which would impact margins at the later stages of production, but it would be far less significant from a cost perspective.
All in all, more specialized areas are good for an economy. CCP has no choice but to impose these specializations artificially as there is no opportunity for players to discover, invent and produce efficiencies. Efficiencies that present them selves daily in the real world and have lead to the greatest fortunes mankind has ever seen.
And that, I think, is something CCP needs to work on. It needs a lot more complexity and creativity on the back end, but wouldnât necessarily require more complexity on the player-facing side.
Iâll take Arrendisâ statement and run with it:
If you are alive today, and of working age, and in the market you have already experienced this. Your rent goes up, your bills go up, your cell phone and internet get more expensive, food costs increase, your work becomes more demanding and your work responsibilities keep piling on⌠but your pay stays the same. Worse, maybe it even goes down, or you get laid off, because âCOVIDâ or âBusiness Reasonsâ, while some CEO takes a 500 Million dollar bonus.
CCP, we like that there is realism in EVE Online. But that? Thatâs too much realism. It hits too close to home.
The various Trigger Neurolink Conduits⌠are they reactions or are they blueprints? Because one section presents them as one and another section presents them as the other.
whats with the ice belts? Are they replaced with PLEX cost? Or we got a fix? Still 4 month and no fix
We do.
And itâs always more badass than what ever we are flying.
âJust because you canât see it doesnât mean itâs not V0LTAâ.
It would be nice, and lead to some more organic economic activity. My feeling is it would be very difficult to code in such a way that players could not find a way to min/max the system; weâd be right back where we started. The soon to be announced âdynamic systemâ feels like an attempt at this. With out more details on that, anything else I could say about it is a pure guess.
I confess I miss EVE ONLINE. I tapped out in January. I needed a break. I needed to finish my final class ever for my degree. Now besides doubling down on pain in ass things like triglavian and drifter they eliminate industry/mining in high security. Now with trit basically worthless. No TY to Null. I have enough bosses in real life ! I don t need to pay to have more bosses in NULL!!! I respect people in Null playstyle. I just wish they along with their CSM puppets would respect mine. Why donât they just now have level 4 missions in low or worst ! (sarcasm) I most likely will not be resubbing. Thanks for the fun 11 years.
You can have positive standings with both sides and completely ignore that content. More destruction is opportunity for your mining/industry. Not destroying it.
With incoming changes to industry. Going from frigs to BC will use mostly hisec minerals. Veld was most profitable ore in hisec for only around month, when prices spiked. Before whole redistribution started and now. There are more profitable options in hisec. Do your mathâŚ
You just blindly rant without knowing shitt and without putting at lest minimal effort into doing your own homework. But I guess itâs better to throw a tantrum and blame null, because not everything is handed to you on silver platter.
Donât gett hit by door on your way outâŚ