I’m still waiting to be educated on the question I asked yesterday about how does scarcity solves inflation with money supply that is increasing, I awaits the brightest minds and enthusiastic supporters of this change to explain what does this achieve.
From what I can see, CCP is afraid and unable of driving away players who excels at generating insane amount of faucet in game, perhaps manually or with some assistive software. So instead of spending years unsuccessfully solving the problem at the root that the unbalanced ISK faucet/sink is causing, they are now trying to adapt to this uncontrollable (or unwilling to control) injection of isk, and CCP came up with some glitter-coated idea to artificially inflate a subset of the commodities to match the inflation.
Slap-on this bandaid approach and wrap it with much touted simpicity/progression, at the expense of the remaining entire Eve playerbase’s experience. Forcing a very certain playstyle to all players if they still want to achieve/enjoy the same thing they used to enjoy for since Eve started.
This change is basically CCP abandoning a particular group of players ( and I doubt this is 10% only, if some as before boldly claims the entire 90% population supported the change) and gives in to their long unachieved goal of brining inflation under control and say “The heck, we give up, we can see the irregular faucet but it’s PITA to address it, so let’s just jack up the overall price and give it some sugar coated names to it in the form of Dev Blog and in the name of for Simplicity and Meaningful!”, “let the players hunger for ISKies and we can sell more plex, let’s boldly advertise it with slogan such as Get Rich In Game Instantly, Buy Plex Now!!”
Losses are not meaningful not because ships and fittings are too easy to make, but rather ISK are too easy to come by, hilariously instead of addressing the latter, let’s make the labours work harder so the Trillionaires pay for the same goods at a so called “fair rate” yet touting it as compensation and new opportunities for those “New Entrepreneurs”.
A good chunk of your new raw materials sources are very well controlled by cartels and rich powerful entities, there are no competition for the small guys, just like how moon goo were, CCP knows it’s not going to achieve free market type of competition, but they didn’t intended nor designed it to be that way, this was always in core, to ultimately serve only players of their interest may it be whatever CCP or the developers think they are gaining.
Throw visions out of the window, CCP is now adapting to a portion of its playerbase (whether they complain loudest, or easiest to milk or whatever), and this may be the cost that all other players need to bear as CCP is no longer in charge when they sold the company.