A significant update to Industry

Why does any of the how matter if you are making the isk?

You arent getting that you dont even have to build whole ships anymore to make more than you did before.

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I agree, but maybe an ill-planned transition can lead to malfunction of various aspects of a system, not saying this is one of them but we just wait and see how it all pans out.

youā€™re right on the latter part, but for the question why it matters, itā€™s because this basically kills the sandbox aspect of the industry side of things, of course, now the prices are approaching to cashing out LP at > 1k / LP making it more the worthwhile for ppl to directly cashout their LP for a ready to fly fully built ship.

The problem with this is that you are generating those ships directly from playerā€™s game time and skipping all the production and market chain, means those activities are being made obsolete, and if (Omega) Time = (PLEX) Money, then those LP earned and when redeemed directly to a fully built ship, means it is generated out of thing air or more, with real world FIAT Directly!

And industry (play aspect) is dying because they can all be omitted, you donā€™t even need to provide a T1 hull for those like you do for modules. market is adapting or so by the look of it, but the price are pretty much that the builders are adapting their sell price now based on the theoretical minimum LP exchange rate and not because of they are good at gauging component costs etc, so yes it works, but this essential sandbox playing aspect is not without being hurt.

For people who have plenty of real money, itā€™s not a problem and they superbly support the change so they donā€™t have to worry about Eve being complex, you just need more real money to (feel) being gud at this game. There is a short 3 word acronym for it called P2W.

If this is the intention of the devs to lead Eve down the path of the popular sector of mobile, P2W games filled with loads of P2W deals, powerup packs, 6 star super blingy things (like officer items for RMT) then they are doing all the right thing with the industry change, make Eve more just pew pew, and no need to talk about player run economy as their famous advertising slogan.

And thus, this is going to be a transition of eveā€™s demography, it will attract a certain different type of players than the ā€œnicheā€ā€¦and if this transition went well, Eve will be all different game, but if not, and the inflow of new (type of) players didnā€™t outweigh the exodus of the old nerdy gramps then this transition may be a coffin (just the coffin, not the nails) CCP built perfectly for their 18th birthday.

My ā€œNot Very Professionalā€ Small Guy Single Player Corp Hisec Bear Analysis

P.S. @Anderson_Geten If economical activities are impaired and slowed past a certain threshold, then that would = recession? if so, I guess we just need to wait for the MER for the next couple of months from April onward to see if the change is good or bad change for Eve. (Even though Iā€™m against this chagne, Iā€™m not predicting either outcome, just keen on observing how it all pans out so I can decide to Omega or not)

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Yes, as I Wrote maybe in two month there is an equilibrium and this equilibrium is bad. We canā€™t tell yet, and people claiming that they can are just idiots with an agenda.

Dunno. I think the convenience of moving a BP is worth the increase in cost.

Yes but again we canā€™t tell yet.
If there is a need for items (that is, destruction for a goal) then whatever the price is, there is no recession.
There is a recession (in our case) when the production outweigh consumption by a lot, making assets lose value.

Im not sure why, you still have the option to do both,but now its actually vaguely (and I stress vaguely) viable to finally go for the full ship than the BP. Before now it was extremely easy to just build froma BPC ships that totally outstripped similarly easy to build T1s, and just buy the BPC for the same kind of issue you are talking about? If Im not picking you up right, I apologise, but the Sandbox should be relative to creativity and thinking of new stuff to do, and neither the old nor new system really does anything in that regard.

Apart from my (now cancelled) sub, I dont think Ive ever paid for anything in the game? NOr do I feel like I need to. But then, I dont find I need expensive blingchariots to do anything. Ive quite a few, but they sit in a hanger growing dust and value atm because they were either really easy to build or really cheap or both before.

I do understand your concern, and I dont disagree entirely, but apart from perceptions of what you ā€œneedā€ to do things, I dont think anything has actually signifigantly changed in that aspect. Wallet warriors will always exist while its possible to do so, its just the scale of isk tyhats changed. OFC, CCP saying they want to keep the isk price of PLEX low does add a lot of support that they want more wallet warriors and less people who play because they like to build their progression themselves.

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Totally agree!

Iā€™m no insider and donā€™t follow the devs, I love Eve for what it was and hopefully is into the future, but if thatā€™s is what we can gather from the general consensus of the Devs, then that doesnā€™t look so bright for my wishes lol :stuck_out_tongue:

*Update to myself: 5/16
Iā€™ve noticed that pricing for tritanium has gone into the dumpster. Yet I still need it for industry. I would still rather mine it. Pyrite seems to be harder to obtain than it should be. Pricing on other ores is tolerable but I still have old stock for it. There are a few bpos with out of whack requirements. The nox for a retrieverā€¦ warehouse station containersā€¦ a few others. I am personally not making any isk by selling ore. Itā€™s not worth the time. New venture pilots are being screwed price wise. Iā€™m doing basic industry to fill the gap. I make a lot if t1 stuff. I had a lot of bpos before this change set hit. I decided to stop trying to compete and to price things based on what I felt my time and costs were worth (a few exceptions). It isnā€™t just risk vs reward, itā€™s time and effort vs reward. Iā€™ve already noticed frigate prices increasing to my point and I actually sell one on occasion. Iā€™m not rolling in isk, but I did manage to get a couple destroyer bpos and some new skill books. Iā€™ve started making cruisers too but my price point is still way too high. It takes 3-4 hours of mining and resource gathering. It would probably take a week to replace my procurer. I have to redirect a lot of cash flow into just obtaining minerals. But itā€™s doable so far at least from my state. I have not done much of anything with the new material requirements. Iā€™m still not to that wall yet. I do not have the skills yet for ice or gas, but Iā€™m getting closer. It will be a couple more months before I have that option. Iā€™ve noticed some of my local asteroid belts are getting a little larger. And that traffic in them has gone down. I donā€™t know if thatā€™s related to the battle cruiser I keep seeing mining next to meā€¦ lolā€¦ I will probably find that one out the hard way. So far they havenā€™t wanted to make that trade. Itā€™s probably just waiting for an orca. Their population in system seems down. Bigger rocks generally make it harder to want to pay attention. This newbie potato is still hanging in there. Finally did soe arc. At least first iteration. Seemed a bit canned game play wise but went ok. Learned a bit about adapting damage types from it. Didnā€™t get picked on pvp wise while doing it which was nice. Wouldnā€™t have been able to finish it otherwise. Asked one fellow why he bought 15 shuttles from me. He said it was for new toons that he was buying skill books for in system. Let that one sink in a bit. Iā€™m in a mining corp. It was commented that ice spawns increased some too. The system seems adaptive. Iā€™m still finding content. But again not up to that new bpo resource wall yet in my progression. Just close to it.

intresting i never calculate directly buy options. but again these numbers are horrible compare req. time investment.
https://www.fuzzwork.co.uk/lpstore/sell/10000002/1000127/withblueprints
this corret my ideas. Even economical dmg on system will be much higher than i insistā€¦

My play point at eve all about realism. I learn to much things from eve. I have to thanks to CCP for this. Even now we start to simulate a possible logistic produceā€“supply chain broken situation. ā€¦

by the way. i already play less and less. Why? atm playing eve looks like observing a dying person. I dont like dramaā€¦

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Iā€™m not happy. I dont dock up from stations because the fear to loose too much for the reward. The prices for my favorite ships nearly doubles and the mining went down to a half. So I have to work 4-times as much as before to cover my losses.

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Oh I hope notā€¦ a patch like that would end eve

thatā€™s contradictory the way you say the patches are helping @Rausatoh_Oipa_Airuta and players like him lol. He likes to produce things from ground up, a true industrial enthusiast, and CCP will ā€œhelpā€ him to ummā€¦sell ships for cash so his products are irrelevant if they can be ermā€¦directly made to appear without the industry.

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@Siegfried_Tahl Ahhhhā€¦faeeeekkkā€¦I fell for it again. really need to up my troll detection and resistance!

troll wouao.Lets just w8 and see the next patch .I feel pretty confident .

Iā€™m only interested in the hulls. I dont build them to sell them generally. Now I dont build them at all.

So you build them to use them, right?

And you enjoy the act of building somethingyou use right?

But that doesnt have to be the most cost effective way in isk or time to obtain a ship.

As an observation, ore spawn sizes dropped again. Both the high sec and the ice spawn rates. So I guess that was just a brief anomaly.

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Noā€¦ I build them to stock my home station. Itā€™s a service. I drive a potato. My ability to use them is limited. I certainly donā€™t give them away, but I try to stay stocked. So far Iā€™m enjoying it. Not everything has to be about blowing things up.
I do prefer to build what I use though yes

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Er I wasnt replying to you. I was replying to the person who said

I havent followed this thread at all and dont plan on scrolling up to get a summary. But it seems the right place to post.

My primary income source is DED sites, which a side benefit of includes BPCā€™s for faction cruisers and faction BSā€™s. Since the update, iā€™ve waited and watched the market, constantly checking on the changing costs to produce these items now. Itā€™s cost prohibitive still. Even if i bought the new components needed through a competitive buy order rather than taking the best sell order, the hulls are isk negative to build by a large %. As a consequence of this, iā€™ve been piling up BPCā€™s for faction hulls, which doesnt bother me to do. But i was thinking, iā€™ve got to be far from the only person no longer building faction hullsā€¦pretty much no one can build faction hulls now, right? In the grand scale of thingsā€¦isnā€™t this catastrophic? like complete upheaval? If youre informed about stuff like this, feel welcome to educate me.

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Yes, I do enjoy building my own ships when possible. Historically it has been the most cost effective way to obtain pirate ships. Now its not just inefficient isk wise itā€™s downright impossible.

Me too buddy, and yes even if you could obtain all the components youā€™ll pay far more than the hull is worth.

Only players who have the infrastructure in place to self manufacture these components can build pirate ships now.

Yes, yes it is. 100%

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No but I can see why youd want that to be true

Outside of just hobbling yourself for no reason its always been the least.