A significant update to Industry

That gate is called money. Perhaps you are unaware, not everyone has billions of isk for planting, fitting, coring, fueling structures and not everyone is capable of defending said refinery even if they can afford to place it in the first place. You see, everyone could build factiom subs if they found a bpc and now they can’t. Ive got 5b worth of that gas sitting in npc null and cant build a single faction cruiser.

Let me be clear, the changes to capital production, once tweaked, needed to happen. Faction subs and t1 bs were needlessly lumped in and
everyone suffers for it. Everyome that doesnt already have the required infrastructure in place anyway.

Oh sweet summer child… they’ve just raised the price of subs to an unprecedented level. Do you know who mined all that ■■■■? Alts, and mutiboxer fleets. There wont be anyone to respond to market pressure. Noone capable of impacting it anyway. Some noob in a venture is going to replace the input of a multiboxer that refuses to pay $20 per account? Yeah, good luck with that.

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Whether you have money or not, there are plenty of ways to navigate around having your own infrastructure. There are free ports and then there are groups you can work diplomacy on and gain access to use their facilities. These “barriers” are only barriers because people refuse to cooperate with others. If you have 5b worth of gas, compress it then take it to market and get the ■■■■ you need to get started. It is not hard.

The changes will affect some smaller multiboxers or people who want to grrr CCP, but the whales aren’t going to care. You expect the worst is going to happen. I expect things to go up in price for a bit and then work back down and begin to settle. As how most economies go when the times are rough.

Thanks, but ill pass.

Reduce the concurrent playercount. That isn’t even up for debate.

Will eventually get bored.

This was initially implemented over a year ago. Prices are currently being artificially lowered by lp farmers. The market has been unable to recover, at all, because less actual people required to make more ■■■■ to just maintain what we had before was never a workable solution. They destroyed a decade of market stability in faction hulls. This was the single worst change they’ve ever made until the price hike. Which compounds the stupidity of this by a still unknown amount.

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Then don’t complain about having 5b and not able to do anything. Compression was introduced to help relieve some logistical pressure.

Correct it will be reduced. Never said it wouldn’t.

Whales are whales. The chance of a whale getting bored of the game they are spending thousands of dollars on is low because at that point it is not a game. It is a hobby.

This is an opinion.

When the only thing left is whales and alphas… Nevermind.

Not a complaint. Im willfully withholding my gas from the market. I also flat refuse to use a compression process that leads to a lossy decompression process. We compress and decompress gas with current human tech with negligible losses. Tech wise that was a stupid place for waste to be implimented. Not that any of these process or the players doing them benefit from the waste mechanic whatsoever.

Meaning… less players to do the ■■■■ people dont really want to do. Meaning? Yeah nobody doing that ■■■■.

It sure is.

You assume there wont/arent people who are okay with paying the increased sub price. Not everyone has lost their ■■■■ over this.

There will always be plenty of people who enjoy mining, or who are able/willing to afk mine. Things are not going to be as bad as you think.

That is a guess.

That is an opinion.

Less is what i said, and less it will be. Then once less settles in more will become bored and less will log in again. Leading to the cyclic decay of the playerbase of this game. That is my prediction, and if you go back to the early part of this post you’ll see I nailed the predictions about this change.

Not a guess. My entire corp is an indy focused corp and our primary source of income is from mining/refining/reactions. Hell I even occasionally get periods where I enjoy mining.

This is an educated guess.

A prediction. Let us see what CCP has in store for ■■■■■■■ things up further, or if they can turn it around. Get back to me when the game is dead then you can say you predicated it right.

They’ve had years to do that. Every decision they’ve made, barring only the recent proteus unfuckening, has been damaging. That is a fact. They are bad at their jobs, they dont listen to the people paying their salaries, and they dont care if it all goes to ■■■■. As long a hilmar gets to ■■■■ up another fps and then promptly abandon it. Like you, I used to have hope. You’ll get over it too when you’ve seen enough dog ■■■■ served up as if it were fine dining. My expectations are realistic, and based on past performance.

What is dead to you? Please define that as its important to be on the same page here.

I would argue that the mining changes were extremely good. Was all of it great? No, but the large majority was. As for the past 2-3 years worth of scarcity, I do think that was needed as well. Do I think CCP did it well? No, not at all.

Dead is when the game population is below a 1000 and there are no longer any devs actively working to update/patch the game.

That is an extremely low bar sir. It will probably have 1000 players online the day they turn it off.

I would argue we’re over two years into that metric already.

It is. As for the day they turn it off, I would suspect they’d have beyond 10s of thousand, as many people would come back for one last huzzah.

And I would argue we are not. Scarcity hurt, as it was suppose to. However, we have had the trig invasion (which once ended was forgotten like everything but maybe one day itll be picked up again), we have had a rebalance in ores and mining. We have seen portions of scarcity reverted. Is it like it was 3 years ago? Heck no. However, I am curious to see what CCP does to try and revert the storm of scarcity and see if they can’t revive the Eve world some. A better picture will be had once we see what this big announcement they have in store for us during Fan-Fest.

I see absolutely no justification for it.

  • Deflating ratting ticks = less ratting = less content = play another game.
  • Deflating mining resource income = less mining = less content = play another game.
  • Inflated build costs combined with less resources = less indy content = less ship building = higher prices and players leaving

Would have been better to introduce T3 frigs, T3 BS, T2 caps and link them to new resources, seed those resources in high, low, null proportionately. Include a citadel style core to build each of those ships to drain ISK whilst also introducing passive Skill Point acquisition (like Albion Online) and Satchel style mechanics from Albion Online that consume ISK to buff skill point rate.

In other words, balance the economy on the demand side by introducing NEW CONTENT.

There was a different path, but it required art assets, coding resource and thus time and money. Those resources are currently working on ANOTHER GAME so CCP took the easy approach of reducing incomes and increasing build costs to extend the grind to keep players on the treadmill longer, avoid having to introduce that content.

It was a cynical ploy and I think players are beginning to realise (clearly not you though!).

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Scarcity was needed due to the massive proliferation that Rorquals Online provided. In my opinion the industry changes should have happened before scarcity so that people had a harder time building said capitals and seen how that worked out. The resources were not necessarily the issue, it was how easy it was to build the largest ships in the game.
Some sort of “scarcity” was needed.

This would have been smart as well on CCPs part. There were plenty of times they could have added when they didn’t and that has hurt the player count.

Are not cynabals and vigilants.

This… so ■■■■■■■ much this.

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Of course they aren’t. That would be TItans.
Faction subs did need another layer because you are combining two sets of empire ships together, so they need to be offset from regular empire ships. I don’t think they needed all the stuff caps/supers got. The faction/regional based component is just fine, just need to have a decent way of being able to supply those.

The addition of more T3s would be nice, but they need to rework and actually balance current ships before the introduce new ones and screw those up as well.

Thats an opinion. One that was not shared by the original dev team.

You’re right about one thing, rorqs should never have been allowed to be a thing. Their grazing habits and scalability made base minerals trivial to anyone with access to these monsters. I say all that to say this, rorqs were the screw up, not faction subs. o/

The original dev team is not around anymore so their vision does not really apply anymore, unless the current team wants it. As it currently stands the dev team thinks faction ships deserve an extra tier to building and I agree. Faction ships are not the same as T1s they are a combination of both and as such should require a component from the 2 respective empires they derive from. The issue now is the supply of these components which needs to be greatly increased.

Rorquals are fine. What ruined rorquals was the excavator drones, not the ship itself.

I disagree. Do you consider the manufacture of subcaps as subcap proliferation? Many more subcaps are produced than caps (many orders of magnitude more). I think what you’re getting at more is caps/supers became too common due to rorqs, I think that’s fair, but for me the answer isn’t to prevent others from catching up to vets like me that already own them, by introducing Scarcity and Indy changes. It would have been to make caps/supers yesterday’s endgame and introduce T2 caps which are the new ultra rare prestige item… Pitch those at a super high resource point using resources which cannot be farmed with rorqs.

Would have helped players who had spent years on sub payments creating a rorq pilot and years acquiring cap component BPOs to make caps/supers feeling like something has been taken away. It would mean newbros still had a path to earning a titan which doesn’t mean they’re being asked to undertake 4x the challenge that vets like me had to - and being discouraged as a result.

Just to add, it still took months to build a single titan whilst Rorqs were at their peak. Compare that to Albion Online where you can make a full set of t8 gear in a few days provided you have access to t8 gathering tools. Think about that, the problem was much more about titans being 15 year old content so many vets had them. Again, give us T2 titans and CCP buys themselves another 15 years!

I can understand how you’ve fallen for it, CCP want you to think proliferation was bad, that 100 vs 100 supers was bad but 100 vs 100 subcaps is amazing - it meant they didn’t need to bother making new content.

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Introducing new T2 Titans/Supers wouldn’t have done anything to fix capital proliferation. Scarcity was mainly focused at reducing stockpiles and capital proliferation. Had CCP just come out with new T2 Titan/Supers then people would have just scaled up even more rorquals and farmed even more resources and it would have been just another race to see who can build more of these T2 versions.
The only way to cause a cap to not be able to easily be farmed via a Rorqual is to include new/separate components that do not require just minerals found from ore OR, lock a certain mineral to say highsec. Which if that were the case then instead of rorquals online it would just be afk oracs online. Which was somewhat addressed in the mining changes.

A newbro still has a path to a titan. Just requires more skills. Before a titan was extremely easy to skill into for manufacturing. Now there are a few more skills needed to make it to where someone can’t just create a day one indy alt and be able to build titans within a short period (obviously injectors are a thing, but more are required now)

The key here is “provided you have access to t8 gathering tools.” You got to have access to the high end stuff (ie. Rorquals and typically a Super Umbrella) so that you can sit and easily mine all you want with a scalability that is limited to your personal hardware. Now, you can still do you N+1 rorqual mining and have all the minerals in the world, but you’ve also got to include other parts to build you N+1 army of titans.

100 v 100 supers are just fine. 1000 v 1000 supers is just fine. Proliferation was bad. Being apart of a small lowsec corp, we couldn’t compete with the larger neighborhood heavy weights (even with our entire ally coalition) because the heavy weights outnumbered our caps, while our subcap fleets were similar. With the changes, we have had so many more fights where we can go toe to toe with the heavy weights because they are less inclined to use caps, except in the form of FAX.
Not every fight needs to be fought with 100s of caps.