The material cost is absolutely exclusive. The tritanium and other such minerals used to build one thing cannot also be used for a different purpose.
One of the main limiting factors in production is the manufacturing slots, so using one less optimally means lowered profits overall.
There is a sense of pride in being able to, and then going through the process of mining and harvesting all materials needed, manufacturing all of the components from those materials, and then building a specific ship that you love. And while that sense of pride is important, and a key driver in many folks playing games such as Eve in the first place… profit is measured in cold, hard isk, generally through ISK-equivilent valued finished products compared to the ISK-equivilent value of the materials. The two should not be conflated.
It’s not limiting as you can activate more toons. Used manufacturing costs is a useless metric regarding efficiency ; if anything it should solely be a cost in your profit equation. Manufacturing costs are the work abilities of your employees, which are the capsuleer. They are a mean to an end.
I don’t see the problem. That would be in line with every other item in the market. Most things are marked up quadruple or quintuple the regular price so what else is new.
If you meant this as a reply to my post above, I want to inform you that Making Pirate Ships does NOT require any wormhole gas. As such, I don’t know how you went from my post about pirate ships to capital components.
I have been playing Eve for a long time. Had to log in here on my alt so I could reply.
Over the many years I have payed. I have noticed a trend toward nurffing miners and indrustrilists.
Back in the day it started with nurfing the barges, then moved to moving the roids around. Now it is more npc supplied BPC’s. Most of which are not worth owning due to the build requirements.
Which was changed along the way for various ships. By adding things few manufacture or aquire through ratting. Thus effectivlly nurffing industry. I used to pay to play eve. Not anymore. it has become a money sink with no entertainmant reward for me. I do not care for the vanity idems, to be honest i really could care lesss about them.
As you are reading this, I am mulling over quiting all together. I mine and build ships for a simple reason. I am disabled, my hands do not work well enough to do the keyboarding that PVP requires. So if ccp wants to keep paying customers, maybe it is time to revamp mining, industry and marketing.
Right now I have very serious doubts as to the number of players that are able to get game time using ISk. I have noted that the hypernet has become the home of scammers, if not a place to employ ccp player bots to do the scamming to get isk out of the game. If I want to do pvp, I will go play a fps. Over the yeears I have seen corps come and go. Most ceo’s play until they go broke in RL and then the corp falls appart. Now is the time to do something for the players or start losing your player base.
I build run of the mill hulls. Ships that are most likely to be used in mini wars. Like ventures to go nija mining.
They sit in the market for weeks on end. Sad thing is I am normally the lowest cost per ship provider.
So can someone please tell me why I am getting this feeling that there may not as many active real players in the game as some would like us to think there is?
On a side note, I do realize that ccp needs to fund their lofty ideas of what players want. How about looking at the game from a players point of view. Not all of us are adrenilion junkies.
From my years of exp playing eve, do not hold your breath. I have noted over the years that ccp tends to use some underhanded tricks to get players to use isk to make up for the isk they lose when paying players drop out of the game. So good luck with that.
After years of playing eve, I have come to the place I can read between the lines of the B.S. sales job they use to try to retain player interest. Which often times ends in a screw job for miners, industrialists and marketers.
After reading their speall on the upcoming updates in aprial. I see they are about to add even more requirements for building ships and to try to draw players into low ec null etc. Maybe I need to make myself clear, if I wanted a job. I would go out into the real world and get one. Stop making playing eve a job. It is supposed to be entertainment.
@CCP_Dopamine - I am sure it is under consideration. With the industry changes made a few years ago and the new components put in place for capital construction, I am sure it has been looked at, but if you upgrade a BPO for a dread as an example you spend 100’s of days and billions in isk to save 20 Life Support Backup Units and 20 Auto-Integrity Preservation Seal.
Basically any BPO updated with the industry changes with new components, are still geared to minerals, not components in very low value, make it close to no savings at this level. It should be either reduced in cost and time as it has little value, or adjusted in a different way. You save more savings building a battlecruiser at a fraction of the cost and time. Not the end of the world, simply a little off, when considering cost and time. And yes I know research is a choice, but hey it is in the game.
I mean when those changes came out, CCP said they would look at the data and make adjustments as needed. Which they have in all fairness, not a lot, but they reduced PI size for example, and changed up inputs on some components. I figure at this point we could look at capital type BPO and see if it is the right time to adjust research time/cost from the old mineral base build to the more modern component base build. It is a logical step, and something that should be looked at in game.
Why stop at capital ships? An austrahus blueprint is like 1,1,1,17,1 components, even at ME10 in a fully rigged citadel won’t save more than a few bits and even then you gotta build several of the damn things.
In other news, water is wet. There have always been blueprints that saved little at max research since the 10% ME cap was implemented. small rigs have never really saved anything. There is a reason why most cap blueprints are only ever researched to 7 or 8
I agree with the structure, however the threads is around the Industry update of 2021. And while player owned structures are a important part of the game, they certainly do not match the volume of ships needed for Null/Low fleets on a monthly baises.
I think a different thread for structures is in need, otherwise we are mixing topics. So I do agree, but I feel a different topic from the changes created from this update and thread intentions.
@MalcomReynolds_Serenity also agree with you, but like the structures, the intentions of this thread was around the 2021 industry updates. And I think the little change in input requirements is ok, the saving is in the lower level items in most cases. Small rig time and cost is reasonable with all things considered, a few million will get you to ME10/20, with maybe two weeks of time.