Yes, that’s correct. We will keep discussing them until everyone has the ability to build pirate sub caps without involving literally every part of space and owning refineries in low/null again. You know, how it was since '03.
- Positively impact capital proliferation without a significant impact on subcap markets
Called bs day one, and I wasn’t the only one. We were correct.
You were not. Those changes were perfect, loved by anybody but sore losers like you.
He’s extremely bad at the game and hasn’t come to admit it to himself even after three years
Yep that’s me, so so bad. Ask your new apoc friends, they know.
Is that why it’s still cheaper to buy built hulls than build cost counting the bpc as free? Thank your local lp farmers for that.
I think you have a reading comprehension problem. Try reading the thread again from the beginning.
I think you have an adaptation problem.
Try to adapt again.
Never understood that line of thinking, in my experience, if players lose something, they don’t adapt, they go play another game. Who wants to pay a sub to see years of skill training across multiple accounts rendered useless?
Never understood that line of thinking, with any change there are people losing from it.
Even adding content means that the other content devaluates.
What you are claiming is that any change in the game is bad.
It’s not.
Losing from changes is expected when you do things that rely on speculation. Now you’re just salty.
Also you are a liar. The skills did not became useless. The activity of people who can’t adapt, did.
No that’s not what I’m saying. Change is important and needs to happen frequently to keep the game fresh.
I think there is a distinction between changes which deliver content and changes which simply inconvenience players. For instance with the titan changes, CCP attempted to put the genie back in the bottle by making their build costs so high as for them to no longer be used. Now those of us that enjoyed supercap escalations rarely see such content such that the value for money in subbing dedicated titan accounts disappeared.
For me the better change would have been to accept that after 15 years of titans being the biggest ship, accept players have completed that grind and instead, to quote Dunk Dinkle who wrote a great blog about this, give players new mountains to climb in the form of new supercaps which effectively switch current titans to obsolescence whilst at the same time giving players a multi year content grind to enjoy.
I’d agree with your last point if, in the event of certain pursuits being diminished, a respec was allowed similar to what you see in other MMOs. The problem is “adapting” in Eve is either spending x months subscribing to retrain your char(s) or spending money to buy an inordinate number of extractors/injectors to respec those accounts. That’s a big ask of someone who just saw there playstyle nerfed/diminished which took years to reach. Rorqs are a good example there.
The inconvenience of one is the content of the other ?
No ? It may be the effect for you, but I don’t believe that was their “goal” per se.
Increasing the price, yes.
Separating prices from other mats, yes.
Them being too expensive for most people to use them is a side effect. Maybe CCP will reduce the cost again, I don’t know. But them being able to adjust the price of caps without changing the price of non caps is a good thing.
That’s called power creep.
AKA inflation. When what most people do becomes worthless because new change require every body to adapt to the new meta. It’s the opposite of balance.
The problem is that CCP gave too much resources to start with.
Whatever they do to fix it, will make some people feel at a loss.
Better swallow the pill earlier and stop the bleeding.
Power creep is precisely what keeps me engaged and paying, abyssal ships were power creep and fantastic new content, one of the best expansions since Apocrypha. Nerfing existing content may extend its life slightly, but is more punishing on players.
15 years ago titans were still the biggest aspiration for players that strived to fly something shiny, the allure is no longer there, making them harder to build can’t fix that. The game needs content updates. To give an analogy, when WoW players reached full epic geared in MC, did Blizzard nerf MC epics or make them harder to obtain to try to extend the life of the content? No, they added BWL, AQ40, Naxx and so on. 15 years later, MC content is totally obsolete.
Constant content dripfeed is what I personally prefer. That should also be across the board not just caps obviously. For instance a new line of battleship-sized bombers that could drop capital bombs to provide a counter to supers/titans, would have felt like a better of regulating the sandpit i.e. provide a means to counter proliferation and put it in the players hands in the form of new content. Would have kept the fights flowing if titan build costs were as they were as they would still be replaceable.
The game needs the sandpit to generate action, 5-6 years ago, there would be constant near hourly pings for response fleets as some super, titan or rorq got dropped on. I could login and ride the pings all evening for fun. That has completely dried up nowadays. Giving hunters new toys rather than nerfing what players had attained would have felt better.
Just my 2p, you’re not going to change my mind
Then good riddance.
Power creep is what plagues MMO with P2W.
If you want a game that rewards paying over playing, go for candy crush
No it would not.
You’re mind is perfect as it is, you just play the wrong game.
Wait what, when did P2W come into it. To clarify:
- I want regular content drops such as Aopcrypha (Wormhole space) and Into the Abyss (abyssal space and ships) over nerfing existing content to make it last longer.
Your counter is I’m advocating for P2W? You’re going to have to clarify that tangential jump!!
Disagree around giving hunters new weapons.
Don’t disagree there, that’s essentially my point, certain changes drive certain players away. Here, my original post:
Sounds like we’re agreeing?
Those two are exactly the same thing.
READ FFS !
My counter is that you should not keep playing a game which fundamentally can’t follow your taste.
No. If you leave, do that in silence. We are aware P2W people are not interested in Eve, and that’s for the best. Don’t pretend your opinion is important while you are in the wrong game.
Perfect, we agree.
Got there in the end.
Note that I agree with you on a general statement, that is : making people investment become worthless is bad for the game.
What I disagree with, is your opinion that it’s better to have P2W and power creep, while the game was specifically designed to prevent those. There was a big mistake, where Eve became Supers Online, after the power creep of rorquals, and this had to be fixed. Fixing it with more power creep would be worse, as that power creep is the reason many MMOs fall.
I also lost value in the change, I guess less than you, but I just adapted because the skills are still useful. It will take time before all the activities become worth again.
And of course I also disagree with the spam of those thread just to complain. That’s just pollution, out of pure childish spite.
I do not support P2W in any way shape or form. That should be clear, to explain, you note:
- Making people investment become worthless is bad for the game
I agree which I believe leads to P2W:
- Because to “adapt” when an investment is made worthless, it requires a money i.e. P2W, from the player to “adapt” i.e. to respec your char out of devalued pursuits requires the purchase of extractors or monthly sub time to retrain.
At no point have I advocated for P2W. I would like content drops, Apocrypha, Into the Abyss, some form of abyssal-like anoms in null to replace current anoms etc that is not P2W, it’s paying a sub for new content.
Yes, because Eve is fundamentally P2W regarding progression.
When CCP adds new content, with new skills, and there is an opportunity to make money in it, the person who pays the most to get the required skills for that activity is the one who gets the most money out of it.
When an activity is gated by skills, paying RL money allows you to access that activity and get rich out of it.
The reason the previous activities are no more interesting is because other people have access to it, so the value created in those activities plummets ; or because another activity is plainly better at money printer because CCP devs wanted to give their “new activity” all the chances to be successful.
So saying CCP should create new content like abyssals or NPC structures to make you feel better because you have monopoly of “big toys” is only encouraging P2W.
And in the end we have a system full of useless old features, like cosmos or HS drones anomalies, that devs can’t fix because people are asking for more P2W instead and marketing deemed that the correct road for Eve is “2 expansions per year, linked to 2 major SP sales” and this does not allows devs to loop back over old features.
So yeah, you are the reason why the game lacks updates. Because you request new features like a P2W addict. Go away, the game will become better.
Eve is pay to skip the ■■■■■■■■, or as I always like to say pay to lose. The credit card warriors make for beautiful killmails, and that’s about it.
Further… power creep does not equal p2w. What are you on about?
Power creep isn’t even necessary if the new things are balanced as they’re introduced. Sisi used to help with this.
Yeah skill injectors don’t exist…
No wonder you are so full of ■■■■, seeing how ignorant you are.
I literally just explained it but you keep ignoring the explanations… Rather whine that think.