TLDR:
Please introduce un-capped abandoned structure damage limits.
Reason: If they can’t be bothered to fuel or protect it - They shouldn’t get any reaction time for when i kill it
I’ve been playing around with low-power citadels for a while now. The last change to reducing low-power structures HP and capabilities was a boon to be sure. However the dps cap on abandoned structures is a pretty big limiting factor still.
EVE has always been about risk v reward, you chosing to save that miner might benefit you, it might not. You took the chance and you found out.
If a large entity is overstretched, and forget about citadels, it makes sense to apply more pressure when defending poorly fuelled citadels. Stupidity and inaction after all do not make for interesting sandbox gameplay. But how might this situation pan out currently?
For instance; Lets take a character called “Jimmy”,
Jimmy ladies and gentlemen, is an idiot. He’s currently ratting out of range of his umbrella, He’s not fuelled his structures in months and his pos is just about the only real safe place he can rely on. Enter our filthy pirate “Todd”.
Todd is pretty sure that because Jimmy has made poor life choices, that he can capitalise on this mistake and ruin Jimmy’s operation for his own gosh darn gain. But there’s a catch!
You see, even though Jimmy is an idiot. Even an idiot can warp to a structure and be immediately more difficult to catch.
Todd is pretty certain that at 01:00 hours, he can kill Jimmy’s citadels while his alliance sleeps. But when he tries to the one reinforcement timer and damage cap provides plenty of chances for Jimmy’s smarter friends to realise and come and help.
Poor Todd in his Nano-niddy spent all this effort coming out to hunt and cause chaos, and it turns out even the well known idiot “Jimmy” can evade this despite making every mistake possible.
Jimmy carried on ratting safely until one night he dc’d and died to inner hel without a word. He bought another ratting ship the next day and didn’t even blink.
Todd went on to make do killing afk Gilas and eventually died in a glorious (if kill-short) blaze of glory.
Wonder what would happen is Todd had the chance to blap those citadels while Jimmy was asleep after he forgot to fuel them for a week. Maybe todd would have lost his carrier, maybe he’d have dealt a big blow to a vulnerable enemy. We don’t know though, because in a world where defence has the advantage, we still give DPS mitigation to structures that don’t deserve it.