I did some (~100) abyss sites, but after nailing my implants+ships/equipment … I lost interest in them. This is a good thing, since I started thinking what could “change”.
What about - new abyss sites with T1 hulls only -?
“lore”:
- sites are sucking in everything / “space colapses” around unfortunate NPCs / jove technology
enemy:
- sites would have everything in them NPC related that we have in EVE now (faction/officer spawns, regular rats, drifters, scrap metal … brand new faction?)
restrictions:
- anything above/paralel to T1 ship hull is not allowed (example: faction ships)
- 1st person in this new abyss has dscan enabled
— 2nd, 3rd or anybody after 1st person should have dscan disabled (so that 1st person has time to re-fit get ready for a fight) - cloack does not work
allowed:
- only T1 hulls (from shuttle up to a titan?)
- all modules and weapon types in any variations
variations:
- 1,2,3,4,5,6 (?) rooms with boss at the end
- structures that can be hacked with a new module would give bonuses to only the person that hacked it (within a range)
- structures that after a hack would be able to spawn friendly NPC wave (rouge drones reprogrammed)
- webbing towers, sentries
- clouds with known effects in advance (maybe based on colour + lore book or something) so that people dont have to fly into them just to see it and explode
difficulty:
- success rate vs NPCs should be around 20%
- tier for each ship category (not possible to use BS in Frigate abyss or other way around)
- re-fit inside abyss must be possible for the 1st person to enter
- time limit must be extended to 30 minutes or more
- spawns and desing of rooms - this requires more thinking but should be in the same direction as current abyss sites
- exit from abyss is possible only by completing it
- exit rift will be in K-space/WH-space from where 1st person entered (chance for payback)
- higher tiers give you suspect flag (cruiser+)
PVP:
- player can bring only him self into the abyss
- when player gets inside, then immediately 2 or more rifts are generated somewhere inside EVE universe (including WHs). this will grant other players access to do PVP/help for money/steal loot/say hi in abyss local (T1 hull restrictions apply). new rifts have mass properties (like WHs). example: Tier2 (destroyer class) will spawn a rift that could get in 2 frigates. also lets say that there would be 2 rifts in total which could bring 4 “enemy” frigates (exmaple: 2 teams with 2 ships). mass could include cargo + modules equipped (so that gank force is not really optimally fit)
- anyone beside 1st player to enter would not be able to hack structures, use deployable things ,
- reaction spawned rifts (after 1st player enters abyss) are visible on overview (warp to them is needed to see tier and effects inside)
Reason for this?
- mineral prices (more industry)
- T1 is easy to get into
- burn trough T1 stock
- people “may/could/hopefully” loose fear of fighting “OP” ships
- explosions
- chance for loot that would pay for 5+ lost ships
This is just a suggestion/idea that I wrote up while I was drinking tequilla alone in my room (no feedback to tell me that this is a bad idea or which parts could be used somewhere else). discuss it … ignore it … tell me to stop drinking …