Greetings to all.
I want to propose the idea of reworking the abysses.
Currently, the abysses have become exclusively PVE content, PVP is only an exit
Due to the fact that the abysses allow you to earn income anywhere, there are a number of serious restrictions:
- Death on expiration of the timer
- According to the requirements for ships to pass
- To the starting point
In the current realities, these are justified restrictions. However, this turned this content into a monotonous grind with the constant threat of internet freezes or power outages and, as a result, the inevitable loss of the ship.
Suggested changes:
- For 4-6 abysses, make a random passage to the PVP room after each pocket for all types of abysses (frigates, destroyers, cruisers)
- Remove death from the timer, replace it with clearing the hold of all materials of the abyss and imposing a time penalty for re-entering the abyss.
- Make the abysses passable for more ships.
Please explain in detail for each item:
- In the abysses of levels 4-6, when passing through each gate, there is a small chance that you will end up in a PVP room.
- The PvP room is the original with a few changes:
⢠Room for cruisers/destroyers/frigates, no separation.
⢠Time 20 minutes.
⢠Waiting time 5 minutes.
⢠There are 2 reductions in resistances after 10 and 15 minutes (this will avoid undying ships).
⢠Loot in the container is formed in 2 stages, 1 when one of the participants enters, the amount of loot from the 3 main containers of the abyss that he passed through appears. When a second participant appears, a similar process occurs + an increased chance for mutaplasmids of weapon systems.
⢠Next, the fight begins.
⢠If there is no winner, then the participants leave the abyss with the hold cleared of prey and a penalty for entering the abyss within an hour. - The chance of entering the PVP room increases with the level of the abyss. In order to pass to the next pocket, frigates and destroyers need to jointly confirm the passage, after which they are simultaneously transferred (until all members of the group confirm the passage, the transition will not occur further).
The most difficult part, determining the probability of moving into a PVP room.
Here it is necessary to take into account the current profitability of the abysses, the price of the ship for passing through various abysses, so that the average pilot can stay afloat without getting huge money and without going into losses. Price estimates are very rough, the fit is designed to pass most rooms, not the ultimate gils/ishtars for 10 billion.
*All statistics taken from abysstracker and zkillboard.
⢠T4 abyss:
Average return:
Cruisers 32 million
Destroyers 59 million
Frigates 84 million
To pass you need:
Cruiser from 300-350 million
Destroyer 2*200 = 400 million
Frigates 3*40 = 120 million
⢠T5 abyss:
Average return:
Cruisers 66 million
Destroyers 112 million
Frigates 170 million
To pass you need:
Cruiser from 550 million
Destroyer 2*250 = 500 million
Frigates 3*50 = 150 million
⢠T6 abyss:
Average return:
Cruisers 126 million
Destroyers 217 million
Frigates 340 million
To pass you need:
Cruiser from 1500 million
Destroyer 2*250 = 500 million (does anyone even do this? lol)
Frigates 3*100 = 300 million
Calculate the payback time from the condition of passing 3 abysses per hour:
⢠T4 abyss:
Cruisers 10 abysses = 3 hours
Destroyers 6 abysses = 2 hours
Frigates 1 abyss = 20 minutes
⢠T5 abyss:
Cruisers 8 abysses = 3 hours
Destroyers 5 abysses = 2 hours
Frigates 1 abyss = 1 hour
⢠T6 abyss:
Cruisers 12 abysses = 4 hours
Destroyers 2 abysses = 40 minutes
Frigates 1 abyss = 20 minutes
Now letâs determine with what probability there should be a transition to the PVP room (with each passage through the gate).
My suggestion is the following:
⢠T4 abyss:
Cruisers 0.1% = 0.3% per 1 abyss
Destroyers 0.1% = 0.3% for 1 abyss
Frigates 0.2% = 0.6% per 1 abyss
⢠T5 abyss:
Cruisers 0.2% = 0.6% per 1 abyss
Destroyers 0.2% = 0.6% for 1 abyss
Frigates 0.3% = 0.9% per 1 abyss
⢠T6 abyss:
Cruisers 0.5% = 1.5% per 1 abyss
Destroyers 0.6% = 1.8% for 1 abyss
Frigates 1% = 3% for 1 abyss
As you can see, participation in PVP is completely random, you can prepare for it, but you canât be eady
-
Since there is a new risk, it is possible to remove the old restrictions.
You either go through the abyss, or you are left without loot and with the inability to continue farming. In the event of a connection loss, the ship automatically enters a 10km orbit around the gate. This will avoid the most offensive losses. Player ships should be destroyed by players, not by a hung internet. -
The fact that abysses made it easy to earn money (including âflavoredâ) led to the complication of abysses, up to the appearance of specially sharpened NPCs against certain setups.
Currently, the passage requires a certain level of protection and DPS, below which it is impossible for you to pass. If we reduce the EW among the NPCs and the amount of durability, then this will allow more ships to take part.
I will express my opinion that all pirate ships (and not just Gila) should go through the T4 of the abyss.
The proposed changes will allow you to sort out the abyss and solve one of the main problems of all arenas. Only those who were prepared for PVP came to us, there was no factor of random encounters.
Thank you for your attention.
I will be glad to discuss my suggestions.