Abyssal space was introduced as material sink to justify the incredible rewards. You can earn more isk per hour than a super cap at a fraction of the cost and in nearly risk free high sec. Just run them in a secluded system and at varying deep space bookmarks that you gained from missions or incursion sites. Do something to earn your incredible rewards instead of winging about totally avoidable losses.
Abyssal space was introduced as material
That I totally agree with. Abyssal instancing was a huge mistake that screwed up a lot of things, including your warped perception of how EVE is supposed to work.
Ah, yes, the good old “waah, I’m entitled to run my abyssal sites 10,000km away from 4-4 instead of moving 5 jumps away where I’d never get noticed!” thread.
@Githany_Red so, is this the kind of player you want to save?
Remember, the faster you can help them, the faster they can add absolutely nothing to the game aside from crashing the market by dumping copious amounts of abyssal loot onto it and driving PLEX prices up for everyone else who isn’t a gluttonous risk-free PvE-grinding locust. Time is of the essence!
Because you can’t deploy depots in Jita anymore. Which means you can filament out under invul timer into the next T1 and repeat until gankers give up.
In all other highsec systems you are doomed, because the gankers deploy a depot preventing you from going anywhere else than into death.