I’m relatively new, and just getting my skills up to a level where I feel I can try some abyssal filaments. I was wondering how much loot you average for Calm, Agitated, and Fierce abyssal runs? I plan on trying out a Worm in Calm initially, but I will hopefully move into a Gila in Agitated and Fierce… Just wondering how much difference in loot. Someone told me, in a Gila, they were averaging about 5 million in Calm, 10 million in Agitated, and 15 million in Fierce. Just looking for more info.
I did my first yesterday, got a Dramavik BPC, plus construction material. Given you could source enough materials, and Industry a Dramavik, that would be 100Mil. But I have no idea how many run would it take.
Maybe 20 runs? I don’t know, but they are fun to go in a decently fast ship.
Hey Queotzcatl… I think the problem with building a Dramavik, or any other BPC you get in Abyssal space, is that the cost of the materials is more than the finished product. Unless you are going to use it yourself, you’ll get more money selling the materials and the BPC instead of building the BPCs then selling them.
I’ve got 4 BPCs, now, and for all of them it’s more cost effective to sell everything.
I’ve done about 10 calms now. If you don’t include the calm filaments, I’m averaging just over 5 million ISK (5.15 million ISK avg. on 9 calm exotics and 2 calm firestorms) each based solely on the generic price given by the game. I haven’t actually sold the stuff yet, although the surveys are a straight 100k each. Also, I go around and grab all the loot, not just the Bioadaptive. I sometimes need to leave one or two nodes due to time constraints, but overall solid numbers.
Some of the research I’ve done is suggesting the price is a little high, so maybe it’ll come to 4.8 million each with actual sales prices… still not bad. When I’ve earned enough, I will build out a Worm to see if it’s worth it to use a frigate instead of a cruiser… If I can get 3x the value using a frigate, could realistically earn 40m-50m an hour… not bad for an underskilled pilot.
IIRC, I would low ball the numbers to around 4mil isk per Tier 1 run, and 8 mil isk per Tier 2, on average. About half that isk will be surveys and the other a mix of the abyssal materials. That’s if you get all the caches.
However, that does not factor in the really random drops of skill books and filaments in Tier 1’s, and maybe mutaplasmids. Tier 2’s I think is when BPC’s start to randomly drop, IIRC. The randomness and value of such drops I would say only add a minor amount of income. But if you can do at least 4 Tier 2’s per hour, that’s over 30 mil/hr, so not terrible income. But keep in mind, Tier 2’s can require about a 500mil isk fit ship, no implants or drugs, to run rather “safely”. Some can run with much cheaper fits, but likely requires a lot of experience.
Thanks for that. I appreciate the information. The guy who gave me the information runs a 260 million ISK Gila. He said he’s never had any issues with the ship, only with his piloting. He said piloting is more important than the min/max of the ship, and that’s why I should start with a cheaper cruiser to start out on T1s… to allow for mistakes. Then if I want to try a frigate or higher level filaments, I will have the experience. Here’s his fit for Exotic. He says he uses the Navy drones if they are getting attacked or if there are suppressor pylons attacking the drones. He switches out drones depending on the filament he uses. He changes to Inferno missiles in firestorms. I don’t have the skills to fly this ship yet. Still working on them. Level 5 skills take FOREVER to train.
[Gila, Abyssal Gila II]
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Shield Hardener II
EM Ward Amplifier II
Thermal Dissipation Amplifier II
10MN Afterburner II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Small Tractor Beam II
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
IIRC F2 have twice the loot of F1, F3 have twice the loot of F2, etc.
so mults are F1=1, F2=2, F3=4, F4=8, F5=16.
then you multiply by 3 if you do frigate filament. (only the biocache though so only *1.6 if you do the small ones)
wrt prices : use eg evepraisal to have the value at BUY ORDER ; then remove … 5% to 3 % in tax (multiply by 0.95 to 0.97)
Red loot is 97k IF you have perfect skills and good standing, otherwise it’s a bit less. You can sell it in two spots ? yulai and tar have NPC BO for 33k items so it will be 15 times faster than any other station.
Dramavik requiers around 65Mil in overall material costs, adjusted to sell value.
Gross Dramavik currently 120M, that leaves us with around 55Mil Gain.
All material required can get up to 50-80 runs, F1 runs, just to make 1 run.
If you can wait that much, You’d get that 55Mil on top of normal bulk selling price of
only selling BPC’s. That’d be around 0.3 to 0.5 Mil to add up for each mission on top of your 2.3 -3.4Mil.
Accounting for unselled construction items loss.
Hi K’arg. Yesterday I run my first F1 DARK in my new T2 Worm.
Fit price is about 113Mil.
It was first time I did a Dark site also.
All went good, I went 30% shields at some points had to overheat mids and highs.
Finished looting everything but one last container.
I think The loot was around 15Mil… with 3 minutes left on the timer. Scourge fury only.
Also I have no implants but good skills, so it is cap stable, and
5 powergrid left, and 2.0 cpu left.
I don’t know if this can be universal for all F1 (I wouldn’t dare F2)
I share my fit, the less expansive fit possible to me.
It could also do it with T1 rigs and T1 mid shield extender, but overall it’s a good insurance to have
24 hp/s rep instead of 19 hp/s
That’s too low for a Fierce. 25 mill is more like it per run and the occasional disintegrator specialisation books and some nice unstable multipasmids push it up. Four runs and hour and 100 mill is very achievable.
A cheap Gila can do T3’s safely and easily. I’ve even DC’d and logged back in a number of times and finished them. The only real threat to a Gila is the neuts, kill them first and you’re laughing. Exotics are easiest and Electricals too but I wouldn’t do the others. Fires will work and Gammas and Darks but they’re harder and/or slower so don’t bother.
I’ve been doing T3s in this (cheap pod too just +3%s to shields and cap ), ok it’s not a cheap fit but it’s pretty much unkillable. It’s more or less neut resistant and the passive regen copes fine with the damage. I don’t even bother with T2 or Navy missiles and if you target the ships in the wrong order it’s quite forgiving there too. I’m sure it’d work with T2 adaptives too and that drops the price to about 500 mill. I’m not sure that a passive tank fit with a battery is common but it works, as I said neuts are the main threat to a Gila and the battery pretty much eliminates that threat.
[Gila, Gila]
Shield Power Relay II
Drone Damage Amplifier II
Drone Damage Amplifier II
10MN Monopropellant Enduring Afterburner
Pithum C-Type Adaptive Invulnerability Shield Hardener
Pithum C-Type Adaptive Invulnerability Shield Hardener
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Thukker Large Cap Battery
Drone Link Augmentor I
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II