Abyssal Pockets and the Ships to Run Them

clearly a Fiend, no poors allowed.

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The safest PvE activity for AT ships.

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The thing I’m wondering about is; are we going to be able to know what kind of storm we’re going into or is it like a surprise? Is the weather tied to the key? or is it random per abyss? Or is it random within each “pocket” or whatever we’re calling them?

I hope we can know ahead of time so I can build half a dozen blinged out abyss ships for each storm type

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I really wanted to use my Marauder…

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A definite maybe! I’m going to test with a Phantasm on Sisi - simply because I can and, if it works, the ship is half the price of a Gila (also half the dps but that describes most cruisers). I suspect the bonused AB may come in handy!

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I just watched the youtube stream on the trig balance thing and I am guessing it’s the latter, so I am trying an omni-tank setup and hope my lazors will eat the drones quickly.

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You’ll know the “weather” or major effect - that information is included in the filament - you will not know the local effects which are procedurally generated in each room.

Since this is an instanced pocket, I’m fitting a medium smartbomb on the Phantasm. Medium lasers suck if frigates/drones get too close even with the tracking bonus. No idea how well it will work (if at all) but it doesn’t cost much to test on Singularity.

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You know what no one has suggested yet… maybe the ship of choice for these things will be the new Trig cruiser?

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Could be, eventually, but it will take a while to get the skills, blueprints and materials needed to build them.

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Yeah that’s gonna take a while… considering the blueprint is going to be a drop in the abyss. But once it’s common it should be allowed in to the abyss because that’s where it came from, and it’s like a pirate faction cruiser. Also the trigs will probably be weak against exp/em (exp/therm was it?) because most rats are weak against their own ■■■■. Seems like a possible candidate for an abyss runner.

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with the damage ramp up factor I’m assuming the trig ships will be great for the trig sites also lots of utility highs for smartbombs :stuck_out_tongue:

but yea it’s going to take a while for them and their guns to be available if I loot one I’ll probably be selling it asap for billions.

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And then you get your brand new, billion ISK Trig cruiser immediately ganked upon exit…

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Thats what I was thinking. Gonna master these on Sisi and try to be one of the first on the market on tq $$$$

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Do you think they’ll seed some of the Trig ships on SISI for us to play with?

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I dunno, but I sure do hope so

i dont really think the data about the site should be on the filament. it practically takes out the point of shooting the player against a procedural environment.

you’re not supposed to know what to expect there, as much as how you dont know what would be the weather on a Wormhole system until you enter.

you could know the class site (since its defined by the filament) but not the weather or the local effects. if players could know what would be the weather from the filament they would just fit around it on each session. which im pretty sure isnt what CCP intends with this new content as far as i saw in the presentation.

Abyssal space seems to be designed as “once you enter, you have to keep going”, no turn backs, no refits, you consume the filament, you have to finish the dive.

so no matter what you fly, you’ll have to adapt your strat to what the instance throws at you, no going back to safety and change the fitting (which also explain why no T3).

Minmatar and Gallente will probably be the best races to run these since they are flexible in terms of tanking. Amarr and Caldari can compensate on less penalty against the weather.

omnitank will be best for this, specially because there’s chance of Drifter and Sleeper Drone presence.

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I don’t think all the data (or dangers) is going to be on the filament. You’re right, though - omnitank will probably be the safest.

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I like the idea of preparing for the weather and adapting to the local effects… but I’d be cool with having no information at all. It’s really a matter of how they balance the Abyss’s and how challenging the tiers will be.

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Ahhh, I see you started a speculation thread for ships and fits to run Abysmal pockets.

I think HAC’s with cap stable shield tanks and active omni resists using Hybrid, Projectile or Energy weapons is the way to go.

I haven’t decided between a buffer or active shield tank. Buffer is great to hold up against neuts but it also blows up your ship signature. Same with using a MWD for propulsion. Personally I think it’s better to keep the ship signature down as small as possible, if anything it’ll make it much tougher for the NPC’s to apply DPS.

An amplified shield boost tank can quickly repair damage and using an Afterburner for propulsion will definitely maintain a small ship signature. Now if there’s an issue with NPC’s using Neut’s, hopefully a Nos can be employed to keep the cap stable.

Maybe I’m not remembering correctly but wasn’t something mentioned about the trig weapon becoming ineffective when targets get out of optimal range, For some reason I’m thinking it’s a close range brawler type weapon which could mean ships with a long range snipe fit may work well against them.

Sooo, cap stable HAC running amplified shield boost with omni resists on afterburner prop doing long range sniper action?

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Yes, there’s no falloff on the Trig weapon (just optimal). One of the reasons they indicated for this is so that you can’t start cycling the damage up against a target that is out of range (which you could if it had falloff).

So Trigs should be easy to counter by pulling range. But then you’re left with Rogue Drones, Sleepers and any Abyss-based defenses.

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