The problem with the DC issue becomes someone running them runs into a problem and just pulls the plug to say they DCed and it wasnt their fault.
And that is where the logs should clearly show the player was in trouble. Part of me also feels CCP have a surveillance type system that when the Devs are reviewing cases they are able to watch what actually happened.
The other thing is the timer encourages people to not over tank and slowly chew away at the NPCs like almost all other content does.
I think that’s what the first response was getting at - the time pressure is an “lose-everything gamble” that is a big deterrent.
As for real life interuptions your on your own, if i dont have the time to commit i dont do it, and outside of my house catching fire or someone breaking my door down i dont have interuptions that cant wait a few minutes.
Many times I had time to kill and thought i’d run a few sites and had unplanned interruptions however, again, the “lose-everything gamble” isn’t helping players to really enjoy playing the game.
I think that’s my biggest grumble with CCP at this minute, they are doing nothing to create an enjoyable experience from playing the actually game to the interaction with CCP support staff.
online MMO’s all have struggles with RL issues. I’d like to run invasions/incursions more often. However RL doesn’t often allow me the multi hour time blocks necessary to really make these fleet experiences worthwhile. That is not the games fault.
I wondered how long it take for this old chestnut to be used… But, it is the games fault that they fail to take into account who their customers are, if they did we would not be twiddling thumbs trying to enjoy a game that keeps ignoring today’s gaming mechanics and psychology.