Activating a killright on another pilot should make both pilots suspect

What right did a pilot have to set another pilot as suspect without also becoming suspect in highsec?

What was the point of killrights when a pilot can set another pilot as suspect when that pilot could have zero intention to PvP the suspect pilot ?

If you want toset another pilot to blink yellow hen you too should also start blinking yellow!

Um, it sets a limited engagement - not suspect.

No, it sets a pilot as suspect.

/besides if that were the case then it needs to change to teal and not flashy yellow

Wrong. :stuck_out_tongue: The Frostpacker is right for once.

There has to be a first time for everything!

2 Likes

As the KR is result of a criminal offence you have no moral ground to complain. Criminals face the consequences for their actions, including being retaliated whenever and by whomever the KR owner allows to.

:popcorn:

2 Likes

Thus can be a positive change.

Think it through!

Setting a suspect timer is an act o grieving.and is open to abuse.

Thus is why both parties need to turn suspect.

:yawning_face:

It is called justice.

:innocent:

Don’t worry it’s a part of the duel.

Find a way to reduce the number of killrights paid out for that jetcan bait scandal you have running.

1 Like

You have better chance popping the container, as it can not be anchored again due to the increased sec status of the system. All you really need is enough dps.

:wink:

1 Like

Frosty worked out the cost of number of subs.

The down side is we don’t have the hardware to man 19 accounts with the current graphic DX12 settings.

Our setup was great in the days of DX9

2 Likes

You can still turn it down to dx11 if I recall correctly, that should help.

Let’s focus on the topic and how pilots should become suspect when they decide to activate another pilot’s killright.

Sure thing, let’s focus on pilots should not become suspects for activating a killright on another pilot.

:innocent:

If a pilot is willing to pay the killright or in many cases activate a 0 isk killright while warping through highsec even jumping out of system as soon as the killright had been activated.

A act of PvP would be both ways.

It is both ways due to the limited engagement timer. :wink:

Which is n the form of a suspect time of 15 minutes but the pilot who instigated that act of PvP aggression should also have a suspect timer.

Once the activating capsuleer shoots the suspect he receives the limited engagement towards the target so your post, as most of your wordsalads makes zero sense, and not just saying this to be funny but because it also means your argument is factually wrong. :stuck_out_tongue:

:thinking:

1 Like

Engaging in the fun part by making a suggestion to change the current situation of a pilot being able to set killright to active without having any intention of pursuing that pilot in PvP