While I absolutely, completely, respect Olmeca Gold and I wish him the best in his irl, I completely disagree with him on one thing. Forcing people to lose their stuff easier.
Don’t force people to lose stuff. Allow them to make decisions if they want to risk their stuff by fighting back their attackers, while they are doing PvE.
There are 2 excellent examples for this.
- PvP fit Rattlesnake doing combat anomalies in a C3 wormhole system. Because the snake can use such a fit at all.
- (HS) Incursions Drone Bunny role (DDD), the Vindicator ship and the way it has to be piloted. Which is also a highly contested role because it’s damn fun to fly it like it, so many people want to do it.
What I exactly mean in this thread is a PvE environment working in a way, a piloting like the DDD Vindicator for example is required or is very rewarded and a rewarding thing to do.
One more thing of course, is the must to use tackle modules. What I find kind of being disgusting in ganking others is gankers enjoy such targets because they simply can’t fight back. Even if they do fight back and win, they have no warp disruption, usually. So the ganker(s) escape and in general win, no mater what. Unless you’re a bomber attacking afk Gila or something. How about a new PvE sites which require fitting closer to a PvP one? With at least a warp deskryptor or a scrambler?
One more important thing here is keeping the old sites for the entirety of Eve people who still want to run them.