Add more PvE activity which is similar to a PvP

While I absolutely, completely, respect Olmeca Gold and I wish him the best in his irl, I completely disagree with him on one thing. Forcing people to lose their stuff easier.

Don’t force people to lose stuff. Allow them to make decisions if they want to risk their stuff by fighting back their attackers, while they are doing PvE.

There are 2 excellent examples for this.

  1. PvP fit Rattlesnake doing combat anomalies in a C3 wormhole system. Because the snake can use such a fit at all.
  2. (HS) Incursions Drone Bunny role (DDD), the Vindicator ship and the way it has to be piloted. Which is also a highly contested role because it’s damn fun to fly it like it, so many people want to do it.

What I exactly mean in this thread is a PvE environment working in a way, a piloting like the DDD Vindicator for example is required or is very rewarded and a rewarding thing to do.

One more thing of course, is the must to use tackle modules. What I find kind of being disgusting in ganking others is gankers enjoy such targets because they simply can’t fight back. Even if they do fight back and win, they have no warp disruption, usually. So the ganker(s) escape and in general win, no mater what. Unless you’re a bomber attacking afk Gila or something. How about a new PvE sites which require fitting closer to a PvP one? With at least a warp deskryptor or a scrambler?

One more important thing here is keeping the old sites for the entirety of Eve people who still want to run them.

Please, let those few grains of sand lay in sandbox. It’s player choice if they want to use full PvP fit or full PvE fit. with all consequences of such decision.

Also your examples prove that you have almost zero knowledge about ganking.

You realize that for the hardest PvE content, you can’t waste slots on tackle right?

Unless you’re gonna make it so scrams do something to NPCs besides scram?

No mate, you have to prove your knowledge to me, pretty please. You don’t even mention the type of space.

You realize I mean new PvE content different from the old one right? While keeping the old in the game as well, right? As I already wrote right?

Unless NPCs for example are so fast you have scram them ok? For example Drifters? It’s just an example to give you an idea.
Or the Sansha rats in HQ Incursions, like I already mentioned, if would you care to read it before posting maybe?

I did read :smiley:

But you want your cake and to eat it too.

Can’t have it both ways bruv :smiley:

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I pretty much explained myself. Let me quote myself as a reply to you:

Don’t force people to lose stuff. Allow them to make decisions if they want to risk their stuff by fighting back their attackers, while they are doing PvE.

One more thing of course, is the must to use tackle modules. What I find kind of being disgusting in ganking others is gankers enjoy such targets because they simply can’t fight back. Even if they do fight back and win, they have no warp disruption, usually. So the ganker(s) escape and in general win, no mater what. […]

Would you like different quotes as well?

I read it bruv.

What you’re describing isn’t EVE :smiley:

EVE is an open world PvP sandbox game where you consent to PvP as soon as you undock.

Now keep saying that out loud until you get it :smiley:

Learn to EVE kthx.

Lmao.

Yes let’s have less options and call it a sandbox :smiley: ahahahahah

How is it less options?

You literally have all the options. You just want your cake and to eat it too.

If you want to tackle the hardest PvE content with the most reward, this means you won’t be as effective in PvP solo. You want it so you can be. The opposite is true. If fully PvP fit, you can’t do the hardest PvE content.

You basically just don’t wanna get killed. Easy solution? Fleet up. If you get attacked you got a better chance at driving off the attackers, even if you can’t scram them.

But then that’d take actual team work and playing the game :smiley: And I’m sensing you just like krabbing with alts :smiley:

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