No, allowing players to select only two challenges to complete for the day gives players more freedom and interferes less with their daily gameplay than if they felt like they needed to do 5 to âcompleteâ their chores.
Let me say I am not a fan of daily challenges.
But I see possibilities.
Daily challenges are a dark pattern in gaming, a manipulative trick added on top of the real game to cheaply boost engagement with little effort.
Many online games apply it, sadly, as it works well. And in some games itâs implemented better than in others.
CCP is pretty late with adding theirs and I wonât have illusions that CCP will remove it either, but the least they could do is to improve it so that we have a good version of daily challenges rather than a bad one.
What makes daily challenges bad or good?
Ideally daily challenges would do the following:
- encourage as many players as possible to log in and play daily (main goal)
- not interfere with regular gameplay
- not feel like chores
- be interesting for any type of player
The current dailies fail on a few of these points.
An example of a daily challenge system that I think works well is in Albion online. The daily there is to âgain X amount of fameâ where fame is the equivalent of skill points here but gained actively by grinding instead of passively. This means that someone who crafts some items, tends to some crops or fights NPCs for loot will complete their daily goal by simply doing what they wanted to do anyway that day.
In other words, when I played Albion I got my daily reward for simply playing, so while the dailies encouraged me to play that day they never felt like a chore.
In EVE daily tasks do feel like a chore: if I donât go out of my usual way to specifically do tasks just to complete dailies it is very likely I wonât complete my dailies that day. Iâve got plenty of chores in real life and donât play games to do more chores so besides trying to complete the daily challenge track one month I stopped caring and have ignored dailies since.
Note that this is a flaw specific to EVEâs daily design: in other games I donât mind dailies.
The design challenge for EVE is that there is no such thing as a âfameâ reward for pretty much any activity. Instead EVE needs many different triggers to check whether a player played âenoughâ for the day for a reward while doing their usual thing, which is hard as playstyles here are incredibly varied.
Not everyone shoots NPCs during their regular sessions, not everyone mines or scans signatures.
And if they do, it might happen on completely different characters as each EVE account is encouraged to have three of those for different roles.
The addition of âjump 3 gatesâ was a massive step in the right direction as this is completed by almost anyone who does their regular gameplay for the day, but it still misses the point for players who log in to do industry or trading.
But thatâs only half the necessary tasks to complete EVEâs daily, so many days I still miss the daily because I either didnât jump around enough or played on another of my characters or while playing didnât do one of the other specific tasks selected for that day.
As a result I almost never got the âmonthlyâ reward either, and stopped caring for it.
This means the daily challenges fail to motivate me to log in and play daily, which means they fail their main goal.
My conclusion is that the current implementation only works for a smaller selection of players than intended and thus can be improved.
Now back to your suggestion:
You suggest that players have to complete 5 rather than 2 tasks to appply for that dayâs full reward.
While this obviously is nice for players who enjoy chasing these tasks, it further reduces the number of players who still get motivated by the tasks as they now need to go even more out of their way and spend more of their game time doing chores instead of spending that time playing the game.
With your suggested changes I expect more players will, like me, stop caring about the tasks, which reduces the effectiveness of the dailies, even if they become more rewarding for the people who still do them.
Instead my suggestion to improve dailies would be different:
- Keep the requirement of 2 challenges
- Let dailies and the monthly track count account-wide (weâve got three characters per account. Let me mine on my mining character, scan on the explorer or earn LP on a mission runner!)
- Boost the rewards to make up for the fact that itâs now once per account instead of thrice
In other words EVE should make it even easier to complete dailies by simply playing as usual and not punish players for using their three characters as intended.
Let dailies be their intended motivation to log in and play for the day, and not feel like a chore.
Maybe if CCP does this I might start caring about dailies.
TL;DR: to boost engagement CCP should make it easier to complete dailies, not harder.