27 Perception, 21 Intelligence is a good remap for combat orientated players. Most of the skills that they want will either train about as fast as they would with the default remap (the categories in yellow), or faster than they would under the default remap (the categories in green). Skills from the categories in red will train slower, but most of them are irrelevant to combat orientated players. The exceptions include neural enhancement skills (i.e. Cybernetics and the clone skills), and possibly the fleet support skills if you want to boost. However, they can either be trained before the remap, or with unallocated SP from logon campaigns, skilling sprees, and Skill injectors.
For those that want hard numbers, most skills train at 30 SP/min (before implants) with the default remap. With the 27per/21int remap, skills from the yellow categories generally train around 29.5 SP/min, while those from the green categories can hit up to 37.5 SP/min.
This remap may not offer the best possible training rates, but it requires no planning, and is quite flexible. No commitments to year long plans required. Just stick to training the skills from the green and yellow categories, you’ll come out ahead.
I also made an entire series on all things skill point related for those that are interested.