Afterburners outside of frigates/destroyers and some cruisers are pretty lackluster and often not worth fitting (unless you oversize them). In PVE they may have a role to use on battleships. In pvp, putting an AB on a battleship or battlecruiser (especially armor) feels like wasting a slot.
At first i was thinking of doing a blanket buff suggestion to either 100mn ABs (which would be bad) or to BS by giving a role bonus (which feels too much like im discouraging sansha ships). So instead i propose making it a rig.
Being careful not to make frigates/sansha too powerful with AB, i would like to propose a new rig for afterburner speed.
Initially i was only wanting it in the large size for battleships, but realized it could find a number of uses in other ship lines. Each rig size would have different speed effects to balance for their size (instead of a blanket %, like most rigs).
Small Rigs:
T1: 8% AB speed increase
T2: 12% AB speed increase
Medium rigs:
T1: 15% speed increase
T2: 20% speed increase
Large Rigs:
T1: 35% speed increase
T2: 40% speed increase
XL Rigs:
open to ideas here, i was thinking 40% t1 and 45% t2 but with cap missiles and tracking, that could be way too strong. Maybe leave this rig not available for caps, or offer it only as a 20% bonus?
Rig Penalty:
10% increase in capacitor activation cost for afterburners
Or
10% reduction in total cap pool (similar to fitting an MWD)
Yes sansha ships could see a decent buff from these, but at the same time you sacrifice tank, agility or other benefits when using a rig (also receiving a cap penalty). It also allows dual prop fits more speed on things like inties, without sacrificing HP for a poly carb/aux thruster/nano.
It would follow restrictions like a higgs rig to only allow 1 to be fit at a time. Mainly to prevent silly stacking fits where we get some kind of 10k/s 10mn AB succubus or 100mn phantasm.
Why?
Cause battleships and 100mn AB are near pointless on most of them. Giving them a 35-40% buff when using a rig would give them a 120-200m/s speed increase. This is important when brawling with big guns to help reduce transversal (with help from a grappler) against smaller targets and helps to speed tank other battleship weapons when in brawling range.
Thoughts?