I have noticed that a lot of the people losing their ships and complaining about the experience are relatively new to the game. At first, I kind of wrote the dynamic off. New players are obviously going to die at a higher rate than more experienced players with more skillpoints and better equipment. Then I realized that this is also a problem in the real world. New drivers, for instance, are more prone to accidents than older drivers. You can’t join the army until you’re 18. You can’t go work in a coal mine as a child. There are rules put in place by society to protect newbies.
Maybe EVE needs an age of consent for PVP, maybe 15 or 30 days.
Players are being tricked and/or forced into interactions that they don’t seem to be ready for. The experience might be scarring them and affecting the overall game detrimentally. And, I even think there may be some players who understand this to be true that gain a certain perverse satisfaction of stripping newbies of their innocence.
Wouldn’t it be worth considering a minimum age for such interactions? That way young characters could be guaranteed a minimum opportunity to gain experience and develop the maturity to accept and respond to other players wanting to enter their space and aggressively force play upon them that they don’t enjoy?