All exploration signatures visible in agency

It’s all very simple, Choco wants it to be visible so he can hunt easier and he’ll use any and all semi-logical troll reasonings for it. This isn’t rocket science.

I don’t mind making hunting easier, I do mind messing up the whole concept of exploration.

@CCP_Falcon will it be explained in upcoming Devblogs why you think its a positive change? There may be some data you have and we dont, some arguements we didnt consider. Is it a temporary change to assess its impact and it will be reverted if proven negative.

While CCP may have some data with regard to what extent new players are trying exploration, their staff tends to have poor insight into player dynamics. Their data does not give them predictive power with regard to how players will respond to UI or game mechanic changes, only post-change data analysis.

Since CCP staff do not actually play the game, they find it difficult to think like players. They experience neither the time/pain cost of game mechanics and competition with other players, nor the impact of something not being fun or challenging anymore, nor the risk of ship loss and the time invested in acquiring ISK or other resources for a ship.

Because CCP staff are not personally invested in the game experience, perceiving the impact of game changes is at best a remote, abstract activity for them. Making things “easier” for new players probably seems like an intrinsically good thing to them. They can see the impact on the game UI, but the impact on game and player dynamics they are blind to until and unless it shows up in data. Occasionally they respond to player feedback, but they are usually fairly deaf to negative comments unless the numbers are large enough. Unfortunately, not even the latter matters in many cases.

4 Likes

That would require CCP to have well thought out plans based on a thorough understanding of the game. Not going to happen.

2 Likes

So basically this is about 50 posts about people saying “Change is bad for original explorers, they will loose their advantage” then when confronted with the inconvenient truth that it might bring competition from newer players the first reply is “Change is good for oringinal explorers, they still have their advantage.” .
Just bookmarking for my collection. :slight_smile:

1 Like

Curious to know what level of command makes this kind of decision. Is it lead game designer trying something new, design team thorough discussion lead to conclusion, or some UI team or even a single guy who thought that would be neat for new agency window?

1 Like

Hmmm… I don’t know what to make of this proposed change. I’ve just recently started exploration. Trying to decide the difference between quality of life improvement vs. game mechanic disruption. This seems right in the middle there somewhere.

1 Like

Incorrect, the vast majority were about lowering the bar and removal of the exploration part from the exploration career.

6 Likes

This is correct. The unknown has now become at least 50% known, as far as where you need to go to have the best chance of finding the type of site you are looking for.

I am pretty sure all the great explorers in history like Columbus, Cook, Gama, Drake, Cortes, etc… all received a map before they left port to know exactly where to go. :roll_eyes:

8 Likes

I just moved into a Null sec system. Sitting in dock, and I can’t wait to get out and Explore my new area. Oh, wait, I can just sit in dock and see if there is anything out there … (slight hint of sarcasm). I’m also fairly new.

4 Likes

I don’t think that will be the result of this change at all, nor is there “inconvenient truth” being shined into the dark, closed minds of players who might have muddled through this game for more than a week.

Cool. More power to you.

Yes…people are just highly worried they will lose advantage to all those mighty newer players…that’s it entirely…got us again…curses!

If in a year after the change at hand it has added brilliantly to the gaming enjoyment and you bring that up (easily, since after all it’s in your collection) I will gladly say publicly my prediction was wrong and it’s great how it has added to player enjoyment. If, after that time, the change discussed here has not benefited the game, I’m sure you will also gladly say so…and maybe even something along the lines of “Golly, I guess all change isn’t automatically good after all…I see it now…” (hey, it could happen)

5 Likes

I, for one, really like this change.

Anything that lures hi sec explorers and ratters into neighboring low sec and null sec systems can only be a good thing… :slight_smile:

3 Likes

I have a hunch that’s the reason number one for doing it. I dunno why people are so hung up on their definition of exploring. You are not exploring any unknown, you’re just blindly going gate to gate in empire held space.

2 Likes

Just explore, no one stops you from exploring. It’s all in your head.
The excessive phat lewt you got from ‘exploring’ (data/relic sites ?) that goes into paying your monthly plex, well that’s going to be different now. :slight_smile:

No way! If that is the case, i’ll delete it from history and hope no one bookmarked this for a very inconvenient post about how a smaller group of explorers are now hogging the (best part of the) content. :wink:

You assume a lot, you also assume wrong.

2 Likes

This looks interesting.

As I can see, this change will have some upsides and downsides to exploration.

Upsides:

  • Agency might finally become useful to me
  • No more dry exploration runs, I’d only fly when I see sites available

Downsides:

  • Less explorers flying in space in order to look around for sites, means less content for everyone else
  • Less ISK for exploration sites: Exploration sites will go unnoticed less often, so they will be completed faster after spawning, meaning more explo loot entering the game, thus less ISK for the same amount of completed explo sites
  • Exploration will involve less exploring the universe and more racing to systems mentioned by the agency.

Overall, I’m not sure if this is a good change. Sure, I get that CCP wants to make the agency useful even to non-newbies, but I still don’t get what the purpose and story of the agency is supposed to be in this game.

I do however know that the purpose of exploration is to travel the universe in search of nice loot, but that aspect now will become less ‘random travelling’ and more ‘racing to be the first to whatever pops up in the agency’.

If I have one hint to give to CCP, it’s that I’d like a delay before Cosmic signatures pop up on the agency after spawning. That way the original exploration would still be useful and not completely pushed out of the window by station-sitting ‘explorers’ rigged for warp speed waiting for the next agency-ping.

3 Likes

Yep, that’s it. CCP went full retard. If someone thinks exploration is checking the agency for sites, think again. What next? Removing probe lanuchers? It’s real shame I’m plexed for another 1,5 year. Buying Elite Dangerous was a sign I guess.

5 Likes

Looking at thread about Jestertreck AMA it’s not retardness and not badly thought feature. It’s a one of points on the way to the “standard MMO” future of EvE.

If all the “standard MMO”'s are the same, why bother playing Eve rather than anything else ?

3 Likes