Hello. There is a problem. In lowsec, and especially in Factional Warfare, it is quite common to encounter multiboxers using drone ships, for example Gilas. In nullsec, one of the most effective ways to counter such ships is the use of smartbombs. Unfortunately, in Factional Warfare this tactic unfairly punishes militia players by causing a loss of faction standings, which can eventually lead to being kicked out of FW.
If a fleet consists of members from the same corporation where friendly fire is allowed, activating smartbombs in the middle of friendly ships causes no issues. However, such fleets are rare. Much more often, militia fleets are composed of pilots from different corporations. Even if they belong to the same alliance ā and quite often there are also corporations with no alliance at all. When you activate smartbombs to clear enemy drones off your logistics ships or simply to create an area-denial effect, you inevitably hit many friendly militia members and suffer a severe standings loss.
My fellow militia pilots and I believe it is unfair to deprive players who play individually, using single accounts, of effective tools to counter multiboxers whose characters are more homogeneous, belong to the same corporation, and so on. This gives multiboxers an unfair advantage that stems from the fact that these characters are controlled by a single person rather than different players. As a result, this negatively affects the majority of players.
Therefore, I propose adding a fleet option called āAllow friendly fireā. Additionally, there should be a checkbox in the fleet menu for each individual member allowing them to opt out of this rule, similar to how fleet warp works, in order to prevent abuse.
It is also worth considering that in lowsec, under the new destabilization mechanics, it is now possible to launch bombs and deploy bubbles. Giving stealth bombers the ability to launch area-of-effect bombs at the moment when enemies are being held by a cheap tackle ship is also a good idea, and this can likewise be implemented through allowing friendly fire within a fleet.
This is a continuation of the trend of addressing the issue of unfair punishment for faction warfare participants. Previously, they were unfairly penalized by losing their security status the first time they attacked neutrals entering their complex. Now, to our delight, this issue has been resolved. Now we need to address the issue of fully exploiting tactics, especially when making low-sec half-null-sec (and this is particularly true for the behavior of multi-boxing players).
We, the participants in Factional Warfare, are eagerly looking forward to this change.