Ive simulated a rokh, i would get 816m3 per minute, which is like 1 mill every mine+ haul.
Lets say it takes 20 minutes per mine + haul. you would get 3 mill per hour.
The ship costs 150mill +. so you would need 50 trips to pay back your ship and are screwed if you get ganked.
Alphas cannot use boost modules unfortunately. Making that aspect pretty worthless, the only reason they have any access to the leadership skill is a pre-req for one of the social skills.
Since you have done the math already. Why do you want to mine as alpha? After all you won’t be making more than running even L2 missions in caracal…
Just stick with a Venture. The 5000mÂł orehold beats all other options. At Mining Frigate IV, you have 4.8 Mining Lasers from two lasers because of the hull bonuses. By the time you have keep moving ore into a jetcan (and forgot to a couple of times) you will have made up the difference between 4.8 vs 5.0
Miner II x 2
Invul
MSE
1mn
Mining Laser Upgrade II x 1
light combat drone x 2
It’s faster, built-in warp-stab, bigger hold and cheap to replace. Don’t even need to fill the rigs, though you can use shield resists to the local NPC damage types. The Open high slot, you have RR or probe launcher. Scan while mine.
Praxis has the biggest cargo of any BS and can almost match Venture. And it can definitely outmine it with 6 lasers and a ton of room for upgrades. It is also significantly cheaper than other BS.
Here’s a fit I used for the Crimson Harvest event mining on my alpha accounts
4.2k cargo, and vastly superior to Venture
[Praxis, Miner Beta]
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
100MN Y-S8 Compact Afterburner
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]
Miner II
Miner II
Miner II
Miner II
Miner II
Miner II
[Empty High slot]
Large Processor Overclocking Unit I
Large Cargohold Optimization I
Large Cargohold Optimization I
The Opening Post clearly says “for Alphas”. You are aware that Alphas cannot multi-box, right? MTU requires 100m³ and the Venture only has 50.
By the time you get into all of time micro-management of handling ore, outside using Venture - then you may as well be shooting NPCs. The OP would be getting a superior ISK/Hr blitzing through Level Three Security missions flying a Drake or Ferox, than mining. Then taking the ISK , and purchase minerals. (running the Sisters L3 in Simela, would be optimal).
Suggesting un-tanked mining ship or frankly any ship is recipe for a kill-mail/ship loss. Miners/Industrials are such a focus aggression. Because making is easier to be killed has led the game into a culture whereby a sub-set of the player base is seen as clay-pigeons for belligerent pilots. Instead of just min-maxing for a specific outcome, considering all factors of a ship’s purpose, especially defence is a foundation for long and successful enjoyment of the game.
Since mining and missions feel really like grind I suggest to take look at combat exploration in hisec.
This is what my 5 day old character found in few hours of exploration:
Just understand that exploration is pure RNG. One day you find 1 bil i one commander spawn, other day you find nothing all day long. But it’s fun and not so grindy. You log in do few sites as time allows.
PS.
I just hope this comment wont bring to much competition to me
Yeah, I guess you can fit a ton of tank there. Swap one MLU for a co-processor and you got a lot of room for a solid shield buffer. More than enough for rats and a pretty good against suiciders. We were mining on an unmarked location (despawned beacon) so save for combat probes there’s no way of getting to us and suiciders are way too incompetent and lazy for that.