i think many players active in factional warfare areas would agree, that a problem with overwhelmingly powerful ships that are allowed into a complex does exist.
in fact, every time i see the topic “issues in fw” discussed, someone will suggest very quickly to ban pirate hulls from novice complexes to solve this issue.
i think that this suggestion does have some merits, but also falls way to short because:
if we ban pirate hulls from novice complex…
- the next powerhouse (i am looking at you, comet) in line will take its place
- we deny fw players from gaining experience with hulls that are not THAT expensive
in other words, banning pirate hulls from novice complex would not fix anything. the issue is not the dramiel, but the blingy dramiel. a blingy comet would take its place and be just about as bad as.
actual suggestion here ↓
instead of banning more hulls, ban more modules. i suggest that we disallow complex “type” modules from entering at least novice (and possibly small) complexes.
in anticipation of the outcries that will follow, i will address a few arguments that i am sure will come up:
- how am i supposed to fight 1v10 without bling?
a:
i do not think you are. the issue with pimped out pirate ships in fw complexes is, that (without bling) it is almost impossible to fight against them - even with superior numbers. i think this is not a problem and even awesome in most areas of eve. however, the factional warfare system was created to give younger players a playground to get gud at pvp. i think we should remember that many of them have to be happy if they can fly a t2 fitted ship.
- fw players should just harden up and fly expensive, too
a:
generally, in most areas of eve, i agree. but let us keep in mind for whom this environment was created. i think it is unreasonable to expect pimp fits from the target audience, and to my experience, the vast majority of the pimped fits that ever enter a fw complex, are neutrals.
- fw should not become kindergarten!
a:
yes and no. though i am sure if this suggestion would be implemented many players would adopt a stance of superiority against the “protective” environment that then would protect players from uneven pvp, i also think this would offer a great way to further differentiate fw space from the rest of eve, and even add value to the killmails. “look ma, i killed that worm in my hookbill - without any bling!”
- i generally do not like to limit the maximum available power level of an envoirement
a:
already fw complexes do exactly this, but only on ship type level. i think it would make a lot of sense to expand this to modules as well.
after all, if you do not like a limited power level at all, fw complexes already should be on your no-fly list.
to sum it up:
i think its great that neutrals visit fw complexes because i love content. however, no matter what opinion one has if or how the fw environment should be changed, it is a fact that there is a LOT of frustration and discontent among the fw players because they feel that they very often do not get the content they have signed up for, and instead get farmed by players that make their living in other regions of eve and just visit for the easy kills.
i think this frustration is a BIG issue, because it makes many pilots stop fighting at all and instead become farmers that avoid any and all fights. and here i think is one of the huge issues with fw: farmers.
i think to fix fw, we need to discourage farmers, and we need to provide content that is enjoyable even for less established players.
i thought long and hard about it, and i am sure it can NOT be fixed by banning additional ship types from certain complexes, but i am quite sure it can be improved by limiting the maximum power level that is available within the content.