How can you allow this system, with zero penalty to the aggressors, to continue?
Your system allows the RMT empires to actively deny content to legitimate pirate faction players, at effectively zero cost.
CCP, where are you on this? It would take 10 minutes to hotfix. Plenty of other FW problems need to be addressed of course, but this would go a long way.
It’s tragic CCP would prefer to cater to RMT multiboxing instead of addressing the issue. Good in the short term, very bad in the long.
Deathless awoxing should trigger retribution timers for all insurgency participants, everywhere. Not just Zarzakh. Put that liberated Jove tech to work.
The way I gather it, and someone correct me if it isnt correct, is that they create massive membership corps and alliances where standings average out among the hundreds or thousands of members. This means that individuals can awox others indefinitely and the avg corp or alliance standings are never affected at all that allow entrance to the FW of choice. Least that was the way it was explained to me a while back. As below -2 standing , averaged out by all corp members, you cannot be in the faction of choice but if you create 5 new alts with 0 standings for everyone at -10 it averages out to way less and if a lot of people do that its a loophole for sure and a stupid one if you ask me.
Again, if anyone has better info I welcome learning more about how it is done.
Fw does have a lot of issues. While I completely agree that lowsec is lowsec I do believe it’s a little wrong to shoot members of the same faction. It’s like actually military troops irl shooting another member of the same military. We have an enemy shoot them instead lol. They do it because the site only pays out so much and they don’t wanna split that isk with another third party. They can’t make you leave but they can kill you so you don’t get paid. Its wrong and greedy but people take isk farming seriously. People who join a faction just to kill members of the same faction because they don’t expect it are definitely in the wrong but it’s within the game mechanics.
Well, if you go to Null Sec, and have 1 member in your 2500 people corp (or what is it maximum is?), that awox alliance, the official policy is to eject the whole corp if they don’t eject that member. I don’t know how it plays out in practice, never seen anyone that dared try.
Bitter vet checking in. Seems like these LP faucets they’ve added for faction war is killing faction war. When it first came out, it was meant mainly to give the PVE mission runners a little taste of blood so they’d want to leave highsec. We had scores of raw noobs X-ing up in Militia for every fleet, which roamed around lowsec mostly at random, crashing into fleets from the other side and the occasional pirate gang. I had a spy in the other side that got into a fleet of noob frigs one day and we didn’t even take off the mining laser before Leeroying in. It was a blast.
Now it seems like (on the Gallente / Caldari side anyway) mostly just people sitting in plexes and occasionally running out when they see someone on D-Scan. Farming that LP. Like farming missions. Like farming asteroids. One night there was a guy controlling a whole fleet of Caldari ships who got run out of a plex, so he logged on a totally different fleet of Gallente ships and came back in after he promised not to cause trouble.
They created a system to add PVP content, then kept adding more and more PVE content to it until it just became another PVE thing to farm.
FW does not work that way… if you join the NPC militia corp, you will see for example Frat members as friendly militia members…but they will absolutely shoot you if you enter teh same site as them to keep you out of it…even though you are on the same side.
Tackling Awoxing in Guristas Militia: A Proposal for Fair Play and Balance
Awoxing—killing friendly pilots within the same militia faction for personal gain—is an unfortunate consequence of the current mechanics in Guristas Militia (Guri Mil) Faction Warfare. While many pilots might justify Awoxing as an act of revenge or desperation, it’s increasingly becoming a profit tactic. This piece outlines the issues caused by current Awoxing mechanics and suggests changes to rebalance it as a last-ditch option rather than a reliable income stream.
The Problem: LP Rewards Encourage Friendly Fire
Currently, Loyalty Points (LP) rewards are given to players present in a site when the timer expires. This system inadvertently incentivizes friendly pilots to shoot allies to “claim” a site in the last moments, pushing others out of the capture radius to monopolize the LP. In effect, Awoxing has evolved from a situational tactic into a profitable, self-serving practice.
Moreover, corporation-level standings do not sufficiently prevent this behavior. Corporations with enough favorable faction standing can continue engaging in Awoxing without repercussions, as the system averages standings across members rather than enforcing penalties on individual actions.
Proposed Solutions: Discouraging Awoxing with Game Mechanics
To address these issues, we propose a series of adjustments to make Awoxing a deterrent-heavy option rather than a means of farming LP:
Temporary LP Ban for Awoxing Pilots:
First Offense: Any pilot who engages in Awoxing and kills a friendly will face a 24-hour ban from earning LP in Faction Warfare. This ban applies across all sites, meaning they cannot gain LP, even if their corporation or alliance is enlisted.
Repeated Offenses: A second kill within a set timeframe increases the LP ban to 3 days. Further offenses could escalate to a full suspension from faction warfare, ejecting them from Guristas Militia entirely, regardless of corporate affiliation.
Awoxing Flag (“AWOL”) and Retribution Window:
Pilots flagged for Awoxing will receive a temporary “AWOL” flag similar to a suspect timer, which lasts 24 hours from the initial friendly kill. During this time, they become free targets for all militia pilots, providing the faction a direct route for retribution.
Additionally, any killmail involving an AWOL pilot should be tagged with an “AWOL Initiator” status, clearly marking who initiated the first aggression. This transparency would help players distinguish intentional Awoxers from those defending themselves.
Time-Based LP Distribution in Sites:
To eliminate the incentive to push out friendly pilots, LP should be distributed based on time spent within the capture radius, not merely by presence when the timer concludes. This way:
Players who contribute time within the site’s capture radius receive a proportional share of LP, reflecting their sustained presence and effort.
Pilots outside the capture radius when the timer expires receive no LP, ensuring that only active participants benefit from the capture.This time-based system rewards consistent engagement and reduces the incentive to remove friendlies, creating a cooperative incentive structure instead.
Conclusion
Faction warfare thrives on cooperation, strategy, and mutual goals. By implementing temporary LP bans, AWOL flags, and time-based LP distribution, we can curb the profitability of Awoxing, restoring it as a tactic of necessity or revenge rather than an LP farm. These changes would not only protect friendly pilots but also maintain the competitive integrity of Guristas Militia faction warfare.
This actually seems like a well thought out idea and something sorely needed.
If you create a gameplay style specifically designed to allow for a certain type of PVP by artificially changing the rewards and punishments compared to normal PVP interactions, then the solution against people who misuse those rules is… again changing the rewards and punishments for doing so. This is a good first step.
Besides that, if the rewards for a certain play style are SO good it attracts the attention of the known RMT bot empires away from other play styles in their own areas of space, then perhaps that needs addressing as well.
I like it, especially #3. There’s one guy in both Caldari AND Gallente who brings entire multiboxed fleets to new battlefields, logs them off and waits for somebody to finish the timer and then logs the appropriate fleet back in when the timer is nearly over. Give me a break with that crap. A lot of Gallente pilots refuse to go into the battlefield when they know he’s logged off in there.
I would amend it so that the very first friendly kill only penalizes for a couple hours. Accidents do happen, but friendly kills after that are probably part of a deliberate pattern.
Personally I’d rather remove the LP payout from these plexes altogether to put an end to the bot farming that’s been going on for who knows how long. To have LP paid out, you would have to kill enemy players instead. To prevent people just killing alts, the LP they gain would be based on how many plexes the killed pilot has captured and how many PVP kills they’ve had. Every little victory adds a hidden “bounty” of LP, but nobody knows what it is (unless maybe we want it to be visible?).
We can add some sort of small multiplier to LP rewards based on the number of occupied enemy systems or something so there’s still an incentive to flip systems, but this would transform this weird PVE system that they’ve made central to faction wars back into the PVP war it was created to be. Because I have to be honest, after two weeks back in it, I am bored to tears and thinking of doing something else. I don’t want to sit on plexes all day or watch bots warp out of them when I warp in, I’d rather be shooting at people.
While I completely understand the frustration around LP botting and Awoxing manipulation, removing LP from battlefield plexes altogether could severely impact the broader militia ecosystem. Right now, LP provides crucial income for a lot of pilots who either aren’t yet proficient in PVP or rely on this income to fund their ships and plex their accounts. With current real-world constraints, many players don’t have the option to spend real cash on subs, making LP farming one of their few viable ways to stay active.
If LP is removed, we might end up with a situation similar to RvB (Red vs. Blue) where large fleets dominate, avoiding any real risk unless they’re certain they can outmatch their opponents. The PVP side would likely devolve into gate camping and station games, which would ultimately discourage new players and less-experienced pilots from joining. Without farmers or entry-level pilots in the mix, faction warfare would lose its appeal for a lot of people who might be looking for a more balanced experience rather than a high-stakes PVP-only environment.
Faction warfare should have room for a variety of players—some who prefer to farm for LP and fund their operations, and others who want more direct PVP engagement. By fine-tuning how LP rewards are granted (like with the time-based or engagement-based payout models), we can keep the plexing system sustainable while reducing exploitability, making it more challenging for bots or Awoxers without punishing the broader player base.