We’re just discussing here, no idea is stupid idea, how bad can it get right? (compare to what’s already done).
Most people post on the forum are minority, or if not All of us are vocal minority. The majority of people leave and show their support with their wallet. It’s called customer loyalty and retention. So let’s be civil shall we?
The aim is to burn up stockpiles and scarcity is fairly much a passive way of doing so, given time people adapt and adjust and the rate of burning probably never matches the rate of stockpiling in the long run. Destruction will not outpace stockpiling in raw value as player base shrink or people stopped undocking (war turn into minor skirmishes, then into truce…that’s just natural process).
So here are some ideas people already came up with, and some are mine:
I support Fuels (of some type) for every ship that constantly depletes and used for Energy (capacitor in Eve terms) Generation in and out of subspace.
Armor reppers should all act like Anc Armor Rep, they need to consume nanobots each cycle.
Ships with drone bays should be able to consume parts and components to repair drones in space, they shouldn’t just be launchpads. Each parts and components restores different amount of HP.
Heat should be a resource, every module generates heat and you need to manage not just power, but also heat for your modules (not just weapon, like afterburner moderate generation, microwarp high heat generation … etc), rather than Overheat and you got BooZaaaaaa~! super maniac on steroid. You overheat over your cooling capacity, modules stop like out of cap.
Type of damage should have effects, EM can occasionally cause effect that randomly puts module offline, maybe an ECM meter, go below threshold and probability of module off-lining greatly increases. THM should fill up ship’s heat meter. Kinetic should have small chance to cause Hull Breach even at full armor/shield, Explosive should cause Splash Damage. (Eve could have done it long ago and be pioneering innovation, but now I kind of pick this up from other games)
Fun part, Incursion and the likes should be more rampant, aaaand…not instanced into deadspace pockets. They should assault stations even in HS, I love watching fleet fights, even between NPC.
Capsuleers are free to assist defending navy or local security forces, and via that, earn reward only when they successfully thwarted or reduced the threat to stations/celestials.
Damaged stations can be repaired, instead of donating materials, use remote repair modules (that uses paste/fuel etc as suggested above).
NPC can be hard and tricky with sleeper AI, difficulty depends on system security status.
Aggression to be decided, but passive would be good for a start, meaning only if capsuleers attacked the incursion fleet or activates repair module on already aggressed targets the NPC will send a wing or 2 to engage, gradually increase if engagement time grows. Makes some proper adjustment to bounty to prevent farming ISK. NPC Structure will be reinforced and not destroyed, but when HULL drops to 1/2, the attacking fleet announces victory and all assets stored will be reduced by 1/2 (destroyed) like loot drop mechanics. Player structures CAN be destroyed completely and everything not evacuated will be lost.
Player Sov space will have no exception, the attacking fleet appears randomly (say like those drifters, but aggress and try to attack structures), don’t over do the reward though, start small, then see how it goes, else it’ll just be another farmer’s target.
There, you get the fun and reward for defending space (owned by you or NPC) and you CAN suffer consequences if you don’t act.
To put icing on the cake and top it up with some flavour, player aligned to the pirates can assist the incursion and help attacking the structure once attack has been initiated (they are not allowed to initiate the incursion themselves in Empire Space though), and here, you have some kind of instanced FW between pirates AND players and some PVP.
These are just some wild ideas and before you guys start going on about whether it’s good or bad, “lame, pure idiocy”…etc. Don’t worry, CCP don’t read the forums so the likelihood of any of this is happening is 0%