That’s a bit misleading. The issue isn’t P2W, but Pay-to-Accomodate (time / resource / ability), which is much more destructive. Emphasis on P2W is just an open door for marketing. “No, not gonna happen”. P2A is the identifier towards P2W however. If that is there, P2W will follow.
A side question might very well be a tough one. "Why would we trust anything you say now considering PA owns you and PA has stated time and again to not introduce P2A nor P2W yet they did it anyway. "
What is the potential for multiple mobile apps based on the EVE IP in the near future?
What is the status of the mobile app CCP is already working on?
Does it appear that CCP will work exclusively on EVE-IP related stuff going forward including mobile apps, or is it likely that Pearl will take on EVE IP mobile app development in their own studio or via another spin-off/subsidiary?
Are there plans to relocate CCP devs or management to Pearl’s HQ offices?
The code will already be multithreaded, the issue is that solarsystems can only exist on a single physical node, which isn’t something they can get around without actually introducing more latency in terms of server response which actually causes more damage than present, this isn’t something they can fix
@CCP_Falcon and @CCP_Guard (scroll down for the question, this is just explanation/background)
With CCP Rattati (Game Director for Project Nova) elsewhere stating that he is convinced that both CCP and PA are well aware of cultural differences and that monetisation in one region works in different ways than in other regions, is this the actual line of thinking internally?
Reason I ask is because if so, then you’ve been had.
As PA has already demonstrated that they regard this as just marketing speak, both in their investor presentations as well as in their local publications and press releases towards their publishers, as the bottom line decides what is done.
It’s even recently visible in their handling of US/EU publishers and the introduction of Asian types of deep monetisation regardless of repetitive public agreement (with both studios, publishers and customers alike) to not introduce in US/EU markets what they introduced in their home market …
So here is the question:
what does CCP think of PA saying one thing, but doing another. Consistantly.
I am reminded of Hilmar when he once gave us the advice to not watch what people say, but to judge what they do. Which makes this probably one of the most relevant questions asked.
What was the reason for selling whole CCP to another entity?
Will practices of favoring group of people while loosing people in rest of your game continue does CCP consider this good tactics overall?
Road map,balancing,new ideas is there any feel free to let us know.
What benefits do Pearl Abyss bring to the table for CCP and for the future of EVE Online?
What do you think Pearl Abyss can gain by working with CCP?
EVE Online has long maintained an unwritten(?) policy of cash shop not inflating the ISK & SP supply in the market, and all cash shop items being tradeable on the market for prices decided by players. Is there any intention to move away from this policy?
What guarantee do we have, given Pearl Abyss’ history of failing to uphold their promises (for example cron stones on EU/NA servers), that the same won’t happen with EVE?
I understand with a merger like this, that it can be stressful and worrisome in many ways, including the ones people are getting wrapped in here.
My question then is: Are there things you and/or others are looking forward to being able to do with EVE/other CCP projects, that were previously either only tenative or beyond CCPs existing resources at the time?
Were there things you guys had to do in order to finish the deal? As in: were previous layoffs part of the deal?
Was “Abyssal Deadspace” an insider joke about the upcoming acquisition?
Will we keep having known faces at CCP around or will there be another round of large-scale layoffs?
Is P.A. more interested in CCP’s IP, expertise and possible secret projects or do they intent to turn EVE Online into a space-themed BDO clone?
Do you consider this to be a good deal for the further development of EVE Online? If so, can you go into some detail? Specifically: will this mean larger operating capital for the development of EVE?
What do you think about player reactions so far?
Will there be any drastic changes to how the game functions? Alphas still being a thing? Will PVP still be fundamental part? Will EVE continue to be single shard?
Finally: what can we expect to happen in the near future, say the next 6 to 12 months?
What plans are in place for maintaining EVEs Business Model of Subscriptions with Cosmetic only Items in the Nex store?
What does the acquisition mean for Community and customer support services moving forward?
What does the acquisition mean for our account data, is it going to be shared with the new owners or will CCP be the sole user and owner of our personal data?
How long has this acquisition been in the works? Approximately what time frame so that your player base can get an idea of the kind of changes, both in game and in your staffing, that took place around that time.
Your company’s decision to remove community team (or whatever you had been calling it at the time) was objectively a bad one, and caused you a lot of PR problems. Now that hopefully you’ll be receiving a boost in your staff budgeting, what kind of changes can we expect to the number and type of staff at CCP Games?
In the past few years, you’ve made both undeniably good quality of life changes to lessen the edge of loss in Eve Online, and made extremely questionable decisions (such as the release of skill injectors and extractors) that have had lasting effects on the game. Should we expect to see more “pay for convenience” items being introduced into the game, and if there are many, will part of your new funding be dedicated to integrating/balancing those mechanics in a positive way?
Will your new mobile title reach western markets, or be exclusively targeted at eastern/asian markets?