Light ambient sounds corresponding to a particular module’s trait (e.g. rock and metal crunching with a reprocessing array, or muffled advertisements with a market module) are heard when either docked in a structure or viewing the structure outside at close proximity.
These sounds furthermore help indicate if a structure is active or inactive. Sifting through the layers of audio cues may also assist in intel gathering if you are unable to dock with the structure to see exactly what service modules the station owner has installed.
If a service module runs out of fuel the ambient sound it adds to the station environment ceases.
Yes, Eve has sound.