An idea to make bumping irrelevant, and to make high sec more awesome

If the ganker side bring overkill DPS, you obviously need more repping power. A lesser number of repper will beat DPS ship but nobody is willing to bring enough for obvious reasons.

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Hey, that was just the word going around. I heard it in several places, although the only one I can find now was a passing mention on Reddit:

https://www.reddit.com/r/Eve/comments/6972ti/bumping_timer/dh4923g/

Certainly not definitive, but the reality is that the number of players whining both for it, or against it, must be tiny as part of the total player-base. I can see why it didn’t measure much of a blip on their radar and was dropped for other, more pressing development needs. I am sure it is still on a white board somewhere, but given the realities of developer resources at CCP these day, I don’t think it will ever see the light of day.

Perhaps you should have whined for it harder?

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This one had more comments. And I believe there was a somewhat official thread on the old forum but I can’t find it. You are right, though, bumping is a niche thing … but it’s a really annoying niche. Before we know it, there will be a credit card Get Out Of Jail option for bumped people instead of changes to mechanics. :>

I think I was a bit split on the 3 minute timer. On the one hand, I really want it, but on the other hand I also foresaw the increase in suicide tackling that would make me objectively less safe because they counter my webbing easier than the bumper. le sigh

Yes, I just found the old thread and was re-reading it. It quickly devolved into the issue of risk which was not the intent of the thread.

I can see the problem with this being a trolling tool. It would need some sort of refinement, your initial idea was that pointing a freighter would elicit a suspect flag, but any other ship would still draw a criminal flag. Thus, @Daichi_Yamato’s objection would be addressed.

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I liked your post because I hadn’t considered that

I don’t think this idea is perfect, but I do think it would be a massive change to
ALL high sec pvp (you can tackle and go suspect, but no concord) that it is a mistake to try and think too much about the current meta at all

If they use a cheap frig, then your mining ships or hauler (ok not freighter) can kill and break tackle

@Rivr_Luzade I get what you are saying, but that applies to all freighters whatever the bumping mechanic is, the only way to change that would be to make freighters completely immune to interdiction in high sec, thus allowing people to carry vast amounts of isk for no risk, breaking the game. I am not sure my idea is that great, but I am not that interested in having a discussion about how many people you need to make a difference
you can lower the odds of ganking by not carrying ridiculous amounts and tanking your freighter- this is the most important factor and though there are outliers you reduce your RISK
you can have a scout to check gates and watch for trouble
you can have a webber who will warp you instantly
you can have your own anti bumper
you can have your own anti-bumping escort
Most importantly, as a space hauler moving goods across poorly policed space where the cops don’t care about anything other than exploding the perps, where your ship and cargo have value for others, and are themselves valuable pieces on a huge game board, well the most important thing then is to factor the cost of losing that ship, which may be an unlikely occurrence if you have reduced your risk as much as possible, to factor the cost of losing that ship into the cost of doing business. Because you are an immortal space god vying for power and wealth in a world of immortal space gods.

There you go with that logic thing again. :stuck_out_tongue:

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That’s the problem: Webbing is not instant (and should not be, before someone accuses me of wanting perfect safety). It takes several seconds to lock, alt-tab and web. An insta locking blackbird/celestis is much faster with applying the point than your webber alt.
And the own anti-bumping escort is not really feasible either. It takes several Taloses to gank a bumping Machariel. Let’s say 3. That’s 3 characters you need to have in addition to your webber scout and your freighter. And it’s ~300M ISK, which no contract pays for and you have to claw that money back with more contracts. That obviously exposes you to more bumping, but now you have the special attention of gankers on your back who really want to get you now, which means even more Taloses to kill more Machariels, and thus 300M cost for every haul you do. You also lose sec status. While this is not important to gankers because they hug station interiors, your anti-bumping gankers need to travel with you or catch up to you, which requires them to have positive or low negative sec status in order to not get smoked by FacPO/Concord. This means more expenses for tags or time spent on ratting, during which time you cannot haul under the protection of your alts. It makes hauling ever more expensive.
What about an counter bumping Machariel escorting you? Great idea. If it worked well enough. While the bumper does not need to split attention between several chars, you would need to not only aim well at an impressively agile BS or keep bumping your own freighter when the enemy bumper is done preparing you to maybe spoil warp-ins. You also have to keep an eye on your freighter, however, and find warpout locations. Not to mention that gankers would love to kill that one, too. So, again increasing cost without any form of compensation potential because you cannot “just increase prices on your goods on the market or increase your hauling rates”.

When it comes to contemporary freighter ganking, all the counter measures available to haulers are easily counterable by gankers, too much work for the hauler, too expensive, too location specific and not flexible enough.

Cant help it,

plus a thread about one thing should be kept on topic where possible, but most threads become

a)its not fair my freighter cant afk
b)all gankers and non-pvpers are griefers
c)grrr CODE
d)yay CODE
none of these positions are based on logic so I just keep on with the logic, on and on, I have no ability to let it lie so eventually people will think why bother and stay on topic, or the thread will be closed because trolls

But I remain logical so nvm

But the way you say it EVERY FREIGHTER would be ganked every moment, they fly in and out of jita and other hubs day after day,
because
OPSEC works
people play in groups
Canny players factor their losses into the cost of doing business

Logic, hm? You missed the following option, which is the most annoying if you get bumped regardless:

e) I fly my freighter actively, web, scout, limit my cargo value, take detours, don’t let people scan my ship on Jita undock, use insta undocks, help other haulers get better, and just because I have a name, I get bothered with bumping even though I behave less bot-aspirant, less socially toxic, more socializing and helpful than any ganker.

But by all means, keep going with your logic.

Off course I say it like this, because every suggestion that I read about to nerf bumping turned out to be a blanco cheque to make ganking with less effort easier. Same goes for your suggestion as I outlined in my first response.
Yes, you can factor in losses into your business. But only so many if you lose them every week with the goods necessary for your business, for instance. Playing in groups has exactly what do with anything? Costs are costs regardless if it’s your alts or your friends. You have to buy the counter ganking ships, you have to pay for sec tags treatment, you have to pay for the escort.

But this thread is about possible changes to the mechanics which could shake things up
Not about how you keep getting ganked because you ‘have a name’

So really, I didn’t miss an option, you missed the point

There are many threads in which people complain it is too hard flying their capital ship around high sec
This is not one of them

If you are doing all that and being actively targeted, then I guess something makes you a juicy target worth the extra work

Its that whole one big game board with pieces everywhere and no one knows who is moving what, yet
loads of other freighter pilots manage it, Redfrog do it, so why are YOU a target, that is the question I would be asking myself.

What do you think about my suggestion? Do you have one of your own that does not nerf buming while keeping the interdiction of miners and freighters in high sec possible, and that allows engaging gameplay for both parties?

Its a conundrum for sure- but that is the terms of this discussion.

If you believe these ships should be utterly safe from interdiction and high sec should be a safe zone, that’s a valid opinion, but its not relevant to this thread, which assumes both play styles are valid and essential for the game.

What about if the bumping mechanic stayed basically like it is now except that after 3 (or some other value N) collisions within some time period you could no longer keep bumping? You would just pass through them after that… Gives you some bumping but you can’t keep it up indefinitely.

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I liked your post, because it made me think, I don’t like the idea, because its too passive for the victim, I want them to have an option to destroy because interdiction of another ship should carry a risk I think,
but what if bumping itself gave a suspect timer
so they had to use machs and those machs became suspect
to avoid chaos on the jita undock, the timer could only kick in after say 30 seconds of bumping, or after two or three bumps?

EDIT: this would keep bumping a useful mechanic in null and low where it has other uses, and the timer would be irrelevant.

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I don’t need one of my own, because there are suitable suggestions around already. For instance, I already re-suggested the 3 minute warp timer that CCP theorized about at Fanfest. Or what @Toran_Mallow suggested, which is actually something I have not seen yet and it sounds very interesting. However, this poses it’s own problems, for instance, what about low sec bumping on gates? I have no faith in CCP being able to properly program such a timed exception rule to collision detection.

Bumping giving a suspect timer is one of the more horrible ideas, and has been suggested and dismembered in the past. Imagine this: A Omen Navy Issue bumps you (in whatever ship) into the bumper’s stationary alt. The NOmen gets a suspect flag, but the bumped ship slams with high speed into a stationary target. This would then count as bumping and the originally bumped ship would get a suspect flag, which now means the gankers can kill it with just 1 ship. Not exactly a great idea. :weary:

And please do not put words in my mouth that I never implied anywhere. :face_with_raised_eyebrow: I never said and never expected my ships to be perfectly safe and I do not want high sec to be a perfect safe zone. But I also can’t stand hypocritical gankers betraying their own principles that they impose on others, while they let bot-aspirant freighter alt swarms pass through unhindered just because they are from their own group.

I get the problem with the bumped ship slamming and bumping someone else, that’s why I said after two or three bumps or
WITH A TIMER they get a suspect flag- and can be attacked by anyone not just allies of the bumped ship.

I personally just don’t like the ideathat the only valid response is a timer which says you can be bumped for two or three or five minutes, then warp off
because it does nothing but make the gankers have more ships and be more prepared, and most ganks don’t involve bumping for three minutes

it would change very little, and add no more new and engaging gameplay for either party.

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I see that, but everything else except absolute rules with a well defined wiggle room lead to nothing but mechanics exploitation. That’s how the old bounty system was abused, how people tanked concord in the past, how they use bumpers to tackle a target without flag, how they can shut out haulers instantly from their citadels, how they can exploit UI inaccuracy to trick people into accepting contracts they cannot haul after all, and so on and so forth. In an ideal world, your suggestion would be really worthwhile and work … but EVE is far away from such a scenario, and not at all on a trajectory towards it.

If the blackbird and celestis are insta-locking…why aren’t the webbers?

Aren’t you only going to blap the bumper if he gets a bump in before you warp? Thus you are not losing 300 million every trip.

And wow…crazy that you need a group of people to move around 6 billion ISK in a loot pinata.

Oh noes! :scream: So, part of the problem is that gankers are willing to incur costs you are not? Do I understand you correctly.

[Prediction: the response will be losing sec status is not a true cost…exposing the schizophrenia on this topic)

Wait, wait, wait…

I thought the gankers were nothing but alt armies…don’t those alt armies have one player splitting his attention between 15+ accounts? But expecting you to do it with 3-4 is outrageous? And why not just have a buddy in that anti-bumping-bumping mach? That way he can concentrate on getting you clear?

Which is exactly why Red Frog freight no longer hauls in game.

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In other words, you want CCP to provide a safety net. 3 minutes and there you go, your safe. Not because you did something, but because CCP did.

I do believe that is why @Patti_Potato_Patrouette finds it less than desirable.

Can we also have the following mechanic:

If you get bumped for the third time (or more) your ship automatically blows up and the loot magically appears in the bumper’s hangar? /sarcasm

And ironically, when somebody (two somebody’s in fact) suggest that bumping is nerfed, and pointing freighters leads to a suspect flag you dump on it.

The irony…it burns. :stuck_out_tongue:

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Im against making suicide ganking easier by any means.

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Surely there is some time between 3 bumps and 3 minutes that would be amenable to everyone? Not so long but not so short? Allow bumping to have a sizeable tactical impact without letting it go crazy?

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