Thing is that a lot of players seem to not understand is Eve is an ecosystem. What negatively impacts one region of space and drives players away will end up having a net negative effect on the other regions as well.
Making everything more expensive to produce due to scarcity and the industry changes did not have the intended effect. It did not cause the big null blocks to lose their stockpiles of minerals and materials. It did the opposite in causing them to hold on to them more tightly.
Don’t get me wrong, I personally think that Null sec should have to rely on things from low and high sec to function. However there where better ways to remove the massive stockpiles besides scarcity. Making ships more expensive to build just made it less likely to see those ships in space and actually being blown up.
Better way to remove the massive stockpiles was to add things to the game that required those stockpiles, in all sectors of space that have an impact on the game and game play.
I personally do not like the war decking style of play. Doesn’t mean that it’s not a valid play style, however. I think there are changes that could and probably should be made to it to make it better and riskier for the players that do it. Can I speak to that?? Not really, it’s not a playstyle I am personally very familiar with so what I would have to suggest on it would be uninformed opinions without a true understanding of how it works.
What I can speak to is how making ships more expensive means less undocking, less explosions. Grindy content of any kind gets boring after a time. I personally think that trying to make losses hurt the wallet or mean something was the wrong move. It led to less ships dying, less people in space. Rather than turning off ISK faucets we should be adding ISK sinks. Give players something to put that ISK towards rather than just filling their wallets to ungodly amounts. Removing ISK from the game the way that happened had the same effect as scarcity did with minerals. People that already had massive amounts of ISK still have massive amounts of ISK, they are just a lot less likely to spend it then they were in the past.
At the end of the day the things I enjoy doing may not be what you enjoy doing in the game and guess what? Thats great it means the game has a place for lots of different playstyles. At the end of the day however people need fun reasons to undock, doesn’t really matter what area of space it is. At the end of the day we all come here to play the game and have fun. How we have fun might be different, but the goal is the same.
I have said it and will keep saying it. The game needs to live and breathe outside of the stories that we the players tell. We are just a part of the world as a whole and our stories are meant to be a part of it, not all of it. At the end of the day that is what is being asked for.
I agree with DS on a few different points, and I disagree with him on others. Main one being the reserve bank system. With how many billions are already in the reserve banks I don’t think having it funnel in as a passive source of income is balanced. Not to mention in the past there was always those that would just keep the ISK for themselves rather than use it for the alliance. (no I don’t think for one second DS would do that.)
I would also disagree with the ore distribution. Not fully but partially. I think it’s a good thing that we have to rely on getting materials from High Sec and Low sec. The game should be interconnected like that. I would also go a step further. I would say that for caps and higher each region of space should have specific ores for those capitals. Aka to build a Mimintar cap you need materials that are only found in Mimintar space. I think that would be a good tradeoff for caps being easier to build. They are easier to build if you are building the ones for your region otherwise it’s a pain. I would almost go so far as to apply that to sub caps as well, but I am not sure how negatively that could impact Low and High Sec game play.