Well, I’m glad that you guys are listening, and I’m open to the idea of these packs originating from the player driven market. However, I still have some concerns.
- First, these packs tend to be bad deals for players, as they would typically would be better off buying plex. So, will the value of these packs be brought more in line with the value of plex, or will CCP continue to price gouge newbros that don’t know any better?
- Second, I am more tolerant of packs that are aimed squarely at newbros, and am glad to hear you say that that your intent is to make packs designed for them. However, my concern is that you guys will eventually walk back this position. After all, there is a precedence for it.
- Third, you say this helps newbros catch up to vets, and that it helps them transition into fully fledged eve players, but I am highly skeptical of this claim. Of course, my opinions are based off of anecdotes, so I could be wrong, but from what I’ve observed, the guys that try to credit card warrior their way to success end up getting frustrated and leaving. For example, this guy plexed his way into a skybreaker, and raged quit within two weeks. In fact, the following quote is quite illustrative of what actually happens when you try to sell newbros on the idea that spending cash will help them succeed.
Edit: I realized that my concerns might seem contradictory, and wanted to clarify. I am adamantly opposed to selling more powerful ships/items (for example, you can apparently get marauders and AT ships on Serenity). I am, however, more tolerant of lower level stuff being sold, as that will have less impact on balance. So, for that reason, I like the fact that CCP is making packsthat are targeted at newbros. On the other hand, I question if these packs are actually beneficial to them.