An Open Letter to CCP from Current and Former CSM Members on the "Prospector Pack"

And the newbs will then leave. Then, eventually, CCP will have only you oldheads buying up plexput on the market in-game or inflation screwing with their profits, and you’ll wonder why they close down the servers. Lol

Just fyi, spending 25$ for a total crap fit mining barge isn’t some great benefit for a new player. They would be far better off spending the 25 on straight plex and selling it then buying this package. You could easily get the skills needed, and multiple retrievers with a better fit for that money. If your gonna spend that much energy writing that wall of rant, how about you throw some actual advice at the players you say you care so much about.

Not signing this trash.

2 Likes

First, the ship doesn’t cost $25, there’s a package of things including 30-day subscription. By my figuring the ship costs $5 to 10$ depending on what value you put on grinding, or rather non-value.
Then there’s losing the ship, which I and CCP don’t believe it leads to players quitting. $25 is barely more than a month’s subscription. Someone who is serious about sticking with this game won’t whine over losing a ship in a game he knows is PvP. The quitters are just entitled crybabies who whine about a million isk or another player who blows them up because he was smarter or more knowledgeable or better equipped.

The game doesn’t “take” anything from anyone. Someone who buys a pack is in full cognition of his mental capacity and if not it isn’t CCP’s fault.
No one is forcing anything on anyone with this pack.

It’s the idea behind it. It’s the progression behind it. A single pack for now doesn’t ruin the economy or game. The continued trend of ever bigger ships in these packs does. First it was Frigs, then it was destroyers, now it’s effectively BS class (yes, Barges are BS class ships). This is not bogus.

When is it too late to do something against this trend? After cheap cruisers? After BS? After Porpoises? After carriers?

REDNES

If only fools buy the ship packs, then I think the market will persevere and overcome the distortion.

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If it was only fools, it would be a limited problem, but you just need to check this topic to see that there is a measurable number of fools, which amplifies this problem. Besides, even fools should not be allowed to circumvent the economy as long as CCP keeps touting that EVE has a fully player controlled economy. I would not have as much of an issue with this or similar packs as long as CCP stops lying to players and customers about the nature of the game.

REDNES

In 4 days it will be 14 years since starting EVE. I’ve seen a lot in that time, some good, some bad. After a month or two the thing I admired the most was the player driven economy. As age catches up to me, arthritis in the wrists, nerve damage in the hands and changes in the eyes, I gravitated more and more to industry.

Now, as an almost full time industrialist I strongly object to CCP creating ships and mods out of thin air to sell form RMT. Missions and Rating and mining have always created ISK and loot out of thin air, this is of course a common theme of most games.

CCP should NEVER sell for $$, things that are created by players, UNLESS they buy them from the market place. How can this be achieved?

CCP gives the items to the person buying the Player Pack.

CCP the places a buy order in the region the item was redeemed.
The price for the buy order is the regional average for the Selling orders (excluding excessive over/under priced items [IE throw the highest and lowest quotes]). If some items are not for sale in a particular region. go to the nearest region that has them for sale.

CCP has done enough to mess with my industry. I bought mining crystal blueprint originals, invested time and isk to fully research and now have 5 or 6 each of the “NEW” BPO’s and with 67 contracts for them currently it will be a long time before I have a hope of recovering anything on them.

Don’t even mention giving away 10/20 BPC’s in the daily log in. Buying all the faction frigate and destroyer BPO’s and researching to 10/20 was a waste of time and ISK, only during events is making these minimally profitable.

I currently run 2 Omega accounts, as things stand I won’t be upgrading my 2 other accounts anytime soon,

Ignorance has always and will always be exploited.
Nothing can prevent that and maybe it should not be prevented.

But to my mind this appears to be a deliberate erosion of principles that were established in the original game design documents.
If this exception is to be normalised I expect that the CSM at least receives an extraordinary explanation.
My main objection is not with the contents of the sales-pack. It is with the corruption of the principles that make the game great, namely a player driven economy. Also, my unease is further exacerbated by the apparent end-run around the apportioned guardians of those principles.

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I’m conflicted by my belief that CCP shouldn’t punish people who made spare Retrievers in the past in case they needed to give to future corpmates (or use for their own replacements) and the belief that Retrievers should be cheaper. The first belief says this whole thing is bad, adding too many ships to the economy is bad. The other belief is like “but it’s for one of the ships that should be cheaper anyways”

This will get gamed. Players will start spiking the prices of retrievers to get free isk from CCP when this is done, and the result will be the overall cost for the retriever is no longer set by actual market forces, but by manipulation done to get a bigger profit from real life sales of the ships.

I just don’t think even doing something like this will make this useable.

4 Likes

The whole idea is to meet the market value, if regional value can be so easily manipulated, then how about average from Evemarketeer, or average for 30 or 60 days prior, or (10/20) material costs+10%? or vary them randomly? or ban players engaged in ripping off the system? If CCP tied I’m sure they could come up with something or as I said first off "CCP should NEVER sell for $$, things that are created by players"

This ‘solution’ putting market manipulation aside for a moment still has the problem of teleporting that asset from where it was to where it will be redeemed. The movement of goods in Eve is a important concern that has not been touched on in relation to this current… situation.

1 Like

Industrialist here, ■■■■■■■■ move undercutting the players.

I agree with this statment.

I agree with that 100%

fully support the letter

Very true hence NEVER sell for $$ etc.
The whole idea is against the player controlled market.
As others have stated players are yearning for cosmetic skins they would willing give their money to CCP.
Violating a core of the game for this is so counter productive it boggles the mind.

Like the Plex vault?

Signed