Ancient Jove Artifacts: Limited-Lifespan Super-Ships

Concept:

Introduce a universe-wide “artifact cycle” featuring a single ultra-rare blueprint (BPC) for a true Jovian ship. This blueprint spawns randomly across New Eden (Low-Sec, Null-Sec, or Wormholes) inside standard relic/data exploration sites to keep it hidden and incentivize active exploration, opening new trading opportunities, increasing content diversity, and adding unpredictability to future battles.

Economy & Material Mechanics:

  • Universal Jove Components: The materials and salvage required to build these ships are always available in standard exploration sites globally. Players can constantly farm, stockpile, and trade them on regional markets.
  • Material Variations: Note: Depending on development complexity and balancing needs, these resources can be completely identical or partially different for each specific ship class.
  • The Element of Surprise: Since the components are universal, players can never predict which class of ship (Frigate, Cruiser, Battleship, etc.) the single active universe blueprint will roll for the current cycle until it is actually discovered.

Anti-Hoarding & Hull Variations:

1. The “Decay” Timer: To prevent major alliances from buying and locking the BPC in a hangar forever, the blueprint has a strict expiration date once found. Production must be started immediately, or the blueprint irreversibly degrades and self-destructs due to its extreme antiquity and data instability.

2. Hull Design Options (Two Variants for Developers):

• Variant A (Modular): The Jovian hulls utilize a modular subsystem system (similar to Tech 3 Strategic Cruisers), allowing the finding group to adapt the randomized hull to their specific needs.

• Variant B (Pure Power): The hulls come as pre-designed, non-modular ships. They are perfectly pre-balanced by CCP but possess overwhelming, raw combat power.

3 .The Core Decay (Planned Obsolescence): The ship’s lifespan is tied to a unique, non-repairable Jovian Power Core module. The core has a hard operational timer (e.g., 30 to 60 days). Once the core burns out, the reactor collapses, destroying the ship.

4. The Respawn Trigger: A new randomized blueprint spawns somewhere in the universe only after the active cycle completely ends. This rule applies equally to both the blueprint and the built ship: a new respawn is triggered only if the blueprint decayed before construction, or if the built ship was either destroyed in battle or its Power Core decayed.

Ship Power & Tactical Impact:

• Tier-Shifted Combat Capabilities: These ships punch well above their weight class. As an example, a Jovian Cruiser would possess the combat power of a Battleship, and a Jovian Battleship would match a Dreadnought. Note: This is just a basic example; the actual ship line can be much wider and include Frigates, Destroyers, Battlecruisers, etc.

• Player Motivation: This ultimate reward will spark a massive desire among many players to pilot such a legendary ship at least once. It will heavily incentivize pilots to go on dangerous exploration runs into deep, hostile, and remote corners of space.

•The Ultimate Wildcard: This mechanic adds massive intrigue to New Eden’s warfare. A Jovian ship can suddenly drop into a battlefield at the worst possible moment for the enemy. It can completely overturn a seemingly “predetermined” battle outcome, turning guaranteed victory into a tactical disaster for big blocs and creating massive political consequences.

Do you support this Jove ship concept?
  • Yes, New Eden needs a wildcard like this!
  • No, this would be too hard to balance.
  • It needs tweaks, but the core idea is good.
0 voters

addition:

  1. What is about resources, that is meaan accent/focus on final result, it’s Jovian ship. Resource it’s only part from long time event: get posible to control(limited time) the most powerful weapon in New Eden. it’s not happened every day, this ships will be to appear, max 4-time in ear, or less frequently. Resources will appear as additional items in already existing anomalies.

2)After Jovy Ship destroy, game can have artificial delay realisation, to restore any possible damage caused to previously introduced in-game mechanics.

RU Артефакты Древних: Супер-корабли ограниченного срока

1 Like

FC, just give me a Jove ship.

1 Like

I like the overall idea and if I understand the concept correctly, it still needs to be tweaked…

First off, I think there should be more than just one BPC spawning at a time throughout the entire Eve Universe…

What I don’t like about the idea:

Having the BPC only spawn in Low, Null and W-hole space..

I think it would be better if a Jovian Frigate BPC spawned in High Sec, a Jovian Cruiser BPC in Low Sec, a Jovian Battlecruiser BPC in Null Sec and a Jovian Battleship BPC in W-hole space…

And I most definitely don’t like this:

  1. The “Decay” Timer: To prevent major alliances from buying and locking the BPC in a hangar forever, the blueprint has a strict expiration date once found. Production must be started immediately, or the blueprint irreversibly degrades and self-destructs due to its extreme antiquity and data instability.

After considering the fact that it takes time to gather all of the required materials before production can even start, the BPC ‘Decay’ timer is a no-go…

Along with that:

  1. The Core Decay (Planned Obsolescence) The ship’s lifespan is tied to a unique, non-repairable Jovian Power Core module. The core has a hard operational timer (e.g., 30 to 60 days). Once the core burns out, the reactor collapses, destroying the ship.

This is another no-go, especially since it takes time and money to manufacture the item…

DMC
o7

2 Likes

I like your thoughts on the size of the ship, depending on the security of the sectors in which the BPC appeared. But as for the number of BPC, it is necessary for proper balance control, these are very powerful and dangerous ships.

2 Likes

“Society of Counscious Thought” a series of ships, i like this equipment , but the players deserve something more difficult to access and mysterious. Thank for comment.

And that’s why there’s only 1 BPC Hull type per Security Space Sector…

Since only one of each BPC Hull type is basically hidden within it’s designated Security Space Sector, it may take months for that single BPC to be found… After a BPC is found in it’s designated Security Space Sector, another BPC for that Hull type randomly spawns elsewhere…

Basically the RNG would spawn it in a different Region so that the BPC is never immediately respawned within the same Region…

Anyway, the reason I propose that is because New Eden is very large and it would take quite a lot of time just to find a single BPC…

DMC
o7

2 Likes

I want a real Jove ship - not a SoCT knockoff…

I like the idea of a unique powerful decaying ship that’s dropped in dangerous space.

The decay means it’s not just introducing plain power creep but keeps the new ships rare, rarer than AT ships even.

The decaying factor also ensures it won’t end up in some hangar like many AT ships, but that it will be used in combat.

And that people will take risks with them as the usual risk-avoidance strategy is much less important if your ship will decay anyway.

The decay might even encourage fights that otherwise wouldn’t have happened, creating content by allowing a group to punch up, give one fleet a temporary edge over others, one last roam before destruction to make use of the powers of the ship.

After all, if the choice is between a suicidal roam or losing the ship to decay the next day the choice is clear!

I think the powers of the ship could be more impactful than what you described. A battleship-level cruiser certainly is strong in small gangs, but it could be fun if these ships also had unique fleet-wide impact as well allowing a roaming small fleet better performance than just one buffed ship. It could even impact large fleet battles to have such a ship on grid.

I think it’s a fun idea.

I just wonder if the economics of the universal jove components would be healthy.

With very irregular and rare demand for this one ship those items would be very binary in value. Either they quickly go worthless if abundant, or are quickly cornered and monopolized if rare, especially at the start.

Wouldn’t it be better to have just one jove component as something to fight over instead of muddying many loot tables with what probably eventually will be worthless?

1 Like

Keep the decay but also make it so that sleeper Autothysian lancers in the system jump in to aid the capsuleer flying the ship if they are attacked ( in a system with a jove observatory ).

1 Like

Thank you for your feedback! If you like the idea, please don’t forget to vote.

To ensure that even a solo player has a chance to build a ship of this type, the required resources and components must be accessible. They should drop when hacking containers using a Relic Analyzer. As for the variety of these materials, it depends entirely on the implementation chosen by the developers, as they have a clear understanding of the in-game economy.

Perhaps the ship hull core itself could be a rarer find, balancing out the BPC drop rate so players can gradually accumulate the necessary special elements and resources for construction. Furthermore, a player who finds the BPC can always make a good profit. At the same time, this mechanic shouldn’t disrupt the existing ISK balance. This is why production lifespans are necessary to prevent the misconception that ‘since it’s a rare item, it will sell for any amount of ISK.’ While that might be true to some extent, a gradual decay factor will come into play.

We are talking about clearly thought-out time limits on manufacturing availability (the same applies to the ship’s operational lifespan). Players should have a choice and a window of opportunity to either use it, sell it, or let it decay to safeguard alliance plans. These timeframes could be extended, but they serve as a crucial factor in preventing an item from being hoarded by a single owner for years

The problem I tried to point out is that when components for a unique one-of-a-kind ship are accessible enough that random solo players could build the ship with it this means that the supply is going to be far greater than the near-nonextistent demand for these items.

The components wil likely become worthless loot during exploration, not unlike carbon.

But economics aside I like the idea of a unique impactful decaying ship.

3 Likes

What is about resources, that is meaan accent/focus on final result, it’s Jovian ship. Resource it’s only part from long time event: get posible to control(limited time) the most powerful weapon in New Eden. it’s not happened every day, this ships will be to appear, max 4-time in ear, or less frequently. Resources will appear as additional items in already existing anomalies.