Annual Account and Ganker

So you’re saying that you have no idea how the game actually works? Okay.

Shooting a suspect creates a limited engagement between that player and the suspect. The suspect’s fleet/corp members can’t interfere without a CONCORD response. On top of that, multiple players can shoot the suspect, resulting in a separate limited engagement every time. This means that the mission runner will never have worse than 1:1 odds, and with every friend the mission runner brings, the odds become worse and worse for the thief.

The reason why these mission runners still lose when they try to engage, despite the advantages they have, is because like you, they:

  1. Don’t understand the rules of the game, such as aggression mechanics
  2. Never bothered to learn how to fight other players in order to be able to:
    a. Judge ship match-ups at a glance
    b. Fit their ships for PvP, or at least for survival
    c. Recognize baiting attempts, traps, and PvP mind games
    d. Know how to de-aggro and escape if required
    e. Generally present themselves as a hard target that others don’t want to mess with
  3. Don’t have any friends upon which to call for help, because all they do is grind PvE content in the safest environments they can find, and never want to share their time or money
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:unamused: you don’t even know your in-game enemies. This is why carebears are easy targets. aaarg is the CEO of
The Conference Elite
which is one of the major member of code alliance. Aiko the Leader of code is also a member of
The Conference Elite
corp. carebears has a lot of tools to survive but instead of learning to survive they throw tantrums and became crybears and run to papa ccp or make a thread and post an un-ending rant.

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Is because a large number of them are dumb AF (not limited to mission runners or carebears in general btw) and it’s not like they’re newbies (generally no sport and profit in attacking newbies). They’re years old players who could and should have known better but somehow… don’t.

It’s both depressing and glorious at the same time.

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Like that guy in the recent thread who tried to take his Golem through low/null because he didn’t think anything bad would happen. I have similar stories to tell about players I’ve met over the years, but not as crazy as that particular example.

Yeah, I can’t even begin to imagine what goes on inside the minds of those people. Like, they’ve been playing for years, and they know stuff like low-sec being a dangerous PvP zone, or that being at war with someone allows them to shoot you, or that when they give someone their stuff, they might not necessarily give it back, but they still do these things, and I can’t understand why.

Not complaining about it, just reporting a blatant disregard of forum rules to @CCP_Aurora and @ISD_Dorrim_Barstorlode

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This guy’s one of them.

The fact that you think shooting other players for fun in a spaceship shooting game is “anti-social” behaviour says it all about you

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Wars were changed as it was nothing other than one sided murder.

Eve has since expanded into two more languages, yet despite widening it base, it is far from its peak numbers of concurrent logins from almost a decade ago. It would be interesting to see the count of unique IP addresses logged in as opposed to players, as there was one patch that prevented multiple accounts from launching revealed that at least half of the people logged in are actually alts.

If the latest MER is anything to go by, it is CCP who is in need of a reality check.

CCP know this behaviour drives people from the game, otherwise it wouldn’t result in a perma ban in rookie systems.

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You don’t get banned for shooting people in the face in newbie and SoE arc systems; you get banned if the people you’re shooting in those systems are newbies.

Even then there are extenuating circumstances that make newbies ok to shoot; as long as no trickery on the part of the shooter is involved.

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What a lie.

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Indeed.

Initially wars were changed a decade ago. Back then every new player could afford a war relatively easily and it wasn’t a one-sided murder due to the fact that it was the norm for everyone. The culture was adapted to it and people grew into it.

Then CCP made wars more than 20 times more expensive, effectively locking out new players completely. They did that thanks to the vocal minority of people who couldn’t handle them. That’s “the same” people who are always “demanding” from CCP to change things they can’t handle. The end result was that more and more groups consolidated and wars turned from a feature for everyone to a feature for those who are willing to afford it.

The change after that is the one she’s referring to. That happened during the carebear-era exactly because of carebears. Yet again. Hilmar’s silly propaganda about “people are supposed to be showing teeth” worked well with them, but in the end achieved only very little actual change as @Black_Pedro pointed out somewhere on the forums. I guess it wouldn’t hurt to download and parse all the wars again. I’ll poke him about it.

The best change to wars in the last ten years are the quantum cores. It’s not a great change, but a good change, because at least it makes it likely to profit from actually shooting down a structure. Actually curious now about what changed in practise. If there’s more fights and more groups declaring wars. Both I believe are rather unlikely, but the hard data is out there.

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Theres quite a few coreless stations out there though. We are waiting to see what happens with the final phase.

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No, it’s actually brilliant. They deliberately added the most stupid and easy minigame in all of gaming, mining, to attract the mentally challenged filth and then feed them to regular actual players like CODE. and other pillars of the community. It’s such an awesome game design. No other game quite does it like EVE. :joy:

So the general dynamic here is that you have the organized smart player that cares about game mechanics on one side, and the idiot miner on the other. I don’t think “ways to fight back” would necessarily end well for the miner.

Just as an example, I deliberatly present some way to “fight back” after a gank. It turns out as expected. Notice the dead Orcas on my killboard

:joy: bye, can I have your stuff?

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There are no loopholes. This are actually intended game mechanics, they where explicitly designed that way. There isn’t even any “emergent gameplay” here, both this mechanics work exactly the way CCP intended them to work.

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Indeed.

CCP have had 17 years of people whining incessantly about ganking; if CCP considered it to be a loophole they could simply patch it out.

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It was a 100:1 K/D ratio. A handful of corporations were responsible for over half the wars.

Yeah and I was in a few of the target corps of those wars and they were “murder” only to people too daft to avoid being killed.

It was easy to avoid being killed in a wardec and still make isk, and its far far easier now.

So yeah, one sided murder if you didnt engage brain before acting.

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And how does the ratio look now after the glorious “wardec fix”?

CODE is not role-playing. It is real.

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It seems like there ought to be a way to replace CONCORD with some kind of PvP mechanism that would have a similar effect. Like maybe get rid of CONCORD, but when you fire on another ship in high sec, you become attackable by any player without penalty for 60 minutes, and during that window, you can’t dock, use a gate, filament or wormhole, cloak or enter a POS shield? Or maybe you need to flag yourself as a pirate for 1 week at a time, and during that week, you can be attacked by anybody? Or maybe it is a corp setting like a war dec against all corps? Or maybe you just give players a CONCORD-like ability to get on the scene quickly where they can use a filament to teleport to anywhere CONCORD would normally have responded, and give them the rights to blow up whoever CONCORD would have blown up. Probably to make any of those things workable, you’d need to pair it with killing gankers paying much higher bounties, or even LP or something?

I dunno, maybe those details wouldn’t work. It would need to be tweaked to make ganking probably roughly as doable as it currently is, which could require making it either easier for the gankers or easier for the anti-gankers by tweaking whatever mechanism it is, but it seems lame to be relying on NPCs to deal with players who are trying to PvP… I’d think it would be more fun all around to figure out a way to have players serve that role.

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