Annual Account and Ganker

The reason why you can’t have players doing this job is because they don’t want to do this job. Most of these people just want to turn on a mining laser and go AFK. Of the few players left who are willing to engage with the game, most wouldn’t be willing to perform this function because it wouldn’t pay much, if anything at all. Think about it: you can’t have a situation where it’s possible to generate more money from police work than the sunk cost of the gank itself. For example, you can’t pay someone 10M ISK for destroying a 2M ISK ganking catalyst; if you did, then it would be possible to game the system to generate infinite money. But the whole point of ganking is to minimize costs while generating a profit, so gankers will always be flying cheap, expendable ships.

The only way to create incentive for players to perform police work is by doing it on a mass scale. For example, if we tie high-sec PvE activity profits to a global crime index, then players might be motivated enough to contribute something to the effort, or accept that they’ll be making much less money. But that doesn’t eliminate the free rider problem, or the fact that most of these mindless worker drones are just going to quit the game if they start making less ISK, instead of trying to address the underlying issue.

The mechanics are actually the easiest part of the equation. Give all ships a distress beacon, and possibly a short-term invulnerability window similar to what Rorquals have (otherwise no player cops would ever get to the victim in time). We actually have something like this in the game already, in the form of the assault damage control. Activating such a module requires manual interaction with the game too, so all the AFK people are going to die just as they always have.

But like I said, you’re simply not going to get many takers to take on policing jobs. Most players are terrified of anything PvP-related. If you don’t believe me, suspect-flag yourself and fly around, even if in a relatively weak ship like a normal cruiser. Unless you run into a group of high-sec PvPers (which tend to stick to specific areas), no one’s going to touch you. In fact, most players will actually get away from you as quickly as possible (miners will warp out of belts when you show up suspect-flagged, I’ve tested this). Kind of like this:

And to add one more thing: most players, especially those who’d be interested in policing the criminals, aren’t of the good-at-PvP type. You’d have a bunch of “durrr, Sarge? I dun lost da boom-boom pin again” types trying to be cops. So most of the victims would still die, and these cops would die too, unless you give them some sort of handicap (e.g. invincible ships with kill triggers, just like CONCORD today).

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The entirety of the unfiltered PvP supporters argument: https://southpark.cc.com/video-clips/l9vu8f/south-park-what-s-the-score-jefe

Flying in the face of all logic, common sense, common decency, basic humanity, and years of intellectual / philosophical proof that toxic behavior is toxic, and results in nothing positive.

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What’s your excuse then?

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That’s a good point.

Maybe taking these two points together, the solution is to make it low-risk/low-reward. A lot of people who refuse to pvp refuse because every time they try it, they just get blown up in like 5 seconds, lose ISK, learn little and don’t have fun. There is a very high barrier to entry. There isn’t really a straightforward path to learning how to PvP. Maybe there is a way here to lower that barrier to entry while also making the ganking mechanic more fun for everybody. Like maybe the most basic insurance pays 100% of the value of your ship and fittings when you’re anti-ganking, or maybe anti-ganking ships get 2x DPS or +30 resists or something?

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That was supposed to be FW, and we all know how that turned out.

The second you start adding handicaps, it stops being a player-driven solution.

dont know bout that i just undocked as a newbie and shot folk, i died and died and then i died after a while they started to die and i started to live, whats hard about that

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Bullcrap. Virtually nobody paid for a war they didn’t think they were going to win, and as usual it was the lame weaksauce PvPers who need high-sec protection and the ego-stroking of easy victims who funded most wars, against every easy target they could find.

More bullcrap. CCP couldn’t care less about what 'carebears" demand. They only look at who’s paying the most for subs, and try to use that information to get more subs.

Correct. However it’s more because they want absolute safety in numbers and more profit, because that’s what high-sec “PvP” is all about. And yes, the changes did lead to a dumb result that any fool could have predicted. Well, except for the ones being paid to make these things happen, I guess.

You sure seem to think carebears have a lot of pull at CCP HQ. Got even a shred of evidence to back that up, or is this just more high-sec PvP lamer whining?

Best thing CCP could do next would be to make quantum cores required for all ships. It should be scaled so the more combat power a ship has, the more it’s core costs. Then it would be profitable to gank the ganker’s gank ships, and then oh my god, the weaksauce high-sec PvPers would start bawling their eyes out hard enough to float the Milky Way!

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Your post is entirely correct. The PvP system in EVE, especially in high sec, is brainless and pretty much means that a few dedicated gankers will drive off hundreds and thousands of potential players, because the system is rigged against anyone trying to be productive in high sec. Right now it’s only a math problem - “does the potential drop from this target exceed the cost of the ship I’ll lose to gank it?”.

Your ideas are all about giving non-PvPers, or non-gankers, some sort of agency or tools to counteract the gankers. As you said, they may not all work, some have flaws, but steps need to be taken along those directions so that high-sec (and other sectors) actually feature decent wardecs and real PvP (as opposed to GfP - “gank weak targets for profit”).

Keep going, you’ve got the right mindset, it just needs more work.

PS: You can mostly ignore Destiny Corrupteds BS “it’s impossible, it would be gamed” reply. It’s entirely possible, Destiny’s just scared crapless of any system that might end up with real PvPers shooting at gankers. So they try vary hard to shut down any ideas along those lines. Although her idea of beacons/panic modules has a certain amount of merit.

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Do you have anything other than your gut feelings or anecdotes to actually substantiate that claim?

Look, if you want to play a single player game where you have to not think about other players, then just play one of those. As for EVE which is a competitive player driven sandbox, it’s objectively extremely easy to make whatever activity you plan to do in highsec absolutely secure from the influence of other players if you at least put some minimal effort into it, which, since this is actually a computer game is kinda part of the gameplay. If you still don’t get that… I’m not sure what they can actually change to make it even easier for you, we are kinda maxed out in that regard already.

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Itd be really good if people could make their point without the needless, pointless, off topic “me big they small” attitude.

Oh and ofc it would be gamed.

Id game the ■■■■ out of it in a heartbeat.

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Oh look, another “person” following me around the forums, desperately begging others not to listen to me.

I’m getting some really juicy Dracvlad vibes over here. :sunglasses:

When players discovered a way to do it in FW, they literally industrialized the whole process within a day, and were pulling trillions of ISK from it until CCP came in and shut the whole thing down. Not that this “person” would know, because “they” never poked “their” nose in any PvP-related gameplay elements with the exception of assumption-based theorycrafting.

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a war cost 2 mill isk if you were paying and 0 isk if you were mouthing off in local. … ah the good old days. i do have memories of me and a few friends in the coarse of one night roaming up the pipe and being war decced by pretty much everyone due to our witty banter in local, we didnt ask for it nor did we beg for it :slight_smile: but we got it the good old days.

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The math is pretty simple. Take one high sec ganker, operating for a year. How many players do you think he’s ganked over that period of time? How many of those targets will quit the game or drastically reduce their playtime after their 2nd or 3rd gank?

Yes, anybody who’s been around for a while and read the guides and watched some videos know how to avoid those things. On all my pilots across a dozen years of play I think I’ve been ganked twice (both were gatecamps, and I lost 1 Gallente shuttle in one, and an Iteron with 700M worth of cargo the other time). So sure, after you know what you’re doing, you can operate reasonably safely.

Of course, most losses in high-sec do in fact occur to botters, AFK players, lazy auto-piloters, or people skirting safety measures they know they should take because it’s too long and too slow to do so, in a game that’s already too long and too slow. And I wouldn’t call the steps needed to fly a decent freighter load of cargo through high-sec exactly "minimal effort.

The thing is, the current system is pretty much guaranteed to drive off more players than it attracts. And that’s not really something EVE can afford going forward.

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as usual this post confuses/conflates new players and newbros. a true new player knowing nothing that gets killed by rats when he goes afk does not realise this is different than him being killed while afk by Code ( the EBIL griefers), its only the players that that have a stake that realise that Code has an affect that try to confuse the newby with his loss mail. true newbies just accept the game as they see it as the status quo and how its always been and move forward from that
.

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so you admit they need to follow the Code.

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White knights don’t realize that new players see losses as losses, and don’t particularly care where they come from, until they actually develop an understanding of the game’s meta, and develop their own mindsets with regard to such things as conconsensual PvP. I saw this all the time from new players when I trained them, or new players in bear corps I’ve infiltrated. They’ll either rage that they lost something, doesn’t matter hiw, or move on.

These shining forum warriors will try to use sensationalist sentiment to try to steer arguments in their favor by trying to appeal to emotions, but what they really care about is their own safety, and they’re just using the “new player” excuse in order to further their own agendas. So, quite a lot of…

…going on.

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You really don’t understand gaming in general, don’t you? Especially EVE.

very little, most folk if they are affected by a loss will be more attatched to eve , i have lost count of the amount of times, when i have been self destructing my -10 gcc pod after a gank and some one shot it ( often after duelling ) and they mailed back all excited that that was their first "PVP " experience and they are well excited. ive had that so many times just from being in space and folk can shoot me.

there is a large number of people in EVE that their first and probably only PVP act was shooting my pod or thrasher mostly because i put it out there to be shot . There was a high profile null sec alliance that used my thrashers as training to be caught and followed in highsec, well more than one :slight_smile: i enjoyed the chase.

do you put yourself out there to be shot and train the next generation, im guessing you dont

Couple hundred

I asked you to present some thing other than your gut feelings or anecdotes. Yet you reply empty handed…

How many games have you played where you have mastered it from the start. Is a game where you can’t fail even worth playing? Would it even be interesting? I’m sure there are some available for people who rather play those, EVE isn’t one of them. It’s still pretty easy.

Would you call a freighter an entry level ship where you learn the game? Probably not right? At the time you undock your first capital ship in highsec you should at least have some idea what the dangers out there are. If not, then that is probably more an argument for highsec being too save and not teaching you that lesson earlier when the loss would have been cheaper.

And yes, flying around a freighter is super easy. It’s not much effort to spot a group of gankers that are capable of suicide ganking a ship with HP in the millions.

Just repeating the claim doesn’t substantiate it. This is far more complicated than you make it sound. The possibility that players are nowhere save and can lose their precious ships even in highsec creates some unique dynamic that leads to various opportunities.

As an example, lets look at freighter ganking since you brought it up.

If that wasn’t a thing, why would you do anything else than fit max cargo and autopilot the thing around all day in the background. As a result, arbitrage opportunities between tradehubs would shrink and traders would become unprofitable. Freight services would go extinct, because why would you pay someone for something you can AFK with perfect safety in the background.

Countless “jobs” in the EVE universe would vanish because reduced risk removes opportunities for players who learn how to deal with the risk. Less competiton, less interesting game, less people who even want to play it, because what is the point.

And we already demolished a big deal of the ecosystem and removed tons of opportunities for creative players because CCP listened to people like you with their one dimensional mindset for too long.

The real question is, how many more players would EVE lose if we remove even more Highsec aggression and make EVE even more boring in the process. And I mean not boring for the ganker, boring for the industrialist, miner, trader, etc, who can compete with others by playing the game and competing in the relative craft as there are obstacles to overcome. Who wants to play a game where all you can be is a mindless drone with zero challenge?

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EVE would be a much better game if all items were available in all stations for 100 ISK each!

You sure you want the answer to this question? You might want to sit down for this one, pal.

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