One of the things you might look at is what corps stage around a given hub, and what kind of gameplay/doctrines they use. For example, using LinkNet as a model, the newbro corp for LinkNet bases out of Ronne, which is 8 jumps from Amarr. They do a lot of staging for training fleets from that system, which means Amarr is their nearest trade hub. Keeping an eye on what kinds of ships and fits they use will give you an idea of what T1 ammo and modules may have sufficient demand to be worth pricing out for feasibility of sale.
One of the things you want to be careful about is volume. If an item has a very low demand and a very high price, it isn’t something you want to stock a lot of, because you tie up your ISK in something that sits on a shelf for a long time - and which you may have to pay relist fees on to keep active, cutting into your profits. If an item has higher demand and thus moves quickly, even if it has a low profit margin it can make you a lot of money by sheer volume of items sold. In other words: making 100,000 ISK profit on 1 item every 30 days is worse than making a 10 ISK profit on each of 10,000 items every 5 days.
Wow, that’s is superb tactics! But I will need more in-game experience to understand how many active, consistent corps there are. Now for me it’s like a bazilion of corps of which the opportunistic ad-hoc ganking gangs are most noticeable
Thank you for the lesson and warning - I almost made this mistake because it itches me to produce a big shiny ship Which would bankrupt me, of course, because of all the reasons you mentioned now and before.
I believe what Uriel is referring to is the Hek Mining Association. We operate a public mining/ganking fleet out of Hek and the surrounding systems. We like to think of ourselves as the friendly neighborhood cartel.