What means do Anti-Gank (AG) have to intervene in or prevent ganks?
What is the viability of the following escort types?
–Logi
–ECM
–Boost
–DPS
–Web
–Bump the bumper
—What intermix?
Seeing as the entire gank fleet (except for those assigned to grab loot and scan scouts) will nonetheless be wrecked by CONCORD, what should be/is the rational cost/participant base for a 3rd player party base to intervene in/preventing the success of a gank effort?
Scouting is a universal aspect to EVE, not specific to this topic.
I dont agree it is the “most effective thing” AG can do.
If it is the “most effective thing” AG can do, then the situation is dire.
However you did remind me to append:
-A) The impetus of education on safe flying.
-B) Introducing a list of know gankers for players to set to red.
Split your cargo
Use smaller faster stealthier ships
Use non Corp tagged alts
Use routes lesser travelled
Deploy a decoy fleet
Put things in containers. Lots of containers all unnamed
Use dscan and local
Listen in to chat channels that may provide intel
Disperse false information
Dont draw attention
Dont speak in local
Dont use Jita
Use friendly WHs
Tank in the most appropriate way for the ship
Remember max profit = max risk so dont go overboard on the cargo expanders, or dont use them at all
Any competent suicide gank crew will be targeting the cargo expanded loot pinata with AP at the wheel.
While you’re correct in that logi can be beaten, that is true for any PvP encounter.
n+1 is a universal element of the game, as are force multipliers; everything has a counter, the gankers know what the counters are and will happily tell you what they are, and how to apply them if asked, if only people were prepared to listen and become better players because of it.
PS: Before you reply “education”, note that AG wont be preventing ganks then, just providing info for how OTHERS can prevent ganks with their own choices.
Again, two different things.
As is clear in OP, how can AG, itself, intervene in or prevent ganks with its own ingame action?
All of the above have been known to work. Some are more difficult to pull off effectively, in particular webbing (being good timing, it’s far more effective prior to being bumped) and bumping the bumper, which takes practice.
Fixing the bounty system would be a good start, perhaps taking the targets sec status into account when calculating bounty payout, the lower it is, the more you get. It’s not easy to balance against abuse though.
So you are saying that its not prevention until… when?
The first shots are fired?
You prevent fires by having systems in place. Those systems are provided by third parties and the fire service. The fire service prevents more fires by education and supporting protocols than it does by putting out fires.
Fire fighting is not fire prevention, therefore by the same logic countetganking is not gank prevention.