I’m just sticking my nose in at this point, without reading further atm, very interesting and civil
I just wanted to say, from reading everyone’s comments up to this point (of my reply):
isn’t this always going to come down to numbers as pvp always does? And what is your actual operational goal?
You have to decide, am I a)doing this to help the haulers, b)doing it for ‘content’, or c) doing it to thwart the gankers. Of course it can be all three- but the emphasis you place will govern any cost/benefit analyses you do, are you willing to put x amount of assets at risk to ‘protect’ x billion hauler, or are you willing to put x assets (time is also an asset remember, and also multiplied by number of participants) to ‘thwart’ x number of gankers?
However, CCP have made high sec the zone with ‘police and thieves’ as it were, so they have kind of set it up so the criminals ARE criminals because of their interactions with NPC police force.
Of course others ‘protect their space’ but they are not omnipotent omnipresent police, with predictable pattern and poor AI as concorde are.
So while it might be a very good idea from a content point of view to try and effectively thwart the SGs
CCP have set it up so that SG is a form of PVE really- or rather a PVP encounter that is also PVE where one side must min/max WITH the NPCs and so tank, scout etc, wheras the gankers have to min/max dps over time given response time- time is their tank.
So you have to decide first what you want to achieve, to protect or thwart?
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Is it reduce number of freighters ganked in a given choke point, make gankers disperse, disrupt morale to get SG groups to lose members etc- are the gankers your target? I think then it comes down to
a)numbers, yours and the targets- you need enough which might not be more as it is not going to be a DPS race, but you need to know what you are dealing with
b)location of target
c)timing- right place right time
so
d)spais, scouts all the usual eve pvp stuff- but without a few spais I don’t see it happening
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Or are you wanting to protect the haulers?
Then I think education is the best policy because in this situation you are ‘intervening’ in what CCP has set up to be a ‘none-consensual’ PVP/PVE encounter- but it is a kind of none-cooperative PVE unique to eve.
So what you are proposing is going to be tricky,
because I think you will have to do all of the above, and better than your targets, but rather than simply ‘win the isk war’ against opponents who ALWAYS lose their ships, often enough to discourage them or make them disperse etc which I at least a sustainable tactic even if you don’t achieve your goal,
rather you would have to say this Freighter has decided to haul 6 billion with half a tank, so to ‘protect’ it we need to field enough to beat whatever they bring as you will be the target, you cannot quick switch to hard counters etc, you will be with the freighter I assume…and scouts of course but
you will surely have to factor the value of the ship and cargo you are protecting into your cost/benefit analysis when you build your escort fleet-
this could be very expensive, hard to sustain, and would probably demoralise your guys and girls quicker as they would ‘lose more’ and it would feel like they ‘won less’.
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So if content is your goal, and thwarting the SGs for content or even ‘moral reasons’ or to RP ‘moral reasons’ which is all content really, the first option is the best bet, in my humble opinion.
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If you purely and solely wish to protect the haulers then _education__is always going to trump interaction,
because the first thing the guys and girls in your escort fleet will say to the hauler when he gets on coms is why have you put 6 bil in that, would you like some advice on tanking that etc or at least I hope so.
Nice thread so far by the way
Just my 2isk