Every player in EVE provides content.
How can you not understand that.
Every player in EVE provides content.
How can you not understand that.
I disagree. Normally, it’s the simple stuff that gets boring fast. However,
soccer is only simple on the surface (ball → goal). Tactically and skill wise there is a lot more to it. It doesn’t stay always the same, as well, as teams and players change over time and probably the “meta game” also.
You also have social and cultural aspects in following soccer games, you typically won’t find in computer games or even e-sports.
And last but not least, most people have kicked a ball themselves before and can somehow relate to what’s happening on the field.
Personally, I find soccer just boring and think many people just use watching the games as an excuse to drink beer in the afternoon
As long as you don’t mind that your SP won’t increase anymore, you can keep Omega status up by extracting and selling them at more or less no cost (except a few minutes work per month).
You can do that, anybody could, they are free to shoot everywhere. And yes, ganking might be annoying, but most of it can be easily mitigated.
We have brought this upon ourselves. Noone else to blame. For just buying stuff for self use, Amarr is mostly fine too.
Truth was told!
There is actually some interesting history behind Jita. Way back in the old days there was no Eve-Central. The only way to check the value on an item was to set your market window to Region. The problem this creates is, what of there is a better price 2j out but in a different region?
Jit has the great fortune of being 1j from two regions, Lontrek and The Citadel, which meant you could check the regional markets on 277 systems (about a quarter of HS) in minutes. This gravitated many marketeers to Jita, which then blossomed to the market meca we now have.
That and the removal of the super higheways that made Yulai the primary market hub. Oh, and apparently there were some decent agents in Jita too giving it a high population for that reason as well.
Oh, and in 2 jumps from Jita you are also in Sing Laison.
And if you live in NS in the north both Obe and Hakonen are 1 JF jump away from Jita.
Complaining about Jita is like complaining about people doing something that is actually sensible. And it is actually what makes EVE so distinct as an MMO. Nobody really planned this. Nobody sat down and said, we want Jita to be the primary trade hub. It just happened by lots of people interacting. It is the product of human action, but not human design.
I detect sarcasm here. Yet the basic sentiment is close to how I really feel.
EVE isn’t perfect (nothing is). But IMO most issues people have with the game is more about their personal preferences and dislikes than about something that CCP needs to change.
At the extreme end of the spectrum you have people playing EVE (and complaining about it on it’s forum) who honestly shouldn’t be playing EVE at all, because they aren’t compatible with almost any aspect of the game, it’s community or it’s culture. When you ask them why they continue to play a game that obviously makes them unhappy to the point of (impotent) rage, you usually get some variation of “I play EVE not for what it is, but for what it could be”.
How does this apply to this thread? People are speculating about all manner of whys and wherefores of people quitting and letting themselves thing it has something to do with something CCP could change.
Maybe it (and the general decline of MMOs in general) has less to do with EVE/MMOs and more to do with people fixing their real lives to the point of not wanting to game as much.
We maybe differ in interpretation of what content is, Salvos.
Content is something that can be consumed, in what form it may be. it is provided by slmeone, for someone else. it does not pop into existence by itself and there needs to be at least one human to provide it, and one to consume it. consuming one’s own content happens, but i’s boring and irrelevant here.
There’s more than one reason why the claim is false, and it’s not restricted to content.
You claim more players means more content, which also translates into more players is good for EVE. I don’t disagree that it’s good, but where we differ is in depth. Not everyone belongs into this game and many play it, while dema ding it to be something else. Example: Bringing hordes of stupid people of average intellect into the game is easy, but it’s not good for the game as a whole. Culture is important and the Eternal September phenomenon is a thing.
Then there’s the fact that there are many who will absolutely deny you any legitimate content, because they’re cowards hiding behind inflated egos, or because of mental illness that prevents them from undocking because of a name in local chat. they provide nl content. they just dock. crying on the forums doesn’t count as content, sorry. these threads should actually be locked and the people who demand safety in their safe space should be thrown out, because they refuse to accept the rules of the game they signed up for.
Someone who farms in complete isolation provides no content whatsoever. Someone who avoids all interaction provides no content whatsoever. Someone who mines afk in a belt, never talks in local, in a brick tanked skiff, warping out as soon as a catalyst warps in, provides no content whatsoever.
Content has to be actively, or passively, offered to be consumed.
Looking forward to counter arguments.
As you said, we perceive what constitutes “content” from very different perspectives.
Your definition is not “wrong”. You see content as individual circumstances that are “consumed” as they occur by the participants. That is accurate, in that those are incidents of content, in that frame of reference.
I see content as the fluid continuity of everything that is in EVE (past/present/future) invariably having affect on everything else, whether actively/passively. That even inaction has affects, and thus constitutes content as well (being akin to a rock in a river). This may seem a paradox, but denying someone else content (such as by never leaving station), to me, still constitutes content in and of itself.
I operate off the simple axiom that everything that is/was/will be in EVE constitutes its content, and that which is not in EVE, does not (in this case, players that have left). To me, it is logical that players are the real content in EVE, rather than specific incidents in which those players engage, thus the less players, the less content. Furthermore, the less players there are, the less chance there is of those specific incidents you consider as content occuring.
The logical test for this is to compare EVE with 0 players, 1 player and 100k players. It should be clear that 0 players is zero content, 1 player equals one incident of content and 100k equals 100k to the power of X with all those players interacting.
Another issue in defining content as you do, is that there is no accounting for what each individual player perceives as content for them. Someone afk mining in NS, obviously sees that as content, though you may not. Someone just spamming forums/Jita obviously sees that as content, though you may not. Someone escaping from your attack sees that as content, though you see them as denying you your content.
I really appreciate you being civil in your post , and your post is well thought out, articulate and intelligent, and we can discuss this further if you wish next week (busy on weekend). But it will be academic, as neither view is “wrong”, just built on a different ideological paradigm.
Hmm, seems to me, that EVE already have an abundance of “average intellect”… (sorry, couldnt resist )
I know a handful of fellow players who are taking a long break from the game because they can’t stand the politics and infighting in Nullsec. For them, they just want a game they can have fun in, not another job.
until next week, then. have a nice weekend!
Ok then.
Turns out I managed to leave you with something to respond to till then.
Enjoy your weekend.
Is possible we truly have peace in our time?
I have had a think about this.
What about acceleration? There a constant value will create a change in speed.
But, anyway, the actual point you are making is a valid one. It’s true, Eve evolved as what it is, more or less. It never had structured combat. Ergo it can’t be dying for the lack of it. I concede the logic.
I guess what eve did have, however, was a fresh and hopeful appeal. It was young, and full of hope.
It is now old and smelly. Most of the devs have grown beards, they’ve bruto-nerfed the tristan, and so on. The strain is clearly taking it’s toll on everyone.
But seriously, Eve is a special game. It has a truly vast scope. I’m very critical, so I ought to acknowledge that it does have some really special qualities. New Eden is huge, for a start. How many games can you play for 5 years and still never have been to way more than half the places in it? I saw a whole region name today I didn’t know existed.
On that note, I don’t think l it would be sensible to replace the whole game with structured combat. But it might be cool to experiment with it more.
Especially in faction warfare, imo, because it fits the lore and role play. Military organizations tend to be very structured. It makes sense to turn up to the Militia Barracks and get issued ships (navy of course), uniforms (skins), ammo, a role in the squad, and a leader. And a plan to find the enemy and close with him, to kill and capture him etc etc.
My idea would be for FW NPC centers to allow FW players to join fleets of a given size and fit out, with the option to substitute rigs and modules. This group would be jumped to a deadspace pcket in some random FW system, at the same time as the other faction NPC juimp gate did the same. Or, to make the lore work, such dead space pockets could be FW plexes, with the defending faction jumping in to hold it, and the enemy jumping in afterwards (3 min delay perhaps), to take it.
It might also be useful to schedule fleets, so that folks can sign up to be a member of a fleet at a given time, days ahead of sched. Then they would need to confirm availability an small time beforehand (5-10 mins) or the slot would go to folks who hang around looking for slots vacated by no shows.
It would be like the vulnerability window in reverse. You could set a time you know you can play, and sign up for structured small gang (or actually quite large gang) combat.
Anyway, it’s maybe something to evolve towards, in that part of the game. Certainly, taking everything all around, Eve doesn’t suck too bad without it. But imagine if you had all the cool things we have today, with all the incredible depth of detail and beautiful artwork, as well as this kind of structured pew.
It would be even greater.
Oh! So nothing is also content! You’re special snowflake definitions for things are SOOOOOO useful, Salvos. Thanks.
Not “nothing”, but “not doing anything”.
Just look at afk cloaky threads how people react to other people that actually do nothing. There are also situations where someone is doing things because of other people just being present (like trying to lure them out or taking additional precautions while doing something else).
That’s not disagreeing. I kept it simple to illustrate a point. Simple mechanics and rules are enough to build tactics and strategy, which is what many people play games to experience. Many want to use their minds to entertain themselves while competing with another person using their minds, the essence of a competitive multiplayer game. (Yes, I know there are other kinds – I find games like (but not limited to) MMOs, poker, and sports to share many elements).
An essential part of most games are where the players agree and understand the rule set. Minor variances can be had and can be enjoyable, but everyone can agree it is the same game.
Some variations are done and work great, 5v5 scrimmage. Some are novel: 100v100 in a bowl with two balls. Some elements of the game are to be ignored: guy falls down by himself to give a red card on the opposing team. Sometimes it really just is an excuse to drink beer. Some variances change the game where it is no longer the same game: using your hands and running with the ball in your arms.
How is that different from popular video games? Most of the popular ones are actually simple at the core. If you try to keep changing the game, you risk hurting what makes it popular. There are examples where it worked or new games came out of the change. Modding is a good example where you can take a base game and change it enough to keep it interesting, but there are bad mods too.
This is not saying that fixing a bad rule or mechanic shouldn’t be allowed to make the game better, but fixing the rule or mechanic is to help the game become more like itself – to become more of what makes it popular.
What does this have to do with this topic? Many people suggest altering this or that about the game. Sometimes I agree there are flaws that should be addressed in some way. Many times I find myself wondering if their suggestions would change the game to no longer be Eve.
Yet the basic sentiment is close to how I really feel… /quote
I’m going to use the soccer analogy in all my replies.
Yes, I agree. It would be like people who play soccer everyday with others at the end of the day, then say that the other team should stand on the sides and let them walk the ball in to their goal, and the game should change to allow it: perhaps there should be an AI police force that makes them do it. This is instead of playing something else, or asking the other people to play a new game with them, or making a game that has their set of rules in it.
This is in contrast to people that play soccer everyday and say maybe the ball is not the right size. It should be size 5 and not size 4.
Found this amazing post from another player from a year ago, can’t say it any better, of CCP’s current situation.
EVE is not a cheap game, on a contrary, very expensive one
after world of darkness/ walking is stations, after Dust,
this is another proof of terrible decision making.
This time they wasted our money on a 3rd class audio production.
Did anyone ever comp[lain on AURA? Why did you touch it?
Who’s advice do you listen to?
8 years ago, CCP was in a position to give advice to everyone and not to receive one
Who is giving you advice meantime? Figures are falling.
LEARN
You have a special game.
You have special customers. Definitely Creme de la Creme, the very best of gaming community.
Your main goal shouldn’t be attracting new players but keeping loyal ones happy.
Your customers found eve alone by themselves (they were not attracted by marketing or PR, they learned the complex game without manual and remain loyal.
If you haven’t made a single update from 2008 you would have more players online now then you actually do have now!
Well done, CCP!
Business models from other games are not applicable to EvE. They can all learn from you.
Stop dumbing down our game. It can never be so dumb to attract masses and it can easily be just slightly dumber to turn away lot of best gamers in the world, for good.
Dont think about raising revenues - cut costs instead. Optimize. You have so much room to cut costs.
You produce in most expensive labor markets and sell globally. Outsource more. Globalize.
I could go on and on.
I am under impression that current owners would want to raise numbers by any means and then bail out by selling the game.
SO SAD!!!
This is a loud cry: GIVE US OLD AURA BACK!!