Any theories on why so many people have quit over the last 2 years?

Don’t let the door strike your delicate posterior as you take your leave.

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The way aggressors have all the advantages, IE suicide ganking. They risk next to nothing and take a slap on the wrist for the potential to inflict devastating losses, often purely for grief purposes. High sec EVE is a risk-averse grief monkey’s paradise and its about time that CCPs dumb decisions to cater to them and the mob caught up with them.

Unfortunately, people like CCP Falcon think this is fine.

No one is going to miss you? /Bye. You obviously rant here of that you need attention. You are too immature to use the block feature ingame.

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Do you sit on gate with a instalocking nado and pop reds when they appear?

Found the failing guy from ag

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I’m unable to view his zkill. Is he a loot pinata?

How do you think CCP should fix this then? There have already been several buffs to things like freighters and Orcas in recent years, and Covetors and Skiffs are still incredibly tanky deterrents to most gankers. At what point does it become the player’s responsibility to take care of themselves?

Why were you taking on such huge risk to begin with? The problem with suicide gankers is not that the gankers face so little risk, but that the ganked took on massive risk.

Then become risk-averse yourself. Seriously, risk is something you manage if you are getting ganked…look to your own behavior first.

That you suffer consequences for taking on massive risk…yeah, that is fine. You were foolish and imprudent…why should you not suffer consequences for that? Why should CCP come along and change the game because of your foolishness?

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I haven’t played eve for around a year now because I just don’t have the time. It was fine when I was working part time and single but now that I work 40+ hours and have a wife who demands my attention I just can’t devote the time to get the most out of eve.

That said, I do still find myself thinking about eve a lot and reading the forums, staying up to date on changes, etc. so obviously the interest is still there.

I’m also not saying you can’t get a lot out of eve playing casually for a couple hours, but a lot of things will require you to have a decent chunk of time to invest. For example my favourite stuff to do in eve is wormhole exploration and PVP, but it can take a while to map out a wormhole chain and hunt for targets (unless you’re one of the guys from my old corp who would just wait for me to map out the chain :stuck_out_tongue: ). Or say you want to go on an NPSI roam, that usually requires you to lock down a couple hours where you can focus on the game and participate in voice comms etc. which is getting harder and harder for me.

I resubbed since they had an omega sale and I’m going to see if I can still enjoy the game playing a few hours a week.

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Hek fight club!

Seriously, it is the fastest way to get a fun fight I have experienced in this game.

seriously when it comes to griefing ccp needs to check themselves and stop allowing it, as the world environment over cyberbulling becomes ever more enforceable ( hell folks now going to jail for trolling and cyberbulling) ccp needs to take a stand…

perfect example was once some trolls decided to drop containers which had an offensive remark at a gate… after several tickets being filed… it took well over a week to get the container removed by a GM… that’s slow protocol… however CCP has indeed stepped up on rewriting alts who’s names were offensive with a single ticket being filed.

they love to say " but it is allowed in game" then get quiet when the end result is losing new players and those players are literally shouting the reasons why they left… CCP doesn’t listen… only until it kicks them in the nuts and the entire forums is up in rage about it… that’s only then they’ll say something… its terrible management of a game.

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Playerbase is getting older, meaning more responsabilities and less time to play. Meanwhile, younger generation is not joining into EVE due to the game-style. Slow paced, permadeath, other (some may consider better/more fun) games out there?

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I might check it out next time I’m in Hek :+1:

Sadly they locked the thread before i could correct your mistakes, firstly, you can NOT buy injectors for real money, its literally impossible, you can buy EXTRACTORS for real money which are used to create injectors from your own skillpoints, you cannot buy SP directly, yes you can buy plex and sell them for ISK to buy injectors but thats not creating any SP out of nowhere as someone has to have extracted SP to create that injector, also having SP doesn’t make you win by default so not pay to win

CCP has ZERO input how the chinese server is run, its run by a company named Tiancity, CCP only licenses them the server software and the EVE logos etc, how they run their server is entirely up to them, so please check your facts before complaining CCP does something pay to win :wink:

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If we’re circuitously referencing counter strike then I think that in FPS games at least the translation players see between skill and results is more apparent.

In EVE you could be a great frigate pvper but what’s another 1 in a million compared to the titan battles of deep null.

This very much seems to be a recurring discussion. I’ve been subbed for almost a decade, though I’ve played for a less than that, and this has been a central conflict for that entire time.

Which leads me to believe that there is something fundamentally flawed with the formula that makes up EVE.

CCP has left its PVE and PVP content separate and targeted them at separate groups. I play a healthy mix of PVE and PVP games. EVE is the only game where I don’t care to PVP and much of that is the fact that it never really offers balanced combat on a fight-by-fight basis. It takes forever to find a fight, and even then fights are typically picked by those the aggressor feels strongly that they can win.

The stories that draw people in haven’t been random ganker nabs his 1,000 freighter kill. They’re big battles where either the perceived underdog won, or they were between seemingly equally matched opponents. Please find me the national headline where 500 goons dropped in on one cruiser and blew it to bits.

Asymmetric PVP makes for a very real-feeling universe, but it also makes for a very boring one. The real world is very safe on a national scale. The big blue donut and the relative stability of modern nation-states have a lot in common. Big powers become risk adverse where everyone is trying desperately to hold on to what they have. Even in a universe where people are literally looking for conflict, it seems to be rare – at least compared to other games that provide a pure PVP playground. CCP may feel that PVP is their focus, but they do a pretty terrible job at providing it. Even WoW does a better job of providing you with a fight on demand.

EVE attempts to be simulationist while ignoring the parts that make that simulation un-fun. It insists that raw materials typically come from PVE content while providing PVE ships less means to defend themselves than your typical gazelle (the options are frightfully the same).

For people playing the mine ore mini-game or the exploration game, they may or may not want to play the “run away from any sign of other people” game. Perpetually putting yourself in a victim’s mindset isn’t fun. But running away is 90% of their options, especially solo-play. I think that’s why it feels like there’s a culture of blaming the victim. It so closely mirrors our current culture. “You should’ve fit a certain way to avoid being ganked” has a lot of parallels to “you should have dressed a certain way to avoid getting raped.” They’re not the same, but they’re grounded in a similar psychology.

While CCP hasn’t ever revealed data, I have to believe that most PLEX purchases come from hi-sec casuals and people with gambling (i.e. instant gratification) issues. If you wonder why CCP has been so aggressively pursuing them, I think that lies at the core of it. In fact, transitioning games to be all about instant gratification and gambling seems to be an industry goal now.

So CCP is stuck in a hole of their own creation. Null-sec has spurts of activity, but a vocal player-base complaining of lack of content, and hi-sec is plagued by toxic behavior that drives away their casual player-base. And, it doesn’t help that there’s a certain segment of players that don’t think that EVE should even have casuals, even as CCP continues to rely on them in the form of Alphas. What percentage of new content has been focused on new players in the last two years. It feels like a great deal.

But CCP cannot seem to merge its ideas of the hostile sandbox (PVP) and making the game friendly to these new kinds of players (PVE). To someone who enjoys the PVE activities in EVE, getting ganked without adequate means of fighting back (not just running), they’re left either entering into a victim’s mindset, going into a new activity that they’re going to be bad at initially (PVP), or just ditching the game entirely. You can try finding friends, but frankly, it’s incredibly hard to find a group of people in hi-sec who aren’t toxic and are trusting. EVE has conditioned people to look at others as potential threats. The process for joining a lot of existing alliances is painful and requires everything short of handing over your credit card details. And frequently when you’re done, you are just there to fill a seat - not unlike a lot of real corporations.

I’ve gotten pretty much every friend I could to try this game and every single one of them came to the same conclusion – “It’s just not worth it. It’s not fun.” Which is a pretty damning conclusion. Why it wasn’t fun varied, but toxic players and hard-to-find, interesting content were the key ones. And while some have had the benefit of finding non-toxic players, there seems to be way more toxic ones who speak and interact than ones who don’t – at least in hi-sec which covered most of their learning experiences. I think the core piece of evidence that EVE’s design is un-fun is that null-sec empires have to have ship replacement programs to be attractive to new players. In a game where the idea is that losses matter, the empires have spent a lot of time and energy removing that aspect for their members.

CCP has a lot of work ahead of them to find a formula that stays true to their vision and someone manages to fix the problems EVE currently has. We’ll see what gives first – their vision or their company.

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I’m in the same boat, in terms of having not played for awhile as other things demand much of my time. It just never seems like I’m going to get the multiple hours it takes to actually do anything real, especially since, while I have been keeping track of changes, my muscle memory for the game is gone.

I, too, have mostly experienced a toxic community in this game. And I’m not referring to ganking, but dudebro behavior – classic sexual harassment, homophobia, and victim-blaming. It was pretty persistent. And a healthy dose of while, not harassment, toxic masculinity and posturing that was embarrassing to watch.

The idea that even talking about it means that you’re just looking for attention is more evidence of the problem. And while I wish is was just mostly kids, it’s just as frequently the adults. EVE’s low female player count is both a cause and a symptom, I imagine. As is CCP’s willingness to cater to and allow such toxic behavior. An un-ironic statement that titans are just giant d@#ks speaks volumes to CCP’s basic attitude at the time of their design.

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People talk about price inflation without talking about the demand/supply interaction. It’s entirely possible that fewer people are buying PLEX, leading to prices going up specifically on that. Or it could be demand-side, but I’m pretty sure it’s the former.

2006 player here and your post is spot on with how I have felt about EVE for a while now.

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