High sec is the most dangerous place in eve because it fosters a false sense of security. That security is the presumption that your ship is safe because of various reasons ranging from the fitting window where you made it into a fortress of defense to the idea that Concord will show up to save your day.
The bleak reality of high sec is that npc’s are predictable and no matter how tanky you make your ship there is always a fleet out there large enough to alpha you. In the end, there is always a ship cheap enough to throw away to kill your ship. No matter how cheap you go, odds are if your flying anything with a purpose that is relatively close to not dieing then you’ve already made yourself worth killing.
So when you fly in high sec do so with the assumption that your ships already dead and move on with your dignity and some indifference to those that wasted your time or don’t fly in HS at all. This is exactly why some people say null is safest because while concord can be predictable and calculated around, a corp of players who fiercely defend their resources and are often itching to put their fleets to the test are not.
I hope this helps somebody out there learn to view the game as a calculable risk simulator where you toss the dice and hope for the best but know and accept the possibility of a bust.
EVE used to release 2 expansions per year, expansions that introduced new mechanics, new content, new ways of play, new stuff to look forward as well as excellent marketing material.
The model was successfull and the game was steadily growing.
In 2013 they abandoned their development model and focused on reworks with some new trinket thrown here and there instead, it was also a year when the playerbase decline kicked in. Go figure…
EVE like any other MMO lives from it’s expansions, it is what brings people to the game. You stop giving people reasons to come back/keep playing, you will lose them.
The only puzzling is, why they are still sticking with it when it clearly doesn’t work…
You post is spot on, but If people could do what you describe (ie understand the game and keep things in the proper context) 3 out of 4 high sec/CODE/Wardec/ganking threads would not exist
The problem with that design was, as it was discussed constantly at the time, that the problem with EVE was the perennial jesus features, the lack of work on old content, the lack of development of meaningful systems for new and old players, the stagnant content left to rot for over 9 years, the useless ships (of which there were many) on top of all the other shenanigans slowly removed from the game like gambling and lotteries and other things.
They don’t call it spaghetti code for nothing, there’s been 5 years of effort invested in cleaning up the legacy code problems that the original dev team created. POS’s alone were never touched because of the nightmare they represented.
But noone here needs the history lesson do they, we all KNOW why we are where we are, whether it should remain this way is a totally different question.
Ironically the game is in the best shape it’s been in since I’ve been playing, but the culture isn’t. I don’t believe it’s changed that much, but I think that, back in the day, people who came into the game looking to have fun. Now they stay to maintain their empire. They did HTFU. And now they are untrusting grumps who see other people as resources and threats and not as potential friends. YMMV.
CCP loves to sit and read these threads being very selective in what they read, they basically read what they only want to hear, there’s been several mechanics raised on these forums both old and new yet ccp will pretend there isn’t an issue. Im sorry but how they treat customers is very “foreign”. They want to hide the issue and distract you from paying attention to the issue… its almost like having a pressure sales agent attempt to sell me a timeshare (I own 3 btw thank u). CCP needs to finally listen to the groans and moans that have revolved around griefing and turning this game to chit.
sooner or later the game will decide to just use exploits over and over again like they are doing now… and yes there are exploits in this game, yes it has been reported to ccp, and yes ccp ignores them… with a catch phrase “its part of the game or it takes much work to fix this and we cant have much work that’s a no no”…
Silly typical responses coming from some person at ccp who cant say the truth and afraid their job is on the line since they cant speak the truth…
Hmmm, if you go into Audio tab on the Esc menus I see a check box called: “Overide dynamic music with classic eve music” I only just found it myself…As I keep saying old skool is best.
Went through this discussion with a woman in her 50’s lately, talking about it used to be safe to walk around town in the dark on her own. Told her that it’s never been a true statement, the more you look the more you find. Lo and behold, a long history of bad stuff happening to people in exactly the days she was talking about. I believe that The Watchmen came up with a good one: every day the bad things seem further away and the tint gets a little more golden with every year.
Culture changes. The past wasn’t glorious. We’ve traded a better game for a worse culture. Partly it’s because once enough people get good at something, mistakes aren’t tolerated. Once people figure out how to pull off elaborate scams and they’re revealed, it’s much harder to pull them off because everyone is more careful.
EVE has a long history of people being awful to each other in the pursuit of fun, but to really prosper in EVE you had to be more cautious. And when people said, “hey, having to be cautious all the time is sapping the fun out of the game”, other people responded to HTFU. Those that stayed, I feel, did. And those who wouldn’t accept that answer left. And every year the same formula repeats.
In the real world, problem people are removed from society. Sometimes it’s people who are actually being a problem and sometimes it’s people who are scapegoats. But society has always had the ability to incarcerate or kill.
That solution doesn’t exist in game. We’re all immortal beings who can wipe our reputations clean. So CCP has created a playground where bad people can do harm with no long-term punishment. And they have not given the tools to effectively stop problem players. Do you really think people would risk pissing off tons of other people, if they could have their accounts permanently shut down by their victims rather than simply creating another alt? Some people act out of an internal sense of morality. And some people may get one, but in the mean time, the rest of us shouldn’t have to deal with them.
Oh, let me guess; By “bad people/problem players” you mean people who pvped you when you didn’t want to be pvped, and by “effectively stop” you mean give players the ability to cry to CCP to get other players banned for ~being mean~ while breaking no actual game rules.
Pathetic. Disgusting.
You have all the same tools as the “bad people”, you’re just too much of a carebear to use them.
If you had read more than just that post, you would have noted that I have said on multiple occasions in this thread that ganking is not a form of bullying or harassment, by itself.
Because I have existed in high sec, I have been ganked. Being ganked doesn’t bother me. The game is one where PVP is a constant possibility. There are plenty of other games where that’s the case as well and I enjoy them.
I would never support a measure to ban ganking or gankers. I just wouldn’t. I think it would be very bad for the game.
I’m focused on players who want to psychologically harm other people because they get a thrill from the power it gives them. You can bully someone without every undocking in EVE, just as you can in real life without ever touching your victim. Physical violence is easier, but the body heals much faster than the mind. Problem players exist in every type of game. The question has to be asked as to what should be done about them.
History lesson tells us that any of that wasn’t a problem - the game was flourishing just fine while leaving “content left to rot for over 9 years”.
As much as I may share your sentiment, what they were doing has worked.
In that regard, legacy code issues seems to be rather irrelevant - the content is still being “left to rot” anyway, the only difference is there is no new content.
I’m not convinced that the Drifters aren’t simply projections of an AI maintenance system. It’s simply trying to repair vital core systems by canibalising non-essential system (which includes corpses).
Oh for crying out loud. This is a video game where you can block people and nobody really knows who you are. Ignore them and they’ll go away. And if they really are harassing somebody have the person being harassed look over the EULA and TOS and then report them.
Further, you use language that is extremely imprecise and prone to misinterpretation. Your last post you are talking about behavior that is already, by and large, against the EULA/TOS–i.e. offenses where one can get banned, either temporarily or permanently. But the post before that was exteremely different, IMO. You were talking about the possible evolution of the player base that deals with things that are totally acceptable.
Here is what you wrote:
These elaborate scams that you start out with are part of what make EVE great and unique as an MMO, IMO. The GHSC heist was awesome to read about. Goons turning off BoB’s sov and invading? Never had more fun in game and I was on the “losing side” in that one.
But then you shift to “people being awful to each other”. Is this in reference to the great scams of the past? Other acts of betrayal, spying, and back stabbing? You say you aren’t referring to ganking, but couldn’t we lump Hulkageddon into this category of “people being awful to each other in the pursuit of fun”? I don’t know you seem to waffle back and forth and use ambiguous language.
Are you talking about the effort people have to put forth to reduce the risk of AWOXing, corpporate thefts, and the like when you write,
Or is it these “players who want to psychologically harm other people because they get a thrill from the power it gives them”?
Maybe you should go work on your narrative here. It is muddled and confused. I get it that you think that there is alot of toxicity in the game, but frankly…you haven’t given us really anything. In fact, you have nothing to support your position really aside from diatribes.