Hm. So …
… first, there was a time I was scared I really might be a sociopath. Maybe I was just playing at feeling empathy, lying, even to myself. I’m not so worried about that anymore. Human beings have a really unfortunate way of broadly disregarding the needs of those beneath them. In general, the higher-placed a person is, the fewer people they tend to feel a lot of empathy for.
We show this quality in a big way. But not necessarily more than, like, old aristocrats from various cultures, who used to play with people’s lives in similar ways.
About the advisability of using us, as fickle beings … it’s interesting: if you look at us individually, you’re totally right; loyalists, to any empire, are an exception, not a rule. If you look at us collectively, though … it’s strange. We’re like some sort of fluid substance that gets all over, and typically destroys what it touches, but its movements can be predictably influenced with the offer of reward. Some rewards are “naturally occurring” (we ain’t never gonna leave Anoikis, I don’t think, not until the Sleeper artifacts stop flowing or become worthless somehow); others exist because they’re purposefully placed to attract us towards a target (bounties on pirates, rewards for service with a faction).
Nullsec alliances might look like an exception, but actually I think they’re as consistent about this as any of us: they’ve refined exterminating pirate fleets to an industry.
Taken as a group, we’re like a utility: hot and cold running murder.
We’re not getting paid much to investigate the Drifters, but we’re not getting dissuaded from it, either. It seems like that implies that this level of response is about what’s desired. Maybe that’ll change, though, depending on what happens next.