Are Wardecs always going to be broken? Is a fix even possible?

Yes, I do. EVE is a game of competition and destruction. If you’ve set up an Athanor on a valuable moon, and another group comes along and they want that moon, you’d better be prepared to defend it.

I dont know who thought it would be a good idea to allow players to monopolise resources in high sec in the first place

The fix seems to be to allow more than one athanor per moon

Then the available resources would be split and they would destroy your Athanor anyway. It would work the same as it does for PI. Everyone who has a PI installation installed on a particular planet is sharing those resource nodes with everyone else who is set up on that planet. The end result is fewer resources for everyone…

No one goes to war over PI in high-sec though…

Sure they do. That’s why null blocs own all the POCO’s. Trust me, if PI installations could be directly attacked like citadels, there would be planets getting nuked left and right, even in high sec…

Then the available resources would be split and they would destroy your Athanor anyway.

Only if you dont change the war dec system as welll

Again, EVE is a game of destruction. If you make it harder to declare war, or nigh impossible to kill a citadel, guess what stops selling? Citadels, their components, and their cores. But what the heck, you’d only be screwing manufacturers of those items out of trillions of ISK…

Yes, exactly - no one goes to war with any of the null blocs. Which is why if you own sov I don’t think you should be able to anchor any structures in high-sec. It’s bad enough that null-sec pisses in their own pool - they don’t need to piss in everyone else’s as well…

Sure you can. It would be ultimately futile, but you would get some kills here and there. Let’s say a certain null bloc owns 1,000 POCOs in high sec. There’s no way to defend them all, and they don’t know which one you are going for, so you’re bound to pop a few of them. Now, placing your own and holding it afterwards is a different story altogether…

If anchoring structures becomes more viable the people who produce them will not make less money

Ok, I’m going to have to simplify this for you. If you make it harder to destroy structures, to the point that it’s not even worth it, fewer players will lose their structures, thus fewer of them will sell because they don’t need to be replaced because they aren’t being blown up.

I think you are ignoring the fact that most people do not put up structures in the first place at the moment

There are literally thousands of player-owned structures all over high sec, you just don’t see even half of them. There are ways to make it to where your structure doesn’t even appear on the overview. You have to look for them. And there are tens of thousands, if not more, moons in high sec…

The game is in a broken state right now

It appears that way only if you’re the type of player who wants their cake and eat it too, for little to no effort. Which, unfortunately, is the mindset of the current generation of gamers…

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A lot of content in this game is gated - and that has nothing to wanting their cake and eating it too. I’m not saying you don’t have a point - just that by and large there are large segments of the game not open to the vast majority of players.

And what segments would those be? If you want access to vast regions of null and all that it has, join a null bloc. If you want unfettered access to low sec, join the locals. It’s not that hard. You’re not going to be able to have your own private little 3-man corp kingdom and not expect to get jacked with on occasion…

Sure, don’t anchor what you can’t defend is fine. However the problem is in your statement here. EVE is no longer about competition, really. It’s about large established groups crushing everything smaller than they are.

And it’s about a lack of destruction and competition because in far too many cases, there is no competition. It’s just a steamroller against a tinkertoy.

Case in point.

The current wardec mechanics work, IMO, only to prevent the “massive loss of player activity” that CCP pointed out in CSM 13.

They do very little to enhance competition, destruction, encourage smaller groups to grow, or give players reason to join upwardly mobile corps (as opposed to safe non-eligible corps).

A lot of people in the thread seem to want to limit, punish, or remove wardecs altogether. Which CCP could easily have done at any time. It’s clear they don’t want to. The only changes that CCP would be interested in would be changes that promote more activity, more conflict, and more players being involved.

“Don’t anchor what you can’t defend” as a ‘solution’ (which is what we have now), fails on all those points.

This is the way. And it’s easy to accomplish, even in the game’s current state. Anchor a structure, and the activity, conflict, and players will come to you…

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They can. But just like anything else placed in space, they are not immune to attack…nor should they be.

You wouldn’t expect to be able to leave a 3bn ISK Marauder in Uedama and log off and leave it unattended for a week and come back and find it still there…so why would you expect that for a structure ?

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