So there are three command bursts, one which grants bonus armor, one which increases resistance, and one which improves repair. Obviously, having all in an armor tanked fleet would be useful.
I don’t get why the one which grants bonus armor isn’t more powerful. Getting 15% more resistance is better than 15% more HP since one of them would increase the logi more. I don’t get why it’s not something like topping out at 18% vs 12% or something. If only one battlecruiser is dedicated to be a backup command, it would obviously be better to pre-load the Armor Energizing Charge since losing that command burst would hurt more than if the Armor Reinforcement Charge was lost and I think it should be a tradeoff with all of them being good, but in some situations, one is better.
Unless maybe the resistance is stacking penalized with stuff like armor hardeners and energized membranes, then I guess the energizing resistance type wouldn’t be strictly better than the armor boost reinforcement. An armor tanked fleet surely has some of those modules.